Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Gallery
Forum
Login
Register
Donations
Please Support Us!
Please help keep (=WDG=) alive
ShoutBox!
Last 100 Shouts:
mandl
January 27, 2024, 05:26:45 PM
Happy new year WDG
Berath
December 10, 2023, 05:52:39 PM
Hello Power!
Power
November 24, 2023, 09:51:34 PM
Helloes! I'm here for my annual password change! How is everyone doing?
Berath
August 03, 2023, 08:42:51 PM
WDG are going to i71. All welcome. Message for more information or ask on discord
Berath
July 27, 2023, 07:35:21 PM
The WDG discord channel is up and running. Send me a message or post for details
Berath
December 08, 2022, 04:05:12 PM
Odd. Should do. Send Mode a messsage here. He should be able to pick it up and send you an invite
sarcasmrules
December 07, 2022, 11:26:55 PM
@berath link doesn?t work
Berath
August 08, 2022, 09:32:46 PM
Who Dares Grins unites again here!
https://discord.com/channels/764441873166762026/764442075768684544
Berath
December 23, 2020, 12:34:53 PM
Spammers be gone!
Berath
September 28, 2020, 11:18:57 PM
Nice!
Zerocool09
September 28, 2020, 09:55:06 PM
I’m in 🙌
Berath
September 28, 2020, 02:59:45 PM
Yay!!!!!! Wix is in da house
Xena Warr.Godds
September 28, 2020, 02:55:44 PM
Hey Berath !! I made it !
Berath
September 25, 2020, 05:13:56 PM
Wix - we may have some new friends playing a new game finding their way here soon.....
Berath
July 01, 2020, 11:05:23 PM
Hello Terror. People still drop by here now and again
terror
June 29, 2020, 02:02:45 PM
Hi guys. I hope you are all well and keeping sane and safe during these trying times (and all that).
Just FYI that mode was looking for ways to get back in touch via reddit (r/WDG).
Berath
February 24, 2020, 09:26:46 AM
Zombie TF2? Do we need to dress up?
Power
February 19, 2020, 01:03:56 AM
I'd play zombie TF2
MrWoooMaker
February 19, 2020, 12:52:19 AM
Any appetite for a TF2 revival?
MrWoooMaker
February 19, 2020, 12:52:01 AM
Awesome
dohjan
February 19, 2020, 12:48:30 AM
Yes this thing is still on
Power
February 19, 2020, 12:47:16 AM
Hello! Is this thing still on?
Berath
December 26, 2019, 12:43:10 AM
Merry Christmas!!!
Berath
August 13, 2019, 07:35:11 PM
Sweeping and clearing out the cobwebs, keeping everything spruce
https://gph.is/2oImD0j
mandl
March 08, 2019, 11:38:14 AM
Cheers Stu / Berath was going to happen one day
Berath
March 06, 2019, 11:08:46 PM
It's officially 'not secure' according to Chrome now
Berath
March 06, 2019, 11:07:11 PM
Damn. 1&1 have upgraded their something or other but seem to have allowed for ancient forums like this to keep on
DoomWolf
March 05, 2019, 03:37:50 PM
NuB site is no more due to a forced PHP v7 upgrade on the web host that breaks SMF/TinyPortal.
Berath
January 31, 2019, 09:50:48 AM
mandl
January 22, 2019, 11:22:09 PM
nub site down
bye bye
aquila
January 01, 2019, 11:43:02 AM
Happy new year.
Who Dares... Grins!!
Karthus
December 30, 2018, 08:04:52 PM
no
mandl
December 29, 2018, 12:05:55 PM
MEssaage me
for a free steam key for faeria
mandl
December 25, 2018, 02:35:39 PM
merry xmas wdg
Berath
December 23, 2018, 11:34:33 AM
Hello Milli!
Millicent Bystander
December 21, 2018, 10:55:25 PM
Hello WDG!
Berath
December 13, 2018, 10:51:13 PM
I still pop by to give the old place a dusting and clear out
Burnalot
November 09, 2018, 03:36:17 PM
The shoutbox has actually had shouts in it recently? Impossible.
Karthus
November 08, 2018, 07:45:58 PM
:dohjan: :newkid:
Berath
November 06, 2018, 07:11:48 PM
Enjoy!
dohjan
November 05, 2018, 11:49:05 PM
Just poking about
Berath
June 02, 2018, 12:56:39 PM
Goodness me, so it does!
mandl
May 22, 2018, 03:38:35 PM
this site needs a shout in 2018
Berath
November 16, 2017, 08:08:43 PM
Spam removed. Thank you muchly Hulinut
Berath
October 15, 2017, 06:02:47 PM
Yay, been fixed!
Berath
October 14, 2017, 07:08:12 PM
I'm trying to get the mumble server up again
mandl
October 11, 2017, 06:23:26 PM
Orange Box 10 years old wow
Berath
June 18, 2017, 09:46:41 PM
Fluffy!
Teh Fluff
June 14, 2017, 03:14:35 PM
:p
Berath
May 30, 2017, 10:14:48 PM
Hmph. Spammers!
DeadlyAvenger
April 19, 2017, 08:20:44 PM
Also - hai!
DeadlyAvenger
April 19, 2017, 08:20:38 PM
Just in case no-one saw it - I posted about i61 over on the wdg-reddit!
Berath
April 17, 2017, 02:18:03 PM
Cleaning can be fun!
https://www.youtube.com/watch?v=jgSklu2yLDs
TNG
April 16, 2017, 12:28:45 PM
Don't mind me, just helping Berath clean up the dust
Berath
April 04, 2017, 09:46:13 PM
Mumble server down: I've submitted a ticket
Berath
March 13, 2017, 01:20:32 AM
It is. Sleeping
mandl
March 11, 2017, 06:24:54 PM
so quiet
Berath
December 06, 2016, 03:10:39 PM
Every day or so I drop by to empty out the logs, dust down the furniture and shake out the curtains
zaHz
November 04, 2016, 05:15:57 PM
How's tricks WDG?
Berath
November 02, 2016, 10:36:32 PM
Yay CruelCow!!
CruelCow
November 01, 2016, 08:17:40 PM
Yeah, I still check here regularly
Berath
November 01, 2016, 06:16:46 PM
Forum is back up after I did some tinkering. Did anyone notice it was down?!?
Berath
September 03, 2016, 05:48:48 PM
Thanks for offering but platformers = frustration for me. All that jumping about and getting impaled
TNG
September 03, 2016, 10:54:37 AM
Does anyone want a 75%off coupon for Feist?
Torgue
July 09, 2016, 02:56:39 PM
I knew you were behind them!
Leftism
July 08, 2016, 11:40:05 AM
What the fucking hell is all this shit?
You'll be blaming me for shit Tf2 updates next!
Berath
July 06, 2016, 11:35:09 PM
Therefore, Lefty is indeed responsible
Berath
July 06, 2016, 10:56:20 PM
Wales voted Leave
CruelCow
June 25, 2016, 05:30:56 PM
Well he *is* called Leftism
Yer man oer yonder
June 24, 2016, 07:36:47 PM
I'm going to completely unjustifiably hold Lefty to blame for the Brexit.
That is all.
r007
June 05, 2016, 01:56:52 PM
Woop woop i58 ticket bought!
Torgue
June 02, 2016, 12:01:09 AM
https://www.gog.com/news/introducing_gog_connect
Berath
May 13, 2016, 06:08:28 PM
I want that game
Karthus
May 07, 2016, 10:20:36 PM
its not optimized well just like the ps4 version
Brahms
May 07, 2016, 09:01:50 PM
why does everyone's gone rapture run like doggegg on my pc
Berath
April 13, 2016, 05:18:58 PM
Just to really bang it home. WDG sub-reddit here:
https://www.reddit.com/r/WDG/
Berath
April 06, 2016, 10:06:39 AM
Thank you
Uzz919
April 04, 2016, 04:24:56 PM
Just send you one.
Berath
April 04, 2016, 10:48:17 AM
If there are any still going, I'll have one
mandl
April 02, 2016, 11:47:32 AM
i have beta passes if anyone wants them as well
Uzz919
March 23, 2016, 12:18:40 PM
If anybody wants a tf2 competetive beta pass, i have a spare.
Berath
March 18, 2016, 12:18:46 PM
It's too expensive
DeadlyAvenger
March 15, 2016, 03:24:04 PM
Will you all go buy The Division now so I have someone to play with?
Karthus
March 11, 2016, 08:32:56 PM
FIREWATCH
Brahms
March 11, 2016, 07:56:09 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
Brahms
March 11, 2016, 07:56:08 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
Brahms
March 02, 2016, 06:02:38 PM
some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
Torgue
March 02, 2016, 12:06:23 PM
Easy with the spoilers, guys! I'm still on the blunderbuss part.
Karthus
March 01, 2016, 09:17:32 PM
Can't believe Henry managed to use his NAVY Seal experience to defuse the bomb that was strapped to the bear in the end
Brahms
March 01, 2016, 03:38:29 PM
I just unlocked the rifle scope in firewatch, makes it much easier to pick off bears before they get into melee range
Karthus
March 01, 2016, 12:34:14 PM
FIREWATCH
Brahms
March 01, 2016, 12:13:37 PM
I can't believe GAMERS don't like the witness. It's the MOST GAMER game EVER.
Karthus
February 29, 2016, 12:08:32 PM
Its overrated. Now FIREWATCH on the other side...
Brahms
February 29, 2016, 11:21:43 AM
I got the basic ending in the witness and it was B A D
Brahms
February 22, 2016, 10:58:37 AM
I have no understanding of the environmental puzzles
Brahms
February 22, 2016, 10:58:25 AM
Every so often someone says something about "environmental puzzles" in the witness and I skip it because of spoilers
Brahms
February 15, 2016, 01:02:48 AM
press x to exercise 5th freedom
Karthus
February 14, 2016, 11:53:36 AM
My game came with an EXCLUSIVE PREORDER CODE for the Chaos Theory suit, shoulda preordered DUH
Brahms
February 14, 2016, 02:02:52 AM
i want the super stealth suit.
I go lethal on grim missions
Karthus
February 13, 2016, 12:40:44 PM
any of the optional missions are annoying.
Show last 34490
Main menu
Server rules
Forum rules
Join us
Clan members
About the clan
Server stats
WDG YouTube Channel
WDG Downloads
IRC Webchat
Links
Steam groups:
WDG community
WDG clan group
WDG Battlelog Platoon
Our allies:
[NuB] TF2 clan
Velocity Gamers Hub
Destination Gamer
GoG Links:
Wix Discord
Wix IRC channel
TF2 Links:
Official TF2 Blog
TF2 Steam Forum
The Fort 2
Calendar
April 2024
Mo
Tu
We
Th
Fr
Sa
Su
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Birthdays
Power (43)
,
Mr Chug (35)
,
Cheez (34)
Upcoming Events
Upcoming Birthdays:
Power (43)
,
Mr Chug (35)
,
Cheez (34)
Stats
Members
Total Members: 304
Latest:
vayuh
Stats
Total Posts: 126972
Total Topics: 4002
Online Today: 46
Online Ever: 340
(September 23, 2014, 12:11:24 PM)
Users Online
Users: 0
Guests: 17
Total: 17
My Community
Forum
Gaming
Team Fortress 2
Topic: Research question
Pages:
1
2
3
[
4
]
5
6
...
8
« previous
next »
Print
Author
Topic: Research question (Read 43805 times)
0 Members and 1 Guest are viewing this topic.
claws
Guest
Re: Research question
«
Reply #45 on:
July 15, 2009, 06:01:25 PM »
Quote from: Brahms on July 15, 2009, 05:46:00 PM
I think that demoman, at high level, was better than most other classes before they nerfed him a bit. But I'm a soldier, so I would say that.
Fixed back
Logged
Nineblade
Official WDG Tattooed Person
Karma: 1220
Offline
Gender:
Posts: 2503
Get witch or die trying
Re: Research question
«
Reply #46 on:
July 15, 2009, 06:04:56 PM »
Quote from: Brahms on July 15, 2009, 05:46:00 PM
I think that demoman, at high level, was better than most other classes before they nerfed him a bit. But I'm a
soldier
cry baby, so I would say that.
Counter fixed
Logged
egg
∞
Karma: 366
Offline
Gender:
Posts: 1620
Goes on and on [∞]
Re: Research question
«
Reply #47 on:
July 16, 2009, 01:11:33 PM »
Quote from: Brahms on July 15, 2009, 05:46:00 PM
I
know
that demoman,
played by egg
, was better than
all
other classes before they nerfed him a bit
too much
. But I'm
jealous
, so I would say that.
fixed some moar lol
Logged
Torgue
Clan member
Karma: 1546
Offline
Gender:
Posts: 2717
Re: Research question
«
Reply #48 on:
July 16, 2009, 01:24:29 PM »
Quote from: egg on July 16, 2009, 01:11:33 PM
Quote from: Brahms on July 15, 2009, 05:46:00 PM
I
know
that demoman,
played by egg
, was better than
all
other classes before they nerfed him a bit
too much
. But I'm
jealous
, so I would say that.
fixed some moar lol
lol indeed.
Logged
Quote from: Vegan on October 21, 2009, 11:10:38 PM
COFFEEE POT WHY!
Brahms
I can't start laughing
Karma: 725
Offline
Posts: 3801
I'm Johannes Brahms and I died in 1897
Re: Research question
«
Reply #49 on:
July 16, 2009, 06:04:37 PM »
LEARN 2 SPADE, NOOBS.
Really though, I don't think that demoman has been made any less powerful in terms of his ability to help the team, he's just had his role shut down from "Front line enemy killing, turret busting, point defending, uber juggling super man" to a more supporting one.
A class that can do everything renders the class system meaningless.
Logged
Official unofficial WDG Minecraft Server:
Teatime
Karma: 653
Offline
Posts: 1896
Still rubbish after all these years
Re: Research question
«
Reply #50 on:
August 05, 2009, 05:32:40 PM »
Okay, new one:
Can somebody, preferably in very simple words, explain to me why the competitive scene favours team sizes of 6 players?
Logged
Teatime has left the Building ...
CruelCow
Unofficial Official Non-WDG WDG member
Karma: 1665
Offline
Gender:
Posts: 5922
Move along. Nobody suspicious is here.
Re: Research question
«
Reply #51 on:
August 05, 2009, 05:43:59 PM »
Because even having 5 friends is hard for someone who plays a lot of computer games?
Logged
Finaldeath
Karma: 111
Offline
Gender:
Posts: 1455
Re: Research question
«
Reply #52 on:
August 05, 2009, 06:01:51 PM »
Haha, likely because it's easier to organise, but any less would just be a pitiful display of 1v1's.
Logged
Finaldeath
Junta
Guest
Re: Research question
«
Reply #53 on:
August 05, 2009, 06:33:43 PM »
Quote from: CruelCow on August 05, 2009, 05:43:59 PM
Because even having 5 friends is hard for someone who plays a lot of computer games?
ROFL +1
Logged
Hzza
Guest
Re: Research question
«
Reply #54 on:
August 05, 2009, 07:11:32 PM »
Not really sure to be honest Tea, I think for the most part it's an organziational thing, plus 6 is a nice number of players without things getting too crowded/spammy.
For more insights into the 6vs6 world check out the
Friendly Fire podcast
and
The Beginers Guide to Comp TF2
. I don't think either will answer your question, but might prove useful in whatever it is the next wonderful article is about
.
Logged
DeadlyAvenger
Ex-Leader
Donator
Karma: 1265
Offline
Gender:
Posts: 5291
Spam, Egg, Sausage, Chips and Spam
Re: Research question
«
Reply #55 on:
August 05, 2009, 07:30:43 PM »
Well you know from experience that servers with too few players on usually results in total destruction for one team and generally isn't very enjoyable.
Also - I think point capture speeds are capped at 5 players on the point. I think with teams smaller than this the other team would be able to get back to the point and kill everyone on it before they had chance to cap it (and not enough time to build up an uber either)
I guess if you go the other way with larger team sizes you end up with too much spam - and less focus on tactics and individual player skill. If you only have 6 players, you can only possibly choose from 9 classes so some strategic thinking has to take place to decide what those classes should be.
Like the others have said - 6 isn't an unreasonable number of players to organise for a team whereas if you went for 9vs9 you'd need to organise those 9 players, and probably have a couple of subs kicking around.
It probably also has some basis in communications - more players = more voice chat = harder to understand what an individual is saying.
That's a few thoughts from me.
Logged
MediaMongrels
|
Teatime
Karma: 653
Offline
Posts: 1896
Still rubbish after all these years
Re: Research question
«
Reply #56 on:
August 05, 2009, 11:21:38 PM »
Okay, might also have to do with TF2 Leagues favouring CP maps.
IIRC the american TFC leagues played with 8 players teams. But the predominantly played maps where CTF maps which require different gameplay. Also the common division into O and D minimized communication problems.
Still, 6 players impose a lot of restrictions in regard of usable maps, also it really leaves very few room for diversity in regard of classes (e.g. a spy is almost useless with such small teams)
Logged
Teatime has left the Building ...
TheBeau
Karma: 239
Offline
Posts: 621
Re: Research question
«
Reply #57 on:
August 06, 2009, 12:37:19 AM »
I think diversity isn't the issue here Tea, this is a competition, the people only care about having a level playing field. In a competitive league you want equality in the map and team composition, the things which offer diversity are tactics and personal style because these involve skill. Classes like the spy, engineer and pyro, (at least in my opinion) rely on the enemy being unskilled for instance a pyro should never be able to kill a soldier head on simply because of short range and being prone to knockback and juggling. Therefore these classes are invalided in competitive games because relying on the enemy to make a mistake is strategical folly.
Soldiers are incredibly dangerous and versatile at many ranges, this makes them a must for any competitive team and paired with the vital medic, it is easy to see how this quickly becomes the heart of the team. A heavy just can't compare to the versatility of the soldier as well as other impediments like movement speed and weakness when not prepared. But what's better than Soldier + Medic? Two soldiers of course! I think class limits are put in place so it's not just 5 soldiers and a medic, which results in inevitable spam and unskilled play, something which needs to be removed from competitive play to introduce the concept of skill. So that's why you have your typical two soldiers in most 6 v 6 teams. (in my opinion, no facts unfortunately)
The demoman is also very versatile and is arguably better than a soldier in many situations. He can shut areas off completely with stickies, when ubered he has 12 rounds of high damage, high splash explosives, he can jump further and faster than the soldier, making him perfect for last second gravelpit defences. You can see how effective a demoman is simply looking for frag vids on youtube. It's important to have him because he is the best class to attack the flanks with whilst the soldiers are tanking. Additionally, two demo men aren't really useful. Sure they can shut more areas off, but in most maps there are only a couple of entry points (the two tunnels in granary at mid spring to mind). Two demomen will still be destroyed by effective scouts and two of them together strain the medic further as they are vulnerable to damage. Also two demomen promotes more spam which promotes unskilled play which needs to be removed etc. This is why I think there is usually only one demoman.
But the demoman has, of course, a weakness, no hitscan weapon, making it difficult to hit or finish off fast enemies with erratic flight movement. Enter the scout. He's fast, caps twice as fast allowing him to backcap if the enemy soldier medic combo are ubered, he has a mean primary weapon seemingly designed to torture medics and is the hardest enemy for the demo to fight due to the double jump. Their movement allows them to get to places faster than anyone else and this of course allows them to rip up the flanks of the soldier medic combo and absolutely rape the demoman if he's isolated. If you noticed I said 'their'. The scout is just so effective at removing the medic and demoman, two key parts of the team, and having a second scout is double trouble for the enemy. The scattergun (and FaN now) can be incredibly effective when employed properly, two scouts means two targets for the soldier or the demo and if he gets one scout the other can still pick the medic or take the demo down.
Finally, the medic. THE core, the literal lifeblood of the team. Once the medic is down, you know you have to retreat because you no longer have that fountain of health to draw on. This alone makes him absolutely vital to the team, because of the respawn timers. He keeps the team ticking and fighting. His other ability, is the uber or the kritz. There are a lot of incredible mindgames involved with the uber. The enemy scouts will hear a medic shout "Fully Charged!", allowing their team to provoke the uber in a bad spot and then counter attack it, essentially preparing for the uber. So most medics cover this voice command up with another one, apparently 'Negative' is the quietest. This way the medic can spring a suprise uber on the enemy, hopefully taking a decent portion of the team out so they can cap and/or push onto the final point. Additionally, another interesting tactic is the fact he can fake ubers too! Shouting "Fully Charged!" Will usually make the push forward easier, because the enemy is preparing for the uber. This fake out has its uses and although I don't know much about it, (ask abda for protips) it seems like the medic has a lot on his plate. All of this of course makes him vital to any team.
So far that's the 'magic' 6. As for why there isn't more, I think it's first and foremostly to heighten the skill ceiling. Small teams makes every single player even more important to the team. It prevents rambo'ing and it prevents rambo'ing being effective. The respawn timers aren't too much of a problem in pubs because unless everyone got killed at the same time, it's not a big deal. But in six vs six, those vital 20 seconds without your medic, or one of your soldiers, puts you at an incredible disadvantage meaning you have to adapt and deal with the situation. Enter the skill factor.
Sorry to go off on an incredible tangent Tea, but I wasn't sure if the last paragraph would make sense if the importance of the classes normally used wasn't explained. By the way, this is from very limited first hand knowledge, having never even played a pick-up, what I know may of course be different from the truth. But I've read it back and I think it makes sense? Again sorry to go off on a crazy tangent, but I'm very interested in the competitive side of tf2 and am starting the transition to the higher skill games.
TLDR Version: More players more spam, less skill. Competitive players want to heighten the skill ceiling, therefore less players. But maintain the team strategy and tactics, therefore they use the classes which depend on skill and have class limits to prevent spam.
And if you ever need me for crazy Fort experiments Tea, I am more than willing!
Logged
The Beau: i love shania twain
BiG|Burnalot: /conversation ends.
The Beau: she's up there with bieber
BiG|Burnalot is now Busy.
DeadlyAvenger
Ex-Leader
Donator
Karma: 1265
Offline
Gender:
Posts: 5291
Spam, Egg, Sausage, Chips and Spam
Re: Research question
«
Reply #58 on:
August 06, 2009, 12:46:49 AM »
Quote from: Basingstoked on August 06, 2009, 12:37:19 AM
I think diversity isn't the issue here Tea, this is a competition, the people only care about having a level playing field. In a competitive league you want equality in the map and team composition, the things which offer diversity are tactics and personal style because these involve skill. Classes like the spy, engineer and pyro, (at least in my opinion) rely on the enemy being unskilled for instance a pyro should never be able to kill a soldier head on simply because of short range and being prone to knockback and juggling. Therefore these classes are invalided in competitive games because relying on the enemy to make a mistake is strategical folly.
Soldiers are incredibly dangerous and versatile at many ranges, this makes them a must for any competitive team and paired with the vital medic, it is easy to see how this quickly becomes the heart of the team. A heavy just can't compare to the versatility of the soldier as well as other impediments like movement speed and weakness when not prepared. But what's better than Soldier + Medic? Two soldiers of course! I think class limits are put in place so it's not just 5 soldiers and a medic, which results in inevitable spam and unskilled play, something which needs to be removed from competitive play to introduce the concept of skill. So that's why you have your typical two soldiers in most 6 v 6 teams. (in my opinion, no facts unfortunately)
The demoman is also very versatile and is arguably better than a soldier in many situations. He can shut areas off completely with stickies, when ubered he has 12 rounds of high damage, high splash explosives, he can jump further and faster than the soldier, making him perfect for last second gravelpit defences. You can see how effective a demoman is simply looking for frag vids on youtube. It's important to have him because he is the best class to attack the flanks with whilst the soldiers are tanking. Additionally, two demo men aren't really useful. Sure they can shut more areas off, but in most maps there are only a couple of entry points (the two tunnels in granary at mid spring to mind). Two demomen will still be destroyed by effective scouts and two of them together strain the medic further as they are vulnerable to damage. Also two demomen promotes more spam which promotes unskilled play which needs to be removed etc. This is why I think there is usually only one demoman.
But the demoman has, of course, a weakness, no hitscan weapon, making it difficult to hit or finish off fast enemies with erratic flight movement. Enter the scout. He's fast, caps twice as fast allowing him to backcap if the enemy soldier medic combo are ubered, he has a mean primary weapon seemingly designed to torture medics and is the hardest enemy for the demo to fight due to the double jump. Their movement allows them to get to places faster than anyone else and this of course allows them to rip up the flanks of the soldier medic combo and absolutely rape the demoman if he's isolated. If you noticed I said 'their'. The scout is just so effective at removing the medic and demoman, two key parts of the team, and having a second scout is double trouble for the enemy. The scattergun (and FaN now) can be incredibly effective when employed properly, two scouts means two targets for the soldier or the demo and if he gets one scout the other can still pick the medic or take the demo down.
Finally, the medic. THE core, the literal lifeblood of the team. Once the medic is down, you know you have to retreat because you no longer have that fountain of health to draw on. This alone makes him absolutely vital to the team, because of the respawn timers. He keeps the team ticking and fighting. His other ability, is the uber or the kritz. There are a lot of incredible mindgames involved with the uber. The enemy scouts will hear a medic shout "Fully Charged!", allowing their team to provoke the uber in a bad spot and then counter attack it, essentially preparing for the uber. So most medics cover this voice command up with another one, apparently 'Negative' is the quietest. This way the medic can spring a suprise uber on the enemy, hopefully taking a decent portion of the team out so they can cap and/or push onto the final point. Additionally, another interesting tactic is the fact he can fake ubers too! Shouting "Fully Charged!" Will usually make the push forward easier, because the enemy is preparing for the uber. This fake out has its uses and although I don't know much about it, (ask abda for protips) it seems like the medic has a lot on his plate. All of this of course makes him vital to any team.
So far that's the 'magic' 6. As for why there isn't more, I think it's first and foremostly to heighten the skill ceiling. Small teams makes every single player even more important to the team. It prevents rambo'ing and it prevents rambo'ing being effective. The respawn timers aren't too much of a problem in pubs because unless everyone got killed at the same time, it's not a big deal. But in six vs six, those vital 20 seconds without your medic, or one of your soldiers, puts you at an incredible disadvantage meaning you have to adapt and deal with the situation. Enter the skill factor.
Sorry to go off on an incredible tangent Tea, but I wasn't sure if the last paragraph would make sense if the importance of the classes normally used wasn't explained. By the way, this is from very limited first hand knowledge, having never even played a pick-up, what I know may of course be different from the truth. But I've read it back and I think it makes sense? Again sorry to go off on a crazy tangent, but I'm very interested in the competitive side of tf2 and am starting the transition to the higher skill games.
TLDR Version: More players more spam, less skill. Competitive players want to heighten the skill ceiling, therefore less players. But maintain the team strategy and tactics, therefore they use the classes which depend on skill and have class limits to prevent spam.
And if you ever need me for crazy Fort experiments Tea, I am more than willing!
Quoted because this is epic. Very in-depth. Have you been writing since you left the server a few hours ago!?!?
Logged
MediaMongrels
|
TheBeau
Karma: 239
Offline
Posts: 621
Re: Research question
«
Reply #59 on:
August 06, 2009, 12:56:19 AM »
Haha nah it took me about twenty minutes actually probably longer because I was doing other things when I needed a better word for good or better. But tbh I've been bursting to shower people with my monotonous theory about competitive tf2 so this was a godsend.
Logged
The Beau: i love shania twain
BiG|Burnalot: /conversation ends.
The Beau: she's up there with bieber
BiG|Burnalot is now Busy.
Pages:
1
2
3
[
4
]
5
6
...
8
Print
My Community
Forum
Gaming
Team Fortress 2
Topic: Research question
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Public
-----------------------------
=> General Discussion
-----------------------------
Gaming
-----------------------------
=> Team Fortress 2
=> Other games
=> Challenge us
-----------------------------
Public
-----------------------------
=> Introduce yourself
-----------------------------
WDG information
-----------------------------
=> Clan Trial Members
=> Joining the clan
=> Clan Trial Results
=> Forum & Server rules
-----------------------------
Public
-----------------------------
=> Technical
-----------------------------
Gaming
-----------------------------
=> Left 4 Dead
-----------------------------
Public
-----------------------------
=> Pets Corner
=> Gone but not forgotten
-----------------------------
Gaming
-----------------------------
===> Maps/Skins/Mods/GUI's
===> WDG KOTH CUP
-----------------------------
WDG information
-----------------------------
=> Server bans
-----------------------------
Gaming
-----------------------------
=> Game Suggestions
=> Archived Games
=> Minecraft
=> Battlefield Series
=> League of Legends
=> Planetside 2
=> Guns of Glory
-----------------------------
Wix Things
-----------------------------
=> Announcements
=> Information and Strategies
=> General Wix Discussion
=> Alliance rules
=> Suggestion Box
=> Nominations, ranking and elections
Who Dares... Grins UK TF2 Clan
Loading...