CruelCow
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Move along. Nobody suspicious is here.
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« Reply #360 on: May 08, 2010, 10:05:58 AM » |
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cuz since the last update to pyro no-one seems to spy check (pyro wise)
I strongly beg to differ! And Scout can't disrupt ubers anymore
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discordance
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Curious
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« Reply #361 on: May 08, 2010, 11:13:09 AM » |
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and medic could always extinguish fires? altho now sniper and pyro can too
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egg
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« Reply #362 on: May 08, 2010, 11:36:59 AM » |
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my point was basically other classes could help others out in certain situations against specific enemys. Engi need this tbh.... not that many pyros will use it anyway...
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Hzza
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« Reply #363 on: May 28, 2010, 09:11:36 AM » |
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Team Fortress 2[...] Update Released Product Update – Valve Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
GameUI Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.
Server Browser Fixed a crash caused by leaving the server browser open while playing.
Engine Added client/server version check on client connect. Fixed a crash caused by hitting ctrl-alt-del while playing.
Counter-Strike: Source Beta [...]
Team Fortress 2 * Added community submitted deathnotice icons for the community submitted weapons. *Changed the deathnotice text color to use black instead of white when the local player is involved. * Fixed domination/revenge messages not using team colors for the player names. * Fixed an issue where sequences with an activity weight of 0 never get selected. * Updated Koth_Nucleus: * * Changed side spawn exits to prevent sniping from inside the spawn door. * * Fixed graphical glitch on platform floor. * * Fixed blue-colored models in RED area. * Updated Tc_Hydro: * * Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets. * * Fixed various nobuild and playerclip issues reported by the community. * * Removed logic that reduced spawn times based on roundtime.
New kill icons:  That is all.
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Brahms
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I'm Johannes Brahms and I died in 1897
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« Reply #364 on: May 28, 2010, 09:15:15 AM » |
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Looks similar to the old ones.
Except that freaky laser sentry and that blacked out headshot one. Please not another instakill weapon. There are enough.
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Wonder if the new hydro is worth playing? PROBABLY NOT BUT MAYBE???
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« Last Edit: May 28, 2010, 09:18:15 AM by Brahms »
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Hzza
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« Reply #365 on: May 28, 2010, 09:17:11 AM » |
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Think thats to differentiate between a lvl2 and a lvl3 as theres a little lvl1 one thar aswell.
I wanna know what that random red dot is before the targe...
edit - Owait, icnow...Odd...
I should also add I got that pic off the ETF2L forums so it could be trollololol. Pinch of salt required before viewing.
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« Last Edit: May 28, 2010, 09:18:43 AM by Hzza »
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Brahms
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« Reply #366 on: May 28, 2010, 09:19:54 AM » |
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What do you mean? I mean the level one sentry down on the right with a red beam coming out of it.
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Hzza
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« Reply #367 on: May 28, 2010, 09:23:08 AM » |
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See edit above B-mang.
Also, no, nothing will make Hydro worth playing, save totally remaking it to be exactly the same as badwater but backwards and renaming it lp_wadbater.
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Hzza
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« Reply #368 on: May 28, 2010, 09:27:59 AM » |
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Also, aparently this update (like all the others) breaks custom huds; they will still work, but will have to be re-installed.
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mandl
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Mr sparkles
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« Reply #369 on: May 28, 2010, 11:43:36 AM » |
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What do you mean? I mean the level one sentry down on the right with a red beam coming out of it.
You mean the killed by own sentry icon 
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"Its better to burn out than fade away" 
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egg
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« Reply #370 on: May 28, 2010, 12:06:26 PM » |
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What do you mean? I mean the level one sentry down on the right with a red beam coming out of it.
You mean the killed by own sentry icon  These two level 1 sg kills :-
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Teatime
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Still rubbish after all these years
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« Reply #371 on: May 28, 2010, 12:37:38 PM » |
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These two level 1 sg kills :-
Not to interpret too much into those icons, but that looks like a laser beam emitted above the barrel, not from, like a laser sight. But of course a laser sight would be unlikely to cause a death. Unless the laser sight triggers the sentry to fire under circumstances a regular sentry would not. E.g. a laser sight which offers larger range. Or spy detection (if a spy moves through the beam). But whatever it is it appears to be restricted to lvl1.
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Millicent Bystander
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WDG Conception Expert
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« Reply #372 on: May 28, 2010, 12:41:06 PM » |
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Manual aiming perhaps... do hope so
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I find myself stark naked except for a pair of latex gloves attempting to pull on a pair of red tights on in my parent's spare bedroom.
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Power
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I like... babies?
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« Reply #373 on: May 28, 2010, 12:42:12 PM » |
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I'd like a sniper-sentry, which only shoots if the laser actually points at a target (no tracking) but then kills in a single shot.
*This stupid suggestion was suggested by stupid.
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Teatime
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Still rubbish after all these years
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« Reply #374 on: May 28, 2010, 12:50:52 PM » |
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I'd like a sniper-sentry, which only shoots if the laser actually points at a target (no tracking) but then kills in a single shot.
*This stupid suggestion was suggested by stupid.
Lully, you really want children from ^? You realize your genes will have a lot of compensating to do ...
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