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Zombie TF2? Do we need to dress up?
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Any appetite for a TF2 revival?
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It's officially 'not secure' according to Chrome now
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Damn. 1&1 have upgraded their something or other but seem to have allowed for ancient forums like this to keep on
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NuB site is no more due to a forced PHP v7 upgrade on the web host that breaks SMF/TinyPortal.
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What the fucking hell is all this shit?
You'll be blaming me for shit Tf2 updates next!
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Wales voted Leave
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That is all.
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https://www.gog.com/news/introducing_gog_connect
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I want that game
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May 07, 2016, 10:20:36 PM
its not optimized well just like the ps4 version
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why does everyone's gone rapture run like doggegg on my pc
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i have beta passes if anyone wants them as well
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If anybody wants a tf2 competetive beta pass, i have a spare.
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It's too expensive
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March 15, 2016, 03:24:04 PM
Will you all go buy The Division now so I have someone to play with?
Karthus
March 11, 2016, 08:32:56 PM
FIREWATCH
Brahms
March 11, 2016, 07:56:09 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
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March 11, 2016, 07:56:08 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
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some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
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Easy with the spoilers, guys! I'm still on the blunderbuss part.
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I just unlocked the rifle scope in firewatch, makes it much easier to pick off bears before they get into melee range
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March 01, 2016, 12:34:14 PM
FIREWATCH
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February 29, 2016, 12:08:32 PM
Its overrated. Now FIREWATCH on the other side...
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February 29, 2016, 11:21:43 AM
I got the basic ending in the witness and it was B A D
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I have no understanding of the environmental puzzles
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February 22, 2016, 10:58:25 AM
Every so often someone says something about "environmental puzzles" in the witness and I skip it because of spoilers
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February 15, 2016, 01:02:48 AM
press x to exercise 5th freedom
Karthus
February 14, 2016, 11:53:36 AM
My game came with an EXCLUSIVE PREORDER CODE for the Chaos Theory suit, shoulda preordered DUH
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February 14, 2016, 02:02:52 AM
i want the super stealth suit.
I go lethal on grim missions
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Topic: TF2 Updates
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Karthus
Sound the bigplaysiren
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Re: TF2 Updates
«
Reply #90 on:
February 25, 2010, 12:41:48 AM »
That fix was needed.
(and no thats not ironic or something)
Logged
Hzza
Guest
Re: TF2 Updates
«
Reply #91 on:
February 25, 2010, 12:56:46 AM »
Quote from: Basingstoked on February 25, 2010, 12:33:11 AM
otherwise i am being trolled so hard
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LtMama
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Re: TF2 Updates
«
Reply #92 on:
February 25, 2010, 12:57:02 AM »
Yea, played demo in a mix tonight, and pipes were pretty much useless. So glad they fixed this before tomorrow
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Zarf
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Re: TF2 Updates
«
Reply #93 on:
February 25, 2010, 01:51:46 PM »
Quote from: Basingstoked on February 25, 2010, 12:33:11 AM
jesus christ i wish people would have tried it before it was fixed. the demoman has not been overpowered for a long time but whiners have been around forever
Sorry, been having PTSD flashbacks to Cheez and his 8 dominations as demo on badlands a couple of nights ago.
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egg
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Re: TF2 Updates
«
Reply #94 on:
February 25, 2010, 01:58:03 PM »
Quote from: Zarf on February 25, 2010, 01:51:46 PM
Quote from: Basingstoked on February 25, 2010, 12:33:11 AM
jesus christ i wish people would have tried it before it was fixed. the demoman has not been overpowered for a long time but whiners have been around forever
Sorry, been having PTSD flashbacks to Cheez and his 8 dominations as demo on badlands a couple of nights ago.
it's cheez who needs nerfing not the demoman
Logged
Hzza
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Re: TF2 Updates
«
Reply #95 on:
February 25, 2010, 01:59:32 PM »
Quote from: egg on February 25, 2010, 01:58:03 PM
it's cheez who needs nerfing not the demoman
That I think, more then anything. Maybe BazAv and Beau (or whatever he's calling himself these days) too.
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egg
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Re: TF2 Updates
«
Reply #96 on:
February 25, 2010, 02:01:55 PM »
Quote from: Hzza on February 25, 2010, 01:59:32 PM
Quote from: egg on February 25, 2010, 01:58:03 PM
it's cheez who needs nerfing not the demoman
That I think, more then anything. Maybe BazAv and Beau (or whatever he's calling himself these days) too.
Perhaps we should remove their W key ?
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Chaos
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Re: TF2 Updates
«
Reply #97 on:
February 25, 2010, 02:07:25 PM »
My case for the Demoman not boing OP-
1) Pipes take 2 direct hits to kill a 125-200hp class generally. Same as close up rockets but pipes are a lot harder to land than most other projectiles. If you miss your pipe, it's a LOT less likely to do splash damage to your target. Unless they chase the thing and wait for it to explode, you're gonna hit somebody else at most! Pipes take a LOT of practice and skill, so it's only fair that they have a big damage payoff right?
2)Stickies are a little OP if you take the skill arguement. But their main intended use was area denial and traps. It takes 2 stickes to kill most classes unbuffed, buffed usually 3. So a sticky trap of 4 stickies is a good trap. That means it takes a while to setup traps in a fast moving game and needing more would mean you would take longer, and would only be able to control one exit, meaning you're constantly flanked and killed by classes with hitscan weapons. so 8x100+/-hp damage stickies are about right IMO. Most places have more than 2 entrances, so can still be flanked anyway. If you know the demo is there, go the other way!
3) Again, offensive stickies take practice. Learning about and how to do techniques is hard work, so the damage payoff is just.
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Teatime
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Still rubbish after all these years
Re: TF2 Updates
«
Reply #98 on:
February 25, 2010, 02:21:50 PM »
Quote from: Chaos on February 25, 2010, 02:07:25 PM
My case for the Demoman not boing OP-
1) Pipes take 2 direct hits to kill a 125-200hp class generally. Same as close up rockets but pipes are a lot harder to land than most other projectiles. If you miss your pipe, it's a LOT less likely to do splash damage to your target. Unless they chase the thing and wait for it to explode, you're gonna hit somebody else at most! Pipes take a LOT of practice and skill, so it's only fair that they have a big damage payoff right?
2)Stickies are a little OP if you take the skill arguement. But their main intended use was area denial and traps. It takes 2 stickes to kill most classes unbuffed, buffed usually 3. So a sticky trap of 4 stickies is a good trap. That means it takes a while to setup traps in a fast moving game and needing more would mean you would take longer, and would only be able to control one exit, meaning you're constantly flanked and killed by classes with hitscan weapons. so 8x100+/-hp damage stickies are about right IMO. Most places have more than 2 entrances, so can still be flanked anyway. If you know the demo is there, go the other way!
3) Again, offensive stickies take practice. Learning about and how to do techniques is hard work, so the damage payoff is just.
TL'DR version: Demo requires practice = isn't OP
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egg
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Re: TF2 Updates
«
Reply #99 on:
February 25, 2010, 02:25:40 PM »
Quote from: Chaos on February 25, 2010, 02:07:25 PM
My case for the Demoman not boing OP-
1) Pipes take 2 direct hits to kill a 125-200hp class generally. Same as close up rockets but pipes are a lot harder to land than most other projectiles. If you miss your pipe, it's a LOT less likely to do splash damage to your target. Unless they chase the thing and wait for it to explode, you're gonna hit somebody else at most! Pipes take a LOT of practice and skill, so it's only fair that they have a big damage payoff right?
2)Stickies are a little OP if you take the skill arguement. But their main intended use was area denial and traps. It takes 2 stickes to kill most classes unbuffed, buffed usually 3. So a sticky trap of 4 stickies is a good trap. That means it takes a while to setup traps in a fast moving game and needing more would mean you would take longer, and would only be able to control one exit, meaning you're constantly flanked and killed by classes with hitscan weapons. so 8x100+/-hp damage stickies are about right IMO. Most places have more than 2 entrances, so can still be flanked anyway. If you know the demo is there, go the other way!
3) Again, offensive stickies take practice. Learning about and how to do techniques is hard work, so the damage payoff is just.
+1 Agree completely ^^
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discordance
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Re: TF2 Updates
«
Reply #100 on:
February 25, 2010, 02:38:03 PM »
Quote from: Teatime on February 25, 2010, 02:21:50 PM
Quote from: Chaos on February 25, 2010, 02:07:25 PM
My case for the Demoman not boing OP-
1) Pipes take 2 direct hits to kill a 125-200hp class generally. Same as close up rockets but pipes are a lot harder to land than most other projectiles. If you miss your pipe, it's a LOT less likely to do splash damage to your target. Unless they chase the thing and wait for it to explode, you're gonna hit somebody else at most! Pipes take a LOT of practice and skill, so it's only fair that they have a big damage payoff right?
2)Stickies are a little OP if you take the skill arguement. But their main intended use was area denial and traps. It takes 2 stickes to kill most classes unbuffed, buffed usually 3. So a sticky trap of 4 stickies is a good trap. That means it takes a while to setup traps in a fast moving game and needing more would mean you would take longer, and would only be able to control one exit, meaning you're constantly flanked and killed by classes with hitscan weapons. so 8x100+/-hp damage stickies are about right IMO. Most places have more than 2 entrances, so can still be flanked anyway. If you know the demo is there, go the other way!
3) Again, offensive stickies take practice. Learning about and how to do techniques is hard work, so the damage payoff is just.
TL'DR version: Demo requires practice = isn't OP
But the fact that he has a higher skill ceiling than a lot of classes makes him OP in the right hands. I don't really think demo needs heavily nerfing but I do think he could use some tweaks to make him slightly less horrible in the hands of someone who spends far too much time playing him
.
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Chaos
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Re: TF2 Updates
«
Reply #101 on:
February 25, 2010, 02:39:55 PM »
as opposed to spy?
**looks at a certain mean bovine**
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discordance
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Re: TF2 Updates
«
Reply #102 on:
February 25, 2010, 02:44:48 PM »
cruels just this awesome distraction that keeps demos and scouts on their toes. hes sexy
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claws
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Re: TF2 Updates
«
Reply #103 on:
February 25, 2010, 02:52:17 PM »
As disco says. I hesitate to wade into this debate yet again but can't help myself(!). Whether it's overpowered is a totally different thing to skill ceiling. In my mind there's no question demo is the most powerful class, and when you see a top class demo wander on to a pub server and rape everyone, I suspect he could do with a tiny nerfette. I totally accept it's hard to play/etc. but I wouldn't protest a
small
percentage reduction.
Mostly this discussion comes down to how you want the casual/pro balance to be in TF2 - at one end of the scale you have the crits/etc stuff which equalises skill, on the other those who want awesome players to be able to dominate the entire enemy team. It's a separate topic, but I'd be curious to know how people think this has changed throughout tf2's life.
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LtMama
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Re: TF2 Updates
«
Reply #104 on:
February 25, 2010, 02:56:48 PM »
My case for the
-
Ph!xed
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