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« on: January 11, 2010, 12:43:02 AM » |
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I'm looking to update my scripts. Anyone know what the commands are for the new settings ie. floating damage, sound on hit detect, medic auto show direction icon? etc  ta
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Chaos
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« Reply #1 on: January 11, 2010, 01:41:31 AM » |
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hitbeep is dunno the rest
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Power
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« Reply #2 on: January 11, 2010, 10:38:47 AM » |
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dingalingaling 1? Seriously? LOL
Anyway, that reminds me, I still haven't tested it.
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Hzza
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« Reply #3 on: January 11, 2010, 10:43:33 AM » |
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Use Chaos' version, the beeps are really really really offensive otherwise!
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Power
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« Reply #4 on: January 11, 2010, 10:47:01 AM » |
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I don't really need them. The victim already had a pain sound every time you deal damage to them, I think this is just a version that is geared towards the pros. Because they like loud offensive bells. 
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CruelCow
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« Reply #5 on: January 11, 2010, 12:04:23 PM » |
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Yeah, it's really dingeling I didn't believe it at first. My recommendation is activate it for specific classes, it is really confusing for spies for example.
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Power
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« Reply #6 on: January 11, 2010, 12:09:32 PM » |
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It's probably very fun with Pyros. Put 5 people on fire, go deaf.
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Hzza
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« Reply #7 on: January 11, 2010, 12:20:42 PM » |
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It's probably very fun with Pyros. Put 5 people on fire, go deaf.
Thats exactly why I changed it!
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Brahms
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« Reply #8 on: January 11, 2010, 12:31:30 PM » |
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It's lovely for sollys
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Chaos
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« Reply #9 on: January 11, 2010, 01:42:52 PM » |
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The victim already had a pain sound every time you deal damage to them
do you mean the "ARGH" they shout when you hit them? That's not always that accurate. Just because they have bled on your screen doesn't mean you actually hit them! HitBeeps are a LOT more accurate for this measure 
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Power
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« Reply #10 on: January 11, 2010, 01:59:26 PM » |
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Oh is it client side? I wasn't aware/didn't care. Why didn't they just change the check for the pain sounds to server side then, instead of putting a completely new system in? Weird Valve.
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egg
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« Reply #11 on: January 11, 2010, 02:13:38 PM » |
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hitbeep is dunno the rest Thanks for your digalingaling, I'll use that  lol Any ideas on the others?
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Chaos
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« Reply #12 on: January 11, 2010, 02:21:27 PM » |
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Oh is it client side? I wasn't aware/didn't care. Why didn't they just change the check for the pain sounds to server side then, instead of putting a completely new system in? Weird Valve.
the comp scene wanted it.. and valve is now an official partner of ETF2L.org which means they're paying attention to comp sites and demands... bad for everyone else though. Might introduce some nice things that everyone wanted all along though
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Finaldeath
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« Reply #13 on: January 11, 2010, 07:05:42 PM » |
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Like fixes! and slightly less stupidly overpowered weapons!  The hit-does-ping sound gets annoying has heavy and pyro. Soldier, sniper are okay with it. Not tried the others - heavy made me give up, there's like 6 dings a second or something redingulous.
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Finaldeath
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« Reply #14 on: January 11, 2010, 10:29:06 PM » |
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Ok for anyone whos interested I have found out the commands:-
DESCRIPTION INFO_OPTIONS { "mp_decals" { "#Valve_Multiplayer_Decal_Limit" { NUMBER 0 4096 } { "200" } }
"cl_hud_minmode" { "#GameUI_EnableHUDMinMode" { BOOL } { "1" } }
"hud_classautokill" { "#TF_classautokill" { BOOL } { "0" } }
"tf_medigun_autoheal" { "#TF_medigun_autoheal" { BOOL } { "1" } }
"cl_autorezoom" { "#TF_autozoom" { BOOL } { "0" } }
"cl_autoreload" { "#TF_autoreload" { BOOL } { "0" } }
"hud_takesshots" { "#game_takesshots" { BOOL } { "1" } }
"tf_remember_activeweapon" { "#TF_rememberactiveweapon" { BOOL } { "0" } }
"tf_remember_lastswitched" { "#TF_rememberlastweapon" { BOOL } { "0" } }
"r_drawviewmodel" { "#TF_drawviewmodel_option" { BOOL } { "1" } }
"cl_flipviewmodels" { "#TF_flipviewmodel_option" { BOOL } { "0" } }
"viewmodel_fov" { "#TF_viewmodelfov_option" { SLIDER 54 70 } { "54" } }
"cl_playerspraydisable" { "#GameUI_DisableSprays" { BOOL } { "0" } }
"tf_colorblindassist" { "#TF_colorblindassist" { BOOL } { "0" } }
"cl_disablehtmlmotd" { "#TF_disableHTMLMOTD" { BOOL } { "0" } }
"cl_spec_carrieditems" { "#TF_SpectateCarriedItems" { BOOL } { "1" } }
"cl_use_tournament_specgui" { "#TF_UseAdvancedTourneyGUI" { BOOL } { "0" } }
"tf_particles_disable_weather" { "#TF_DisableWeatherParticles" { BOOL } { "0" } }
"tf_simple_disguise_menu" { "#TF_simple_disguise_menu_option" { BOOL } { "0" } }
"hud_combattext" { "#TF_CombatText" { BOOL } { "1" } }
"hud_medichealtargetmarker" { "#TF_HealTargetMarker" { BOOL } { "1" } }
"hud_medicautocallers" { "#TF_AutoMedicCallers" { BOOL } { "1" } }
"hud_medicautocallersthreshold" { "#TF_AutoMedicCallThreshold" { SLIDER 10 99 } { "75" } }
"tf_dingalingaling" { "#TF_Hitbeeps" { BOOL } { "1" } }
}
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