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My CommunityForumGamingOther gamesTopic: Assassin's Creed 2 OR I crie'd at this one
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Author Topic: Assassin's Creed 2 OR I crie'd at this one  (Read 22760 times)
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claws
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« Reply #30 on: March 04, 2010, 04:18:28 PM »

Damn you guys, I'm only half way through 140, I don't know about the head in a box yet! Sad
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Dodgy


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« Reply #31 on: March 04, 2010, 04:29:57 PM »

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discordance


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« Reply #32 on: March 05, 2010, 05:24:33 PM »

LOL, so some news on why the cracked version isn't cracked. The game downloads levels when it needs them?

http://www.rockpapershotgun.com/2010/03/05/unsilent-hunter-ubidrm-not-cracked-after-all/#more-26477

I'm on capped internet you asshats Sad.
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discordance


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« Reply #33 on: March 05, 2010, 05:26:22 PM »

Er wrong game, this is Silent Hunter stuff largely but same DRM system anyways, with some assasins creed 2 info
« Last Edit: March 05, 2010, 05:33:09 PM by discordance » Logged

Teatime


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« Reply #34 on: March 07, 2010, 02:03:09 PM »

Well, I think it's primarily about piracy.
And while games will always be cracked it's still the age old game of raising the bar to make it more difficult for hackers to crack the game (or at least slow them down long enough to increase the window for sales).
Interweaving the game with the internet is just a logical step. I think it's safe to say that an offline game is easier hacked than an online game, and the more points a game uses to connect with Mama the more difficult it becomes.
I assume next (if it's not already done) will be to only deliver parts of the game initially and download important data later, which can be additionally secured with version checks and hash files of essential files. Perhaps the mission files for SH5 are already handled such a way.
And one step further would be that a game will never be again released complete, but parts of the game engine will run on a company server.

Don't get me wrong, I'm not condoning this, merely pointing out a potential route this could take.

And actually it's not that much of a problem. The major factor (besides the general paranoia) IMO is convenience. As long as security measures and DRM doesn't interact or obstruct with the act of gaming it doesn't really matter. I disliked GWFL for playing Bioshock 2, but 98% of the time I didn't notice it was running and it never obstructed the game for me.

What's most bothersome in the case of the new UBI games is indeed the (potential) inconvenience. The main reason is indeed that the DRM works as a shell around the game instead of being a part of it. That's the problem of publishers coming up with their own solutions without communicating with the developers. Otherwise you could easily implement a system to deal with an interrupted connection without causing too much inconvenience (if only "Your internet connection has been lost. The game will create a recovery save and you will be able to continue once the connection is available again").

@Zarf: I know that ads in games is a hot topic for publishers, but of course that applies only for a percentage of games (unless they really start integrating ads in the old fashioned way: Ad Breaks  Shocked). And I'm not so sure about player patterns. If anything in connection to ingame-ads to verify that those ads are spotted by the game. Anything else would either be interest in behavioral science (d'oh) or gaming feedback, not the most probable motivation for a publisher (contrary to a developer).

Second hand? Are these measures actually messing with second hand deals? Are the games tied to a specific account by serial numbers?
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« Reply #35 on: March 07, 2010, 03:53:23 PM »

Not universally Tea but a lot of them are tied to specific accounts yes. Anything GFLW for one is tied to your GFLW. EA and other companies do their own account thing too. I'm not sure about ubis new thing but they are GFLW so that will apply.

Battlefield 2142 had in-world ads and the game did indeed keep track of time spent looking at ads. They wern't tooo bad because they were on billboards within cities so they didn't look too out of place. I just wish the art team had had more control over the ads, some attempt to integrate them with the overall art style was made but a lot still looked a bit weird.
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« Reply #36 on: March 07, 2010, 11:38:54 PM »

Who didnt saw that one coming? A big FU to Ubisoft Smiley
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« Reply #37 on: March 08, 2010, 12:00:06 AM »

Ouch...saw that one coming.
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Finaldeath
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« Reply #38 on: March 08, 2010, 03:26:49 AM »

It was always going to happen, just makes me glad I'm not bothered about playing the game.
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Hzza
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« Reply #39 on: March 08, 2010, 10:01:42 AM »

It was always going to happen, just makes me glad I'm not bothered about playing the game.
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Hzza
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« Reply #40 on: March 08, 2010, 04:46:17 PM »

lol!
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« Reply #41 on: March 08, 2010, 05:11:09 PM »

its surprising that noone in the comments decided to give ubi any sympathy. Apparently everyone understands that whatever the excuse its not good enough. I am a bit sick of BC2 login dying but at least thats logging me in for some kindof reason. I'm kinda hoping the DoS is a lie and some hackers come along and show them a real DoS in return for their fibs.

Oh also check steam store assasins creed 2 and silent hunter 5 are both removed from the UK steam store for unknown reasons (ubis DoS claim was a fib and they need to reduce the number of new players while they sort their server load?).
« Last Edit: March 08, 2010, 05:15:41 PM by discordance » Logged

CruelCow
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Move along. Nobody suspicious is here.


« Reply #42 on: March 08, 2010, 07:12:19 PM »

http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7051034838
I lol'd
« Last Edit: March 08, 2010, 07:18:04 PM by CruelCow » Logged
Dodgy


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« Reply #43 on: March 19, 2010, 03:41:02 PM »

More BS, this time by EA.
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« Reply #44 on: March 19, 2010, 03:55:38 PM »

The lead designer spoke about this in the rps interview, I bet Jim Sterling thinks he awesome for uncovering this (really starting to hate his guts). But yeah EA fessed up to this right after shit hit the fan for AC2, they knew they were going to get bad press from it, but it was too late in development to remove. I half think the removal of securom from steam bc2 was an attempt at getting some good PR in (what was securom doing in steam bc2 anyway, all other EA titles on steam are securom free, may however have been a low dev priority what with all the bc2 bugs). But this was a decision they made months ago so perhaps they havn't learnt their lesson from spore, the lead designer has noted though because of the silly unlocks system, you do actually need to be online and to stop you cheating that they had to implement it like this, compared to AC2 where theres no reason to it whatsoever.
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