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Just FYI that mode was looking for ways to get back in touch via reddit (r/WDG).
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Zombie TF2? Do we need to dress up?
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Any appetite for a TF2 revival?
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Damn. 1&1 have upgraded their something or other but seem to have allowed for ancient forums like this to keep on
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You'll be blaming me for shit Tf2 updates next!
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its not optimized well just like the ps4 version
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FIREWATCH
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some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
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FIREWATCH
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I go lethal on grim missions
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Author Topic: TF2 Updates  (Read 535440 times)
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CruelCow
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Move along. Nobody suspicious is here.


« Reply #360 on: May 08, 2010, 10:05:58 AM »

cuz since the last update to pyro no-one seems to spy check (pyro wise)

I strongly beg to differ!

And Scout can't disrupt ubers anymore
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discordance


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Curious


« Reply #361 on: May 08, 2010, 11:13:09 AM »

and medic could always extinguish fires? altho now sniper and pyro can too
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egg



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« Reply #362 on: May 08, 2010, 11:36:59 AM »

my point was basically other classes could help others out in certain situations against specific enemys.  Engi need this tbh.... not that many pyros will use it anyway...
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Hzza
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« Reply #363 on: May 28, 2010, 09:11:36 AM »

Quote from: Robin Walkers Bumcrack
Team Fortress 2[...] Update Released
Product Update – Valve
Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

GameUI
Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

Server Browser
Fixed a crash caused by leaving the server browser open while playing.

Engine
Added client/server version check on client connect.
Fixed a crash caused by hitting ctrl-alt-del while playing.

Counter-Strike: Source Beta
[...]

Team Fortress 2
* Added community submitted deathnotice icons for the community submitted weapons.
*Changed the deathnotice text color to use black instead of white when the local player is involved.
* Fixed domination/revenge messages not using team colors for the player names.
* Fixed an issue where sequences with an activity weight of 0 never get selected.
* Updated Koth_Nucleus:
* * Changed side spawn exits to prevent sniping from inside the spawn door.
* * Fixed graphical glitch on platform floor.
* * Fixed blue-colored models in RED area.
* Updated Tc_Hydro:
* * Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
* * Fixed various nobuild and playerclip issues reported by the community.
* * Removed logic that reduced spawn times based on roundtime.

New kill icons:


That is all.
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Brahms
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« Reply #364 on: May 28, 2010, 09:15:15 AM »

Looks similar to the old ones.

Except that freaky laser sentry and that blacked out headshot one. Please not another instakill weapon. There are enough.

:|

Wonder if the new hydro is worth playing? PROBABLY NOT BUT MAYBE???
« Last Edit: May 28, 2010, 09:18:15 AM by Brahms » Logged

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« Reply #365 on: May 28, 2010, 09:17:11 AM »

Think thats to differentiate between a lvl2 and a lvl3 as theres a little lvl1 one thar aswell.

I wanna know what that random red dot is before the targe...

edit - Owait, icnow...Odd...

I should also add I got that pic off the ETF2L forums so it could be trollololol. Pinch of salt required before viewing.
« Last Edit: May 28, 2010, 09:18:43 AM by Hzza » Logged
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« Reply #366 on: May 28, 2010, 09:19:54 AM »

What do you mean? I mean the level one sentry down on the right with a red beam coming out of it.
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« Reply #367 on: May 28, 2010, 09:23:08 AM »

See edit above B-mang.

Also, no, nothing will make Hydro worth playing, save totally remaking it to be exactly the same as badwater but backwards and renaming it lp_wadbater.
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Hzza
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« Reply #368 on: May 28, 2010, 09:27:59 AM »

Also, aparently this update (like all the others) breaks custom huds; they will still work, but will have to be re-installed.
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mandl


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Mr sparkles


« Reply #369 on: May 28, 2010, 11:43:36 AM »

What do you mean? I mean the level one sentry down on the right with a red beam coming out of it.

You mean the killed by own sentry icon Huh?
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« Reply #370 on: May 28, 2010, 12:06:26 PM »

What do you mean? I mean the level one sentry down on the right with a red beam coming out of it.





You mean the killed by own sentry icon Huh?

These two level 1 sg kills :-

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Teatime


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« Reply #371 on: May 28, 2010, 12:37:38 PM »

These two level 1 sg kills :-
Not to interpret too much into those icons, but that looks like a laser beam emitted above the barrel, not from, like a laser sight. But of course a laser sight would be unlikely to cause a death.
Unless the laser sight triggers the sentry to fire under circumstances a regular sentry would not. E.g. a laser sight which offers larger range. Or spy detection (if a spy moves through the beam).

But whatever it is it appears to be restricted to lvl1.
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« Reply #372 on: May 28, 2010, 12:41:06 PM »

Manual aiming perhaps... do hope so
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I like... babies?


« Reply #373 on: May 28, 2010, 12:42:12 PM »

I'd like a sniper-sentry, which only shoots if the laser actually points at a target (no tracking) but then kills in a single shot.

*This stupid suggestion was suggested by stupid.
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Teatime


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« Reply #374 on: May 28, 2010, 12:50:52 PM »

I'd like a sniper-sentry, which only shoots if the laser actually points at a target (no tracking) but then kills in a single shot.

*This stupid suggestion was suggested by stupid.

Lully, you really want children from ^?
You realize your genes will have a lot of compensating to do ...
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