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its not optimized well just like the ps4 version
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FIREWATCH
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some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
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FIREWATCH
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Its overrated. Now FIREWATCH on the other side...
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press x to exercise 5th freedom
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I go lethal on grim missions
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Author Topic: TF2 Updates  (Read 477378 times)
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Junta
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« on: September 01, 2009, 10:12:12 AM »

Team Fortress 2 Update Released
August 31, 2009, 3:01 pm - Valve - Product Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)

Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started

Fixed being able to burn players/buildings that are in the water while standing outside the water

Fixed teleporting Spies getting stuck in enemy players standing on the exit

Fixed server log not listing telefrag kills as weapon "telefrag"

Fixed the Pyro's airblast pushing Spectators in free-look mode

Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing

Fixed freezecam screenshots sometimes being saved outside the Screenshots folder

Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed

Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel

Fixed CTF HUD not centering the flag panel if there is only one active flag


Community requests

Added the ability to set a parent for the item_teamflag entity

Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity

Added intro movie .mp3 files to the sound/misc folder
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Hzza
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« Reply #1 on: September 01, 2009, 10:18:53 AM »

I also think they've done something to stop idlers. Details here, here and here.
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Junta
Guest
« Reply #2 on: September 01, 2009, 10:20:33 AM »

I also think they've done something to stop idlers. Details here, here and here.
I didnt think they needed to do it TBH.... running an idle server is not really cheating in my book Sad

*BTW. I've never run the idle tool in my life, I just think that Valve are being stupid tbh
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discordance


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« Reply #3 on: September 01, 2009, 10:31:50 AM »

yeah but its adding significantly to valves server traffic to steam friends, the item distribution servers, the stat servers etc. It also devalues the items for anyone who doesn't use the idle program because the accepted way to get hats is idling and some people have a lot theyre nothing special anymore, reducing them from something special to a minor decoration.
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claws
Guest
« Reply #4 on: September 01, 2009, 10:33:27 AM »

Just increase the bloody hat drop rate and implement trading, problem solved. If hat drops weren't so insanely rare, nobody would bother.
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Torgue
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« Reply #5 on: September 01, 2009, 10:54:26 AM »

Does that mean that Lt. Mama lost his camera beard?
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Junta
Guest
« Reply #6 on: September 01, 2009, 10:59:38 AM »

Just increase the bloody hat drop rate and implement trading, problem solved. If hat drops weren't so insanely rare, nobody would bother.
Exactly.. this shows how flawed the drop system really is tbh... when they have to "fix" it
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discordance


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« Reply #7 on: September 01, 2009, 11:06:04 AM »

making the hats more common is an acceptable solution, as it stands theyre being made common by using valves bandwidth which is clearly stupid, but i'd still like to see them find a way to fix it properly and keep them rare. They're supposed to be nice little prizes for dedicated players.
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LtMama
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Meow?


« Reply #8 on: September 01, 2009, 11:08:01 AM »

I better not!
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Junta
Guest
« Reply #9 on: September 01, 2009, 11:10:28 AM »

making the hats more common is an acceptable solution, as it stands theyre being made common by using valves bandwidth which is clearly stupid, but i'd still like to see them find a way to fix it properly and keep them rare. They're supposed to be nice little prizes for dedicated players.
The disco man talks sense Wink
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egg



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« Reply #10 on: September 01, 2009, 11:11:16 AM »

Just increase the bloody hat drop rate and implement trading, problem solved. If hat drops weren't so insanely rare, nobody would bother.
Exactly.. this shows how flawed the drop system really is tbh... when they have to "fix" it

This a company called valve, and software branded Steam.

Otherwise known as a leaky Valve that needs fixing just like all there games lol
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egg



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« Reply #11 on: September 01, 2009, 11:12:53 AM »

making the hats more common is an acceptable solution, as it stands theyre being made common by using valves bandwidth which is clearly stupid, but i'd still like to see them find a way to fix it properly and keep them rare. They're supposed to be nice little prizes for dedicated players.

Check my profile at how long I have been playing TF2 for, and not one hat.....

Sad
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Karthus
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Tommy thinks I can make movies


« Reply #12 on: September 01, 2009, 11:26:02 AM »

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Teatime


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Still rubbish after all these years


WWW
« Reply #13 on: September 01, 2009, 12:43:59 PM »

I also think they've done something to stop idlers. Details here, here and here.

Has this be confirmed?
Because Valve has messed with players before by adding lines into the tf_english.txt, and the screenshot doesn't look too legit either.
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claws
Guest
« Reply #14 on: September 01, 2009, 12:48:35 PM »

The third link looks a bit more convincing. Won't be idling for now, anyway.
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