discordance
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« Reply #360 on: December 10, 2009, 01:24:13 AM » |
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December 9, 2009 - Left 4 Dead 2 Update Released
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. These and all previous fixes will be coming to the 360 later this month. The major changes include:
Left 4 Dead 2
Changed rules for ghost placement in Scavenge Mode
Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
Spitter spit that damages players on a moving elevator will now fizzle quickly
Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
Fixed a crash in physics
Updated the Charger's hit boxes
Updated the Jockey's hit boxes
Updated the Spitter's hit boxes
Fixed player health on being revived after a Charger slam over a high ledge
Fixed versus scores not resetting after a vote to change campaigns
Fixed being able to use defibrillator on dead players who were far above or below you
Fixed pink glow on dead survivors
Fixed being able to hold crouch while incapped to get better weapon accuracy
Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
Fixed the helping hand from getting stuck when extended
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discordance
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« Reply #361 on: December 10, 2009, 01:36:47 AM » |
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Now I know they fixed the incap crouch accuracy bug last year in L4D hows that one crept back in?
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Chaos
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GIVE IT TO ME! I'LL BREAK IT!
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« Reply #362 on: December 10, 2009, 02:43:46 AM » |
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still no password fix?
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Mode: Chaos is wise
Hz: No, you were right
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Karthus
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Tommy thinks I can make movies
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« Reply #363 on: December 10, 2009, 06:16:09 PM » |
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Still no fix for the problem that some dedi servers just change the difficulty in evry chapter.
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discordance
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« Reply #364 on: December 10, 2009, 07:04:53 PM » |
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actually abda i thought that was the result of bad server configs, it sucks that you can end up on those but really its the fault of the owners for setting up a public server inappropriately
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Mr Chug
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Any hole's a goal
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« Reply #365 on: December 10, 2009, 08:43:26 PM » |
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That used to be a problem with the original, didn't it? A fix can't be too hard to manage.
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"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. In poetry, it's the exact opposite." - Paul Dirac
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discordance
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« Reply #366 on: December 10, 2009, 08:59:42 PM » |
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well half these fixes were already fixed in l4d, theyve just developed off the l4d release code and not applied fixes. probably because of ms QA bs. Valve have this all wrong they should just ditch xbox 360 releases at the same time. TF2 underperforms on the xbox because you can still walk under levels so why would you play it? They really should make the PC version, apply major bug fixes, then release 360 version.
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« Last Edit: December 10, 2009, 09:05:30 PM by discordance »
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Finaldeath
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« Reply #367 on: December 10, 2009, 11:34:05 PM » |
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Makes less money though 
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Finaldeath
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discordance
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« Reply #368 on: December 11, 2009, 12:04:31 AM » |
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actually i'd argue that a delayed xbox 360 release thereby reducing bugs would increase their sales because the game would have greater longevity. TF2 died on xbox because of the going under the map glitch that cant be fixed because TF2 maxes out the xbox memory
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Power
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I like... babies?
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« Reply #369 on: December 14, 2009, 08:47:05 PM » |
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Valve announces an ADD-ON for L4D2 for an early 2010 release. Called The Passing it's a new campaign featuring the original L4D survivors meeting the L4D2 crew. YAY?
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Officer Dibble
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Double Ragebow all the way!
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« Reply #370 on: December 14, 2009, 08:58:18 PM » |
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So long as I don't have to pay for it, then yay.
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Torgue
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« Reply #371 on: December 14, 2009, 08:59:28 PM » |
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So long as I don't have to pay for it, then yay.
You already paid for it. With your SOUUUUUUUUUUUUUUUUUUUUUUUL!
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 COFFEEE POT WHY!
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Officer Dibble
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Double Ragebow all the way!
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« Reply #372 on: December 14, 2009, 09:00:28 PM » |
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Awwww, I need that to live.
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Power
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I like... babies?
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« Reply #373 on: December 14, 2009, 09:03:05 PM » |
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Pricing is to be announced close to the release date (apparently early spring). If you're lucky the pricing is just for Xbox360, but honestly I wouldn't expect it - that was the old valve. 
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discordance
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« Reply #374 on: December 14, 2009, 09:59:21 PM » |
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http://www.wouldyoukindly.com/left-4-dead-2-dlc-the-passing-announced/#ixzz0Zh4oxcMfIts clearly free on PC, they know they'd get the boycotters riled up again by charging. And when they announced crash course they said the same thing pricing details later, and then closer the time were like whoops we meant free on the PC. Basically doug lombardi and his marketing team suck. I mean really have you read his press releases on games they are utter drivel. The stuff you get on the blogs is way higher quality.
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