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Author Topic: TF2 Updates  (Read 535220 times)
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Leftism
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« Reply #1620 on: July 09, 2013, 04:59:51 PM »

I see every TF2 update as a spy nerf now

And a Pyro and Engineer buff.
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« Reply #1621 on: July 10, 2013, 11:03:37 PM »

I believe the update is now out.
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« Reply #1622 on: July 10, 2013, 11:21:38 PM »

It is indeed!

http://www.teamfortress.com/post.php?id=11070

Gunslinger
    Fixed a bug that caused mini-sentries to heal while being constructed

Wrangler:
    Slightly reduced accuracy of manually-controlled sentry at long range
    Protective shield now fades 1 second after the owning Engineer dies

Quick-Fix
    Added 50% Overheal

(oh yes, updating servers)
« Last Edit: July 10, 2013, 11:47:05 PM by Berath » Logged
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« Reply #1623 on: July 11, 2013, 12:50:05 PM »

I'm confused. They said all the set bonuses will be moved to the items in the set.
But this is not the case for like half them? Scout, Spy, Solly

About the items:
Hurray for banner buffs
lol at pyro afterburn nerf
Hurray for quickfix buff
Darwin danger shield seems pretty mandatory now for long range snipers?
Thanks to the let ranger this might have been a spy buff?

http://wiki.teamfortress.com/wiki/July_10,_2013_Patch#Undocumented_changes
« Last Edit: July 11, 2013, 12:56:47 PM by CruelCow » Logged
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« Reply #1624 on: July 11, 2013, 04:27:39 PM »

Wow lots of changes there.
That L'etranger buff looks interesting for some sneaking around with the vanilla watch.
I don't get why they took the health bonus from the medic set without changing the weapons.
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« Reply #1625 on: July 11, 2013, 04:31:56 PM »

Oh didn't even think of the medic set. Welcome back übersaw all day every day Cheesy
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« Reply #1626 on: July 13, 2013, 01:21:40 PM »

http://wiki.teamfortress.com/wiki/July_12,_2013_Patch
Quote
Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe

Ohh, too bad I missed that Sad
Triple immunity to fire sounds fun
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« Reply #1627 on: July 25, 2013, 12:14:14 PM »

•Ended the Mann Co. Store summer sale
•The Summer Claim check is now a rare drop
•Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump
•Fixed a client crash related to missing particle systems
•Fixed a server crash when entering Sudden Death mode with only melee weapons
•Fixed players sometimes being damaged by doors when they are closing
•Fixed soccer/beach balls sometimes blocking Payload carts and trains
•Fixed paint can icons not showing the Red/Blue colors correctly
•Fixed the Loch-n-Load gun sight not drawing in the correct place
•Fixed the Bonk Boy model using the incorrect normals
•Updated Cp_Badlands and Koth_Badlands
       •Opened the windows around the center point
       •Smoothed player clipping around doorways

An end to the killer doors?

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« Reply #1628 on: September 17, 2013, 02:46:30 PM »

Latest TF2 update

Sticky jumper restricted to max 2 stickies out at any time

(takes it back to being a training weapon imo)
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« Reply #1629 on: September 17, 2013, 06:39:16 PM »

Latest TF2 update

Sticky jumper restricted to max 2 stickies out at any time

(takes it back to being a training weapon imo)

Sad

Also I just started the game, jumped on a couple of random servers and I immediately got 100% ubercharge when changing to Medic at spawn during set-up. A new bug I guess? Scratch that, apparently it was a plug-in.
« Last Edit: September 17, 2013, 06:43:29 PM by TNG » Logged
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« Reply #1630 on: September 17, 2013, 06:52:16 PM »

Thank goodness for that!!!!!!
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« Reply #1631 on: October 29, 2013, 10:47:12 PM »

Good update

Removed some servers that forged player counts from quickplay and the server browser.

There are so many cruddy servers on quickplay
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« Reply #1632 on: October 29, 2013, 10:55:43 PM »

Passive reload for the medic's crossbow and the seeing heal target's ammo count are good things
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« Reply #1633 on: November 02, 2013, 02:08:56 AM »

Latest update (apart from Halloween map related stuff)

Updated the Crusader's Crossbow

    Fixed an exploit related to switching weapons
    Reduced damage from 75 to 50
    Lower reload time from 3 seconds to 1.5 seconds
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« Reply #1634 on: November 02, 2013, 05:40:55 PM »

The reload was already 1.5 seconds...
They also reduced the healing effects.
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