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Hi guys. I hope you are all well and keeping sane and safe during these trying times (and all that).
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Zombie TF2? Do we need to dress up?
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Wales voted Leave
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its not optimized well just like the ps4 version
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March 11, 2016, 08:32:56 PM
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March 11, 2016, 07:56:09 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
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https://www.youtube.com/watch?v=h2dv4DWLN4o
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press x to exercise 5th freedom
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My game came with an EXCLUSIVE PREORDER CODE for the Chaos Theory suit, shoulda preordered DUH
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February 14, 2016, 02:02:52 AM
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My Community
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Topic: Engineer update
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Topic: Engineer update (Read 173142 times)
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Officer Dibble
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Double Ragebow all the way!
Re: Engineer update
«
Reply #315 on:
July 07, 2010, 12:45:36 AM »
Also
Achievements
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Blue Geezer
Official WDG Spy Bastard and Resident Cuntsman!
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Re: Engineer update
«
Reply #316 on:
July 07, 2010, 12:45:41 AM »
hmm thinking about this. this could mean some sentries are gonna be a nightmare to kill! no more putting them in corners you want wide open spaces where you can aim and go nuts.....
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When I was a kid I used to pray every night for a new bicycle. Then I realised that the Lord doesn't work that way so I stole one and asked Him to forgive me.
scroggage
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Re: Engineer update
«
Reply #317 on:
July 07, 2010, 12:46:33 AM »
Les achevements
Come on chaps, you know the drill. Honky Tonk Man, you say? GUITAR, as Blue Geezer said, you say??!?!
LET WILD SPECULATION COMMENCE!
edit: Damn! Ninja'd by Dibble!
Also, the shield on the wrangler sounds frickin' poweful mate. How is that gonna work?
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Officer Dibble
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Double Ragebow all the way!
Re: Engineer update
«
Reply #318 on:
July 07, 2010, 12:47:52 AM »
Achievement pics seem to feature a guitar a lot.
Damn, counter-ninja'd
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Blue Geezer
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Re: Engineer update
«
Reply #319 on:
July 07, 2010, 12:50:00 AM »
i really think this could open the engie up a lot. offensive sentries in wide open areas could be devastating.
remember it was limited by sensor range not bullet range before....
none of that now!
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When I was a kid I used to pray every night for a new bicycle. Then I realised that the Lord doesn't work that way so I stole one and asked Him to forgive me.
scroggage
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Re: Engineer update
«
Reply #320 on:
July 07, 2010, 12:53:56 AM »
Quote from: Blue Geezer on July 07, 2010, 12:50:00 AM
i really think this could open the engie up a lot. offensive sentries in wide open areas could be devastating.
remember it was limited by sensor range not bullet range before....
none of that now!
Indeed. Looking at one of the achievements, the wrangler looks like it's a long-range beast, as there's a pic of a sniper being targeted with "10" by him... allows the possibility for engie to be effective at range.
And you get double firing rate, with faster rockets and a shield...
The only downside appears to be the 3 sec cooldown, and the fact sentries will run out of ammo quicker.
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Blue Geezer
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Re: Engineer update
«
Reply #321 on:
July 07, 2010, 12:57:26 AM »
Quote from: scroggage on July 07, 2010, 12:53:56 AM
Quote from: Blue Geezer on July 07, 2010, 12:50:00 AM
i really think this could open the engie up a lot. offensive sentries in wide open areas could be devastating.
remember it was limited by sensor range not bullet range before....
none of that now!
Indeed. Looking at one of the achievements, the wrangler looks like it's a long-range beast, as there's a pic of a sniper being targeted with "10" by him... allows the possibility for engie to be effective at range.
And you get double firing rate, with faster rockets and a shield...
The only downside appears to be the 3 sec cooldown, and the fact sentries will run out of ammo quicker.
co ordinated engineers rushing could be beastly....
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When I was a kid I used to pray every night for a new bicycle. Then I realised that the Lord doesn't work that way so I stole one and asked Him to forgive me.
Nineblade
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Get witch or die trying
Re: Engineer update
«
Reply #322 on:
July 07, 2010, 01:03:17 AM »
Most of them won't be proper engineers. They'll be technicians really
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LtMama
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Meow?
Re: Engineer update
«
Reply #323 on:
July 07, 2010, 01:09:10 AM »
Bare in mind you won't be able to repair or restock when using it, plus I suspect you'll be fucking vunerable. I suspect the shield will be nerfed. Would require like 7-8 rockets to kill a lvl 3. Should be interesting to see. And bah! I can't idle for items if I'm in B'stoke
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mode_seven
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Re: Engineer update
«
Reply #324 on:
July 07, 2010, 01:13:34 AM »
Quote from: LtMama on July 07, 2010, 01:09:10 AM
Bare in mind you won't be able to repair or restock when using it, plus I suspect you'll be fucking vunerable. I suspect the shield will be nerfed. Would require like 7-8 rockets to kill a lvl 3. Should be interesting to see. And bah! I can't idle for items if I'm in B'stoke
I suppose the tactic there is to encourage another engineer to repair your stuff while you roam with the Wrangler. Perhaps the "Deputized" achievement is related to this?
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discordance
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Re: Engineer update
«
Reply #325 on:
July 07, 2010, 01:58:25 AM »
Quote from: LtMama on July 07, 2010, 01:09:10 AM
Bare in mind you won't be able to repair or restock when using it, plus I suspect you'll be fucking vunerable. I suspect the shield will be nerfed. Would require like 7-8 rockets to kill a lvl 3. Should be interesting to see. And bah! I can't idle for items if I'm in B'stoke
You know how the latest patch said they fixed alt-tabbing? They broke it for me. For shame, perhaps a temporary mesaure to stop me idling in the background
?
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LtMama
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Re: Engineer update
«
Reply #326 on:
July 07, 2010, 02:22:17 AM »
I run TF2 in windowed mode, so not a problem or me
(This make me sound like a chronic idler, but literally only started idling again the other night when JammyJim informed mr you can get item drops whilst in practice mode D:)
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Zarf
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The Paragon of Animals
Re: Engineer update
«
Reply #327 on:
July 07, 2010, 02:58:38 AM »
sounds totally imba, sentry with no range limitation and twice the dps that can survive three times the normal damage? Thanks to human targeting, even Ubers could be pushed back or juggled with some well placed rockets at their feet. With a friendly pyro around to blast any stickies and spycheck it looks game-breaking at first glance .. the maps are designed around sentry range limitations.
The important issue to balance is how long the sentry can be controlled at a time, i'm guessing it will drain a slowly charging bar, like spy cloaks (metal drain would be tactically interesting but unbalanced by dispensers)
Spys are gonna have a field day on servers where the engies arn't given cover though - engy won't see them coming and the sentry won't even be able to shoot the spy in revenge for 3 seconds after. Could be good news for scouts and rocket/sticky jumping could come into it's own (they'd only need to take out the controlling engy, one DH rocket would do it and he's presumably a stationary target)
One other thing I've thought of is that maybe your viewpoint doesn't change to the sentry during use, maybe going to a third person style that would put the engy in the line of fire.
«
Last Edit: July 07, 2010, 03:14:48 AM by Zarf
»
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discordance
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Re: Engineer update
«
Reply #328 on:
July 07, 2010, 03:58:00 AM »
i don't think it will be limited use with a status bar, its limited use because you need to fix and reload your sentry which incurs a 3 second no firing period. like you already pointed out both the engy and his sentry are in danger, they are opening themselves up to spies big time. And at a guess the controls are probably unwieldy.
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Junta
Guest
Re: Engineer update
«
Reply #329 on:
July 07, 2010, 06:42:24 AM »
The engy changes look sh*t tbh, and as stated elsewhere, the ability to control an SG and double it's rate of fire (and lessen the damage taken) is a game breaker for me tbh.
Nice going there Valve! (again)
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Topic: Engineer update
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