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My CommunityForumGamingTeam Fortress 2Topic: Blog: "unveiling the TF2 Contribution site"
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Author Topic: Blog: "unveiling the TF2 Contribution site"  (Read 9723 times)
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Hzza
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« Reply #15 on: January 14, 2010, 02:08:55 PM »

I guess this moves the game to phase 3.
1) Vanilla
2) Valve based unlockables (for the most part)
3) Community based content (with Valve approval)
4) Valve start work on TF3 as no one plays TF2 anymore
5)Hzza dies of old age
6) Finally, TF3 is released, the year is 2142 and it is played using your mind


Not sure what to think about that. I'm not immediately embrassing that idea ....

Fixed
Fixed moar.
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Power


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I like... babies?


« Reply #16 on: January 14, 2010, 02:14:05 PM »

6) Finally, TF3 is released, the year is 2142 and it is played using your mind

I do that already! RATATATATATATATA!!! KA-BOOM!!! KA-BOOOM!
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Move along. Nobody suspicious is here.


« Reply #17 on: January 14, 2010, 02:23:19 PM »

I guess this moves the game to phase 3.
1) Vanilla
2) Valve based unlockables (for the most part)
3) Hzza dies
4) Community based content (with Valve approval)
5) Valve start work on TF3 as no one plays TF2 anymore
6) Finally, TF3 is released, the year is 2142 and it is played using your mind

Not sure what to think about that. I'm not immediately embrassing that idea ....
Fixed
Fixed moar.
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hawt!
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« Reply #18 on: January 14, 2010, 06:03:34 PM »

I don't know why they're adding this before item trading.

 I wouldn't count on trading ever comming out tbh. Valve have griefed enough about idlers, the instant something's introduced that has the potential to trade hats for real cash they'll drop a toaster in their bath.

 And I don't think they mean re-designing key features of weapons, think they're merely talking about changing the skins - which is awesome imo Cheesy

Quote from: valve
Technical Info

    * Keep the polycount similar to what's already in the game. Keeping hats under 800 polygons, and weapons under 8,000.
    * Texture sizes should not be larger than 512x512. For hats, 256x256 is usually large enough.

 Hats made everyone unique, then everyone got them - now v.rare personalised weapons? Sounds pro :>


EDIT: Just seen this, maybe they do mean whole new weapons :S

Quote from: valve
Use the definition indices for item types, attribute types, and quality levels in the JSON feed to index into the items_game.txt dictionary, and you're good to go. Note that it will respect the privacy settings on steam profiles, so it won't report the inventories of players who've marked the profile as private.
« Last Edit: January 14, 2010, 06:12:30 PM by hawt! » Logged
wingzero
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« Reply #19 on: January 14, 2010, 06:13:20 PM »

to be fair i dont want trading to come out for that reasion if i want to play a MMO shooter i will play global agenda
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discordance


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Curious


« Reply #20 on: January 14, 2010, 07:13:26 PM »

EDIT: Just seen this, maybe they do mean whole new weapons :S

Quote from: valve
Use the definition indices for item types, attribute types, and quality levels in the JSON feed to index into the items_game.txt dictionary, and you're good to go. Note that it will respect the privacy settings on steam profiles, so it won't report the inventories of players who've marked the profile as private.

Thats for viewing backpacks on external websites
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Teatime


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Still rubbish after all these years


WWW
« Reply #21 on: January 14, 2010, 07:41:30 PM »

6) Finally, TF3 is released, the year is 2142 and it is played using your mind[/b]
If higher brain functions are involved the community should be quite compact.

And I don't think they mean re-designing key features of weapons, think they're merely talking about changing the skins -
I'm hoping it's just that, but it's not quite clear in the text.
Also if not just the skin but the models of the weapons would change as well clarity and easy readability goes down the drain.
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Hzza
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« Reply #22 on: January 14, 2010, 10:48:37 PM »

6) Finally, TF3 is released, the year is 2142 and it is played using your mind[/b]
If higher brain functions are involved the community should be quite compact.
*prays*
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Mr Chug
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Any hole's a goal


« Reply #23 on: January 16, 2010, 06:03:08 PM »

Must be purely visual. You upload the models/skins, not the concept. The weapon will act normally, but will have a particular look (and name). Just adds a bit more BF Heroes style character uniqueness, I guess.
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"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. In poetry, it's the exact opposite." - Paul Dirac
Torgue
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« Reply #24 on: January 16, 2010, 08:00:24 PM »

We shall wait and see.
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