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My CommunityForumGamingTeam Fortress 2Topic: Image Quality Tweak
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PapaFade
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« on: September 27, 2008, 01:53:34 PM »

Got this from CPC this month.

In console type-

mat_picmip * enter a value from 3 (default and lowest quality) to -10 (highest quality).

You may have to adjust the value accordingly, as setting to -10 may stress lower end gfx cards. It is suggested that -3 is a good compromise between improved quality without hampering performance.

In all honesty, I didn't notice jack all difference, and changing my settings from min to max on my GFX card made no difference to fps.

Be interested to see if anyone experiences a difference.
« Last Edit: September 27, 2008, 02:03:08 PM by PapaFade » Logged


Ripsaw "That machine gun nest is a bit of a liability"
Hex "So are you with a fish"
mark
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« Reply #1 on: September 27, 2008, 02:05:12 PM »

I play with all settings on medium and I never really cared about how the game looks - I like the style of the art direction but I am more of a gameplay man...
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claws
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« Reply #2 on: September 27, 2008, 02:15:46 PM »

http://forums.facepunchstudios.com/showthread.php?t=565757

Not convinced I can tell much difference, but I'll try it.
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Alex
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« Reply #3 on: September 27, 2008, 02:32:07 PM »

The difference between mat_picmip 0 and -10 is immense!
Since TF2 is very CPU-limited, every half-decent GFX is enough to max the settings out. Copy this to your autoexec.cfg (and adjust as you see fit Tongue):
These are all pretty much "free" in terms of fps decrease.
Code:
cl_new_impact_effects 1 //Fancy particle-effects
cl_burninggibs 1 // Guess what
mat_motion_blur_strength 2 //More motion-blur!
mat_motion_blur_forward_enabled 0 // Set to 1 if you like it. I don't.
The following might slow you down a bit, I listed what part needs to be fast.
Code:
mat_picmip -10 //Sharper textures (GFX, Vram, Ram)
mp_usehwmmodels 1 //Detailed models (CPU)
mp_usehwmvcds 1 //Detailed facial animations (CPU)
r_lod 0 //Disable level-of-detail (CPU&GFX)
« Last Edit: September 27, 2008, 02:33:50 PM by Alex » Logged
PapaFade
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« Reply #4 on: September 27, 2008, 03:04:43 PM »

Are there any maps in particular that you notice the difference on Alex, in ur experience?
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Ripsaw "That machine gun nest is a bit of a liability"
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Alex
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« Reply #5 on: September 27, 2008, 04:32:39 PM »

Look at signs with text, you'll notice that there are no more compression artifacts.
The difference is also very noticeable on medikits and ammo.
Let me get some comparison-shots up.
mat_picmip 0


mat_picmip -10

« Last Edit: September 27, 2008, 04:41:06 PM by Alex » Logged
Egg
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« Reply #6 on: October 07, 2008, 11:00:28 PM »

Little bit clearer.... Lines are more definate Smiley
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Chaos
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« Reply #7 on: October 07, 2008, 11:18:28 PM »

solid colours are less diffused/distorted and rendered better
surely thats the point ?
think its just using less compression of the raw images
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