discordance
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« Reply #420 on: July 08, 2010, 08:14:05 AM » |
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Full details how drunken fool managed to get a GW: http://www.cyborgmatt.com/sourceop.htmLong story short: Random means a list of predetermined times and that list got leaked. DF got VAC-banned for it. Man how lazy are valve, at least take the predetermined times then add a randomly generated number of seconds...
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mandl
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« Reply #421 on: July 08, 2010, 08:15:38 AM » |
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Drunken fool got vac banned and his 3 friends
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"Its better to burn out than fade away" 
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discordance
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« Reply #422 on: July 08, 2010, 08:22:26 AM » |
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you so old mandl. Anyway I just noticed hightower is payload race  ! And upward I think is a seperate payload map? or maybe hightower is just huge
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mandl
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Mr sparkles
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« Reply #423 on: July 08, 2010, 10:15:41 AM » |
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wow i reckon valvle will do something about golden wrenches in the future along the lines of you get one if killed by one like the ghastly gibbus etc. busy today the wiki is being other enthusiatically edited 
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"Its better to burn out than fade away" 
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discordance
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« Reply #424 on: July 08, 2010, 12:59:16 PM » |
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Dodgy
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« Reply #425 on: July 08, 2010, 02:12:29 PM » |
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Man how lazy are valve, at least take the predetermined times then add a randomly generated number of seconds...
How do you know that the times were not randomly generated? Just because the times were determined in advance does not mean that they weren't determined randomly.
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omg your minis are so aids!
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Vitalis
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« Reply #426 on: July 08, 2010, 02:22:02 PM » |
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Man how lazy are valve, at least take the predetermined times then add a randomly generated number of seconds...
How do you know that the times were not randomly generated? Just because the times were determined in advance does not mean that they weren't determined randomly. Fair argument. If someone could find all the times that the wrenches were found… I 'spose what people expected was a 'dice roll' on each craft attempt.
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discordance
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« Reply #427 on: July 08, 2010, 02:27:25 PM » |
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Man how lazy are valve, at least take the predetermined times then add a randomly generated number of seconds...
How do you know that the times were not randomly generated? Just because the times were determined in advance does not mean that they weren't determined randomly. Obviously they were randomly generated on the schedule, what I mean is it wouldn't have been hard to have live code that juggled those values by at least a few minutes. Having a precise schedule in advance down to the minute was just stupid, you obviously can't guarantee security and this is what they get for laziness. DF and cronies should have reported the leak to valve but the situation is of their own making.
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Karthus
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« Reply #428 on: July 08, 2010, 02:38:13 PM » |
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Dodgy
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« Reply #429 on: July 08, 2010, 02:58:39 PM » |
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Obviously they were randomly generated on the schedule, what I mean is it wouldn't have been hard to have live code that juggled those values by at least a few minutes. Having a precise schedule in advance down to the minute was just stupid, you obviously can't guarantee security and this is what they get for laziness. DF and cronies should have reported the leak to valve but the situation is of their own making.
I disagree. I have no experience with coding so I have no idea how much extra work it would be to make the schedule change on-the-fly, but it seems reasonable to me that this would have looked like an unnecessary effort from Valve's point of view. Sure hindsight is 20-20, but it's not like DF found the schedule in one of the update files; the only reason he found out about it was that someone at Valve consciously gave him that information. I certainly didn't expect that a Valve employee would purposely leak the info (risking their job in the process), and I don't blame Valve for not expecting it either.
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omg your minis are so aids!
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Vitalis
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« Reply #430 on: July 08, 2010, 03:16:12 PM » |
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Man how lazy are valve, at least take the predetermined times then add a randomly generated number of seconds...
How do you know that the times were not randomly generated? Just because the times were determined in advance does not mean that they weren't determined randomly. Having a precise schedule in advance down to the minute was just stupid It was down to the second =p
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CruelCow
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Move along. Nobody suspicious is here.
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« Reply #431 on: July 08, 2010, 03:36:24 PM » |
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Setting the time ahead is simple and effective: They can make it truly random without risking the community finding out by poking through the files. That way they could also prevent stuff like drops happening too often or too rare, which could have easily happened, forcing them to post the updates days apart or within hours. (Setting a percentage chance would really have made things hard. At first countless stuff was crafted only to die down quickly. How do you set the chance so it evens that out?)
The times probably weren't shouted all over the office either and yes, it was very very stupid of the employee to leak it.
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Nineblade
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Get witch or die trying
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« Reply #432 on: July 08, 2010, 03:45:06 PM » |
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discordance
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« Reply #433 on: July 08, 2010, 04:03:17 PM » |
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the drop system and code runs on a valve server, it randomly generates your next drop time and stores it. You can't access this information as its in a secure separate server. Using the same method for golden wrenches having a 55 min schedule and then adding/subtracting a random amount of time and storing the next drop time is trivial. Yes a little bit more work but not much, the wrench times could have been leaked 1 wrench in advance but it would have been significantly more difficult for a small amount of work. It wouldn't have been much more on top of that to have completely unknown drop times conforming to a rough schedule. A few hours work max, unless this is the bug in robins code he was talking about when the first wrenchs dropped and he abandoned it in favour of a fixed schedule do to running out of time
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Teatime
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Still rubbish after all these years
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« Reply #434 on: July 08, 2010, 06:19:28 PM » |
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Can't we give these guys a separate sub-forum?
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