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My CommunityForumGamingTeam Fortress 2Topic: Engineer Strategies - Time for a rethink?
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Teatime


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« Reply #15 on: April 20, 2010, 06:43:26 PM »

Well, I have already stated some thoughts on that issue ... (you know where)

Today I think a sentry to be effective needs a little more cooperation, either by a seconds sentry (basically what Junta already said) or by other teammates (that more on D than O). Other than that the SG these days is little more than an obstacle, but no longer a deterrent (unless the enemy team is unable to get its shit together - something I have witnessed as well).

A few comments: Lately I find myself using the pistol more than the shotty, and in my case with greater success. But maybe that's just me.

I see lots of engis trying to save their sentries like they are their babies. Fair enough, if you think you have a decent chance of saving the sentry - do it. But you have to identify quickly what your chance of survival are, a good tactic (which I picked up from the messiah of engis) is to have a dispenser in a backward position.

I partially disagree:
Not repairing the sg while under attack means it goes down faster -> gives the enemy uber more time to do additional damage (other buildings, core teammates). I tend to "go down with the ship" quite often mainly to make the enemy waste more time with its uber. Because actually it matters little if I have to run and wait before being able to rebuild my sentry or spend the same time waiting to respawn. Yes, it depends. Sometimes running make more sense. But again: Sometimes it does not.
PS: That's why I do the "Build a SG on Dustbowl startup Offense at the gate just to see it destroyed" so often. It might seem pointless, but the enemy D has to sacrifice a sticky trap or - more rewarding - an uber to do that.
« Last Edit: April 20, 2010, 06:46:38 PM by Teatime » Logged

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Mr Chug
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« Reply #16 on: April 20, 2010, 11:56:44 PM »

This:
The sentry is "just" an area denial tool now.
and this:
It might seem pointless, but the enemy D has to sacrifice a sticky trap or - more rewarding - an uber to do that.
The days of a solo engie (as in no team support at all) being able to effectively turtle against a semi-organised team are basically over, but the ability for a defensive engie to halt a team in their tracks while they kill it or force them to take a longer route to get to their goal is important in itself. If you cost them an uber to get past that, all the better.

It's all theoretical for me since I tend to play crazed throwaway sentry engie anyway- setting one up in one corner then using yourself as bait to make them look the wrong way as they walk into the room is awesome. I usually base my engineering success on whether I can get claws to say 'who the hell puts a sentry there anyway'.
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"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. In poetry, it's the exact opposite." - Paul Dirac
scroggage
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« Reply #17 on: April 21, 2010, 02:01:35 AM »

I find, mainly playing Spy and attacking the sentries without fearing them too much, if the Engineer has a buddy of pretty much any class (including Spy) and he knows how to prioritise between hitting sappers and hitting spies, he's usually safe from a solo Spy attack.
You're a darn good engineer in terms of getting me, usually. I have to rely on a distraction or something to take you out. But as long as you have a buddy of some sort around, it's properly hard for a Spy to take you down.
I would tell you to immediately shotgun any spy (ignoring his sappers) going for your stuff, but experience tells me you already know that! Cheesy
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Gasman
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« Reply #18 on: April 27, 2010, 10:28:44 PM »

Engineers struggling. Dial for an engineer?

Only kidding. Just popped in to say hello.
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PapaFade
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« Reply #19 on: April 27, 2010, 10:31:49 PM »

Smiley **Waves**
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Gasman
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« Reply #20 on: April 27, 2010, 10:36:51 PM »

Hi Paps. Nice to be back on the old forum. Feeling my way around a bit. This is not a commitment to spend the rest of my days building turrets and getting shouted at for being slow with the TP's.
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discordance


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« Reply #21 on: April 27, 2010, 11:14:46 PM »

will the engi update tempt you back tho?
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Teatime


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« Reply #22 on: April 27, 2010, 11:15:35 PM »

Hi Paps. Nice to be back on the old forum. Feeling my way around a bit. This is not a commitment to spend the rest of my days building turrets and getting shouted at for being slow with the TP's.
Still, keep your eyes peeled. Next in line is the engy update. New toys for us wrench wielders.
(Could just as well turn into a monstrous disaster Cheesy)
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Gasman
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« Reply #23 on: April 27, 2010, 11:18:38 PM »

Well, the Engi update would possibly tempt me. I'm way out of touch with the game though and never much interested in making up the numbers.

The forum will remember that I called for a water cannon way back when. Give me that and the map is mine!
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Chaos
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« Reply #24 on: April 27, 2010, 11:20:41 PM »

NO!

I already have a huge unpaid gas bill.. I don't wanna pay a water bill too
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Gasman
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« Reply #25 on: April 27, 2010, 11:25:02 PM »

UtilityMan. Cometh. Be afraid. Be very afraid. In 3D. Without glasses.
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Chaos
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« Reply #26 on: April 27, 2010, 11:28:43 PM »

lol... missed you gas! Hope you and your family of gamers is well Smiley
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Gasman
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« Reply #27 on: April 27, 2010, 11:33:02 PM »

Thanks Jordan. We're all fine and I'm glad to see the community thriving. Just cruising by but couldn't help dipping into the odd thread. Lots of change. But without change there is no vitality.

Shouldn't have done this. My wrench is twitching now.
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Chaos
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« Reply #28 on: April 27, 2010, 11:36:49 PM »

Cheesy

Come back for a frag fest or 2
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scroggage
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« Reply #29 on: April 28, 2010, 12:49:49 AM »

:O
My old nemesis has returned!
*runs like a small, tender girl*
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