- if possible, ETF2L weapon whitelist (mode was having some trouble finding a suitable plugin that would work for this in public mode)
http://tftrue.esport-tools.net/Is just a stand alone sourcemod plugin (no extra stuff needed) which has public server options (ie works without tournament mode - although i have never tried to run it like that). The one Mode was trying was a more complicated.
Has all the whitelists etc built in - but can turn them and class limits off.
Could potentially link it to logs.tf via api key that is built in but no idea how they would look but could be useful/interesting/reason why people would play here.
What about classlimits? Map time / winlimits (I assume the ETF2L - first to 5 or 30 minutes)
Well ETF2L is win difference 5 or 30min - which may take too long with 24 players. Maybe first to 5 is better...
Think you would maybe double the etf2l class limits for 12 v 12 (Medic limit 2, Heavy limit 2, Demoman limit 2 and Limit 4 for other classes.)
Although that does potentially means loads of spies/snipers/engineers which would results in very fast rounds (maybe not a bad thing as punishment?) but could maybe limit 2/3 for some of those?