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WDG are going to i71. All welcome. Message for more information or ask on discord
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Odd. Should do. Send Mode a messsage here. He should be able to pick it up and send you an invite
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Wix - we may have some new friends playing a new game finding their way here soon.....
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Hello Terror. People still drop by here now and again
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Hi guys. I hope you are all well and keeping sane and safe during these trying times (and all that).

Just FYI that mode was looking for ways to get back in touch via reddit (r/WDG).
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Zombie TF2? Do we need to dress up?
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I'd play zombie TF2
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Any appetite for a TF2 revival?
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Yes this thing is still on
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Hello! Is this thing still on?
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Damn. 1&1 have upgraded their something or other but seem to have allowed for ancient forums like this to keep on
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NuB site is no more due to a forced PHP v7 upgrade on the web host that breaks SMF/TinyPortal.
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Who Dares... Grins!!
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no
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The shoutbox has actually had shouts in it recently? Impossible.
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this site needs a shout in 2018 Smiley
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Orange Box 10 years old wow
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Forum is back up after I did some tinkering. Did anyone notice it was down?!?
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You'll be blaming me for shit Tf2 updates next!
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Wales voted Leave
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That is all.
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its not optimized well just like the ps4 version
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some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
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press x to exercise 5th freedom
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i want the super stealth suit.

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Author Topic: CP Well  (Read 6891 times)
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Millicent Bystander
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« on: February 27, 2009, 12:53:27 PM »

Haven't played it for ages and it seems to of left the map rotation, memories of the epic defeat to NuB have faded and I have a hankering to play it.

Anyone else want it put back on rotation
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mode_seven
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« Reply #1 on: February 27, 2009, 12:55:08 PM »

memories of the epic defeat to NuB have faded

No they haven't!
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DeadlyAvenger
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« Reply #2 on: February 27, 2009, 12:59:58 PM »

I think it's still on the Servers 2 & 3 which means that any admin can put it on through beetlesmod Smiley
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Junta
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« Reply #3 on: February 27, 2009, 01:06:08 PM »

I meant to do it a while ago (Dave agreed also). Done now as a standard votable map Wink
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Gasman
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« Reply #4 on: February 28, 2009, 02:15:24 AM »

Cool. A welcome return tonight. Why am I still crap at it?
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Hzza
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« Reply #5 on: February 28, 2009, 01:43:06 PM »

Its horrifically difficult to get a result on mate, everyones bad at it!
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Chaos
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« Reply #6 on: February 28, 2009, 02:39:55 PM »

all of these 5point maps have the same result...
either your team steamrolls the other
your team gets steamrolled
the teams are balanced and its just a grind for half an hour...

Why I dont like them tbh
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Hzza
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« Reply #7 on: February 28, 2009, 02:40:51 PM »

CTF_well on the other hand, made of win!
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« Reply #8 on: February 28, 2009, 02:42:47 PM »

s'ok.. again its just a grind..
all CTF maps are made for scouts to show off thier evasion skills
which is great if you like that, but not everyone does
EI- ME
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« Reply #9 on: February 28, 2009, 03:36:22 PM »

5 point maps are my favourite, cus I think they rely more on skill than just who can spam the most/have the most heavy medic combos liike DB and GR do.
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Teatime


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Still rubbish after all these years


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« Reply #10 on: March 04, 2009, 07:54:35 PM »

To address Hzza's question from the Shoutbox (probably more detailed than he would like) ...

In a nutshell: Chasing is a stalemate tactic!

IMHO 5-point-CP-maps like CP_Well should be played very fluidly with a constant preference towards offense. I think it's a mistake to play it with a major defensive tactic, because that might help you not to lose, but it doesn't help much to win.
So when capping a point you should push forward. When you encounter an enemy going for the point you just capped it's not necessarily a smart idea to engage that enemy. Simple reason for that is that these enemies are screwed when you manage to get the next point before them, because they can't take that point. You have enemies at a point where they can't do anything and you have less enemies in front of you to keep you from the next point.
But if you engage them they will either kill you (=bad) or you kill them (=respawn and have to fight them again) ... or you're both hurt and therefor almost useless.

IMO this is especially stupid in case of scout since they can create the greatest momentum. Chasing another scout does only cause you not to do your job: Capping the next point.
To take care of that scout is the job of the heavy/medium classes *behind* you.

To some degree the same goes for CTF maps.


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Junta
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« Reply #11 on: March 04, 2009, 08:09:21 PM »

Applaud for excellent analysis of "tug of war" maps such as cp_well or granary Smiley
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Teatime


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Still rubbish after all these years


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« Reply #12 on: March 04, 2009, 08:18:37 PM »

/bows

I participated on the playtests for the first TFC-"tug of war"-map there ever was.
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Hzza
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« Reply #13 on: March 04, 2009, 11:44:47 PM »

What can I say mate? Good point, well made.
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