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Author Topic: Scout Update  (Read 23758 times)
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thereason
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« Reply #45 on: December 15, 2008, 10:41:24 AM »

Or give them the Wedgy maneuver (must be performed from behind)
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Junta
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« Reply #46 on: December 15, 2008, 11:52:23 AM »

Or give them the Wedgy maneuver (must be performed from behind)
Big applaud - ONLY if you can tell me what the Scout would say when he'd done it (i.e. like the existing "Boink")
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Nineblade
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« Reply #47 on: December 15, 2008, 11:58:29 AM »

How about an instant kill  'critical insert' of the bat - kind of like the spy backstab but you only have a limited amount of lube that recharges like the spys cloak?

I only mentioned this because lube is a popular item on this forum Cheesy
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Hzza
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« Reply #48 on: December 15, 2008, 12:02:30 PM »

After rummaging around on the Steam forums (I know, I know, but if you look past the retards there’s some good stuff on there) I've found my top 3 ideas, alternatively titled "The Best of a Bad Lot"

Quote from: Steam's House of Retardation
Ricochet Rifle

Basically, it would fire a frisbee like object that can bounce 2 or 3 times off of objects to hit their targets. This gun is made for levels that are constricted, or levels that have lots of sentry guns that cover area's where a scout would not be able to be maneuverable. Here are some pointers of the gun.

Deals more damage with each Bounce before hitting its target. Ideally, it should do 50 damage, with 50 more damage added with each bounce for a total of 200 damage if all the bounces are used up and you manage to hit the target.
Cannot Crit
Very low ammo before reload (Lower than the scattergun)
Projectile Speed is about that of a Flaregun.
Can be Air-Blasted

Ok, it needs tweaking, but if you make it so that you can only have 1 in play at a time and change the damage increase after bounce to 20 instead of 50, I think its pretty workable. Plus, how cool would it be to airblast one back and nail a scout with his own frizbee!?! Shattergun was a close second.

Secondary Contender.
Fave for the secondary was the Splattergun. Solves the sentry gun problem and makes me laugh at the same time Cheesy.

Melee Contender
Either the rubber bat (slower swing, less damage, secondary bounces stickies/rockets) or the wooden bat (slower swing, more damage, secondary can charge and send people across the map). These are the most 2 common, if you can't find a thread there without one of these in it, I'll be impressed!

Now I feel like my face is about to cave in from all the trolling through so many many (many) stupid stupid threads; summed up quite nicely by this.

*sigh* Back to work Sad
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Nineblade
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« Reply #49 on: December 15, 2008, 12:58:47 PM »

Applauded for your commitment Smiley
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Hzza
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« Reply #50 on: December 15, 2008, 01:07:56 PM »

What can I say, boredoms a great motivator!
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Dodgy


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« Reply #51 on: December 20, 2008, 03:47:44 AM »

How about a scattergun that does less damage while moving but always crits when the scout is standing still. Would need to have another downside maybe as it sounds a bit overpowered, but I remember hearing in one of the commentaries that this was the way valve intended the scout to be played.
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Trigger
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« Reply #52 on: December 20, 2008, 10:17:09 PM »

Your favourite scout is here to speak his mind! As most of you know (and often feel), in the right hands the scout is a major annoyance (coupled with cocky behaviour, even more so). My first hope is: no way to get past sentries. Don't think in 1v1 situations, think manyVmany. If scouts could get past sentries, there would be scout rushes over and over and over again. That's not good. Sentries remain a hard counter for a reason.

What I dislike most about scout is the scattergun random spread. I'd like a weapon that does less damage, but has a single bullet shot. Like a stronger revolver.

Honestly though, I don't know of any way of helping scout, without ruining game balance. He is weak in the spam maps, because demoman is overversatile. One good demoman nerf, and this game would be set!
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CruelCow
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« Reply #53 on: December 20, 2008, 10:39:11 PM »

You mean like making his stickies destroyable? Wink
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mode_seven
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« Reply #54 on: December 20, 2008, 10:45:41 PM »

You mean like making his stickies destroyable? Wink

The bastards. Scouts are a Demoman's worst enemy anyway.
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« Reply #55 on: December 21, 2008, 03:18:54 PM »

fake unlocks & achievements

Very nice Cool
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« Reply #56 on: December 21, 2008, 03:57:56 PM »


Design-wise very nice. Idea-wise not too exhilarating.

But to be fair it's very hard to come up with good ideas for the scout.
The class is pretty much well balanced and I see little which could be done to improve the weapons without wandering into other classes territory.

One aspect which could actually use some improvement is the lack of teamwork. Due to his speed and manoueverability (sp?) the scout tends to operate alone, at most taking advantage of the situation created by his teammates.
It would be nice to give him an ability/weapon which would have the biggest effect when cooperating in any way with another class (either a particular one or any other class).
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Finaldeath


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« Reply #57 on: December 21, 2008, 09:12:33 PM »

Yeah, nice design, boring weapons, but the achievements are the kind of thing that Valve usually do.

Some teamwork inducing weapon or power would be nice for the scout like you say, not sure what though.
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Finaldeath
Hzza
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« Reply #58 on: December 22, 2008, 09:45:24 AM »

Love the graphics on the primary, not really sure of the point of it though to be honest! Glock and Powered Bat are meh.
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