CruelCow
Unofficial Official Non-WDG WDG member
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Move along. Nobody suspicious is here.
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« Reply #45 on: September 02, 2009, 11:51:50 PM » |
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"Hi, this is Robin Walker: a/s/l?"
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claws
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« Reply #46 on: September 02, 2009, 11:54:50 PM » |
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Blog update! Blog update! Blog update!
"Meanwhile, everyone who took the moral high road will soon be finding a new hat in their inventory"....NOOOOOO
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Hzza
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« Reply #47 on: September 03, 2009, 12:06:27 AM » |
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Blog update! Blog update! Blog update!
"Meanwhile, everyone who took the moral high road will soon be finding a new hat in their inventory"....NOOOOOO
Free hat for me  .
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claws
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« Reply #48 on: September 03, 2009, 12:07:47 AM » |
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Is mama going to lose his camera beard?!? 
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Hzza
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« Reply #49 on: September 03, 2009, 12:08:54 AM » |
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Ho ho ho, he's going to be PISSED OFF.
edit - Yes Claws, yes he will.
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Junta
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« Reply #51 on: September 03, 2009, 07:24:19 AM » |
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<3 Mama
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Junta
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« Reply #52 on: October 30, 2009, 10:40:32 AM » |
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The new Halloween update is now applied to server 1 and 2. 
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Finaldeath
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« Reply #53 on: October 30, 2009, 01:43:28 PM » |
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Neato! I should be around maybe on Sunday to give it a shot.
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Finaldeath
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AmS
Retired WDG FragFest Event Artist
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I never really was on your side...
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« Reply #54 on: October 30, 2009, 04:01:51 PM » |
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The new Halloween update is now applied to server 1 and 2.  It would be good to set server 2 to harvest only for the weekend 
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Teatime
Karma: 653
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Still rubbish after all these years
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« Reply #55 on: October 31, 2009, 01:05:04 AM » |
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The new Halloween update is now applied to server 1 and 2.  It would be good to set server 2 to harvest only for the weekend  Seconded.
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Teatime has left the Building ...
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CruelCow
Unofficial Official Non-WDG WDG member
Karma: 1665
Offline
Gender: 
Posts: 5922
Move along. Nobody suspicious is here.
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« Reply #56 on: January 28, 2010, 11:28:29 AM » |
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Mostly bugfixes and 3 new general hats. Also on gorge it should be easier to defend cap 1 and attack cap 2.
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Hzza
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« Reply #57 on: January 28, 2010, 11:38:09 AM » |
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Text pl0z 
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claws
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« Reply #58 on: January 28, 2010, 11:39:52 AM » |
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Team Fortress 2
* Added 3 new hats that can be worn by any class o Towering Pillar of Hats o Noble Amassment of Hats o Modest Pile of Hats * Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up * Added "Edit Loadout" button to the class menu * Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images * Fixed Snipers being able to shoot enemies through gates * Fixed Linux servers not properly reconnecting to Steam when they lose their connection * Fixed stickies being destructible before they're stuck to something * Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds * Fixed the CTF HUD not properly handling flags being disabled/enabled during the round * Fixed player health panels sometimes using the wrong animations for buffed or low health values * Updated the net_showevents convar to be marked as a cheat * Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog * Updated Italian localization strings * Updated the custom TF2 fonts with Polish characters * Updated CP_Gorge o Added more cover outside of the initial BLU spawn area o Added a forward spawn for the BLU team after Cap1 is captured o Added another access point to the upper level from the front of the RED base o Added more cover in the room just before Cap2 o Decreased RED team's respawn time while they own Cap1 o Fixed a few areas where players would sometimes become stuck
Community requests
* Added new options for the Invade CTF game mode flag. Default is 1 o 0 : No neutral time o 1 : Flag goes neutral in 30 seconds (current behavior) o 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0 o 0 : Increment score (current behavior) o 1 : Increment capture count Added new inputs to item_teamflag o ForceDrop : Force the flag to be dropped if it's being carried by a player o ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location o SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base * Added new output to item_teamflag o OnTouchSameTeam : Sent when the flag is touched by a player on the same team
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Junta
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« Reply #59 on: January 28, 2010, 11:45:38 AM » |
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Server 1 updating.
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