Hzza
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« Reply #570 on: July 16, 2010, 07:41:01 AM » |
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OFC, the ACTUAL page is up now every fucker and his dog isn't causing a defacto DDoS attack on the site... What do we think of these btw?
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Brahms
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« Reply #571 on: July 16, 2010, 08:03:57 AM » |
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Why did they make the Fez spy look so stupid with those goddamn sunglasses?
What I find interesting is that they said HALF the entries could be worked in without much work. That's 35 sets, so... that's a lot of hats.
I support this, anything that makes people more recognisable on the battlefield. I already single out junta by his heavy hat.
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« Last Edit: July 16, 2010, 08:09:01 AM by Brahms »
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Twiggeh
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ur a butt lol
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« Reply #572 on: July 16, 2010, 09:11:20 AM » |
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So are these just new skins or new hats or new weapons or what? o.0
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WHOREING WHORE WHORE BITCHFACE  x x x x
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Hzza
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« Reply #573 on: July 16, 2010, 09:13:10 AM » |
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They're new community weapons; the contest was to design the models and Valve will assign the atributes later on.
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discordance
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« Reply #574 on: July 16, 2010, 09:13:58 AM » |
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"I would keep this in mind: These are the original 5 for the Polycount Pack picked by Valve. The other -great- entries received will eventually be released for Team Fortress 2."
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Hzza
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« Reply #575 on: July 16, 2010, 09:16:00 AM » |
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If they include all of them firstly, whats the point in having the bloody contest if everyone wins and secondly thats roughly 150* balanced, non-game breaking items atributes from Valve? I'm not holding my breath tbh...
*very roughly....
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Captain Valentine
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« Reply #576 on: July 16, 2010, 11:59:46 AM » |
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I doubt they'll include all of them to be honest, a fair few weren't high enough quality.
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Brahms
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« Reply #577 on: July 16, 2010, 01:05:43 PM » |
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Well a lot of them were hats. Hats can at least be added, right? They don't really break many things.
If all we got was 35 hats I'd be happy.
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« Reply #578 on: July 16, 2010, 01:11:48 PM » |
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bleh, they really need to sort out a better way of picking your hat though especially if they add another 35, i just crafted 2 worthless hats into 1 worthless hat and ok it helps keep hats rare but its punishing me for not liking some of the hats which are shit.
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Hzza
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« Reply #579 on: July 16, 2010, 01:15:10 PM » |
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ITS A FUCKING FPS, WHY DOES EVERYONE GIVE SO MUCH OF A SHIT ABOUT HATS FFS?!
Maybe if I had one I'd develop this crazy obsession...
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Hzza
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« Reply #581 on: July 16, 2010, 01:24:21 PM » |
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Brahms
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« Reply #582 on: July 16, 2010, 01:27:32 PM » |
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My interest in hats is that for a long time I've wished I could identify players visually. Having to mouse over someone to know who they are isn't good enough. I want the characters to be customisable enough to make this possible, though of course, keeping the art style...
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« Reply #583 on: July 16, 2010, 01:33:14 PM » |
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theyve commented before actually that a trading system wouldn't be meaningful anymore, but screw unlocks i just want a hat trading system so i don't have to burn worthless hats
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CruelCow
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Move along. Nobody suspicious is here.
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« Reply #584 on: July 16, 2010, 02:43:08 PM » |
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I support this, anything that makes people more recognisable on the battlefield. I already single out junta by his heavy hat.
But I have the same hat  Also "TF2" Update: EngineTuned thread initialization to improve performance on CPUs with more than four cores Counter-Strike: Source
Fixed leftover shadows when ragdoll physics are disabled Added stats gathering to track client and server performance Added instrumentation to help debug network issues Disabled some unsupported threading convars
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