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My CommunityForumGamingTeam Fortress 2Topic: Hardcore Public Server #2 Discussion
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CruelCow
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« Reply #45 on: September 04, 2013, 05:00:34 PM »

I really felt the list was way to restrictive. It prevented me from my playstyle in pretty much any class.
But then the server really isn't aimed at me. Still better than random pubs
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« Reply #46 on: September 04, 2013, 05:15:58 PM »

It was better than most random pub servers, only problem for me was the guys that could rocket hop/jump /bunny hop. I just couldn't hit them, I could hear them then boom death from above
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« Reply #47 on: September 05, 2013, 10:50:33 AM »

IMO 6s whitelist and map rotation. Highlander would allow Dead Ringers and Mini-Sentries, and remove all the 5cp maps. That's not something we want, is it? Smiley
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« Reply #48 on: September 05, 2013, 12:03:22 PM »

It was actually really nice playing with no Dead Ringer spies. And that 'bonk' thing that scouts do.

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« Reply #49 on: September 09, 2013, 11:04:11 PM »

So should we add the winger to the list of allowed weapons and add cp_metalworks_rc5 to the map pool to keep in with Season 16.
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« Reply #50 on: September 09, 2013, 11:33:04 PM »

I was just going to suggest that.
I reckon it would be a good idea given the target audience.
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« Reply #51 on: September 09, 2013, 11:45:47 PM »

Okedoke. I'm not sure I'll get it changed for tomorrow or not but I'll definitely do it.
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« Reply #52 on: September 11, 2013, 09:39:36 AM »

Unfortunately I have tried to be helpful and proactive.

I tried to upload metalworks last night and have succeeded in breaking sourcemod on the server

However, whilst Deadly is repairing the damage,  Undecided

the following newly allowed weapons may as well be added:

The Black Box
The Degreaser
The Flare Gun
The Axtinguisher
The Dalokohs Bar
The Jag
The Amputator
L’Etranger
Conniver’s Kunai


They're also using a new and updated version of snakewater WHICH I'M NOT GOING TO ADD.
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« Reply #53 on: September 11, 2013, 11:34:01 AM »

degreaser+flare+axtinguisher combo has been allowed by ESEA?? weird, I always thought that was the main reason to ban weapons, to avoid those insta-crit combos.
Correct me if I'm wrong, but the remaining weapons on that list aren't as game-changing I think.

(...)And that 'bonk' thing that scouts do.

The baseball? Yeah I hate it when that happens! Unless, of course, I'm the one throwing the ball *evil laugh*
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« Reply #54 on: September 11, 2013, 01:33:05 PM »

Yes, but if you think about it a sniper is insta-kill so it would be no worse I suppose, with the addition that a pyro would have to get close enough to do it.

In a 6v6 that wouldn't be so easy
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Karthus
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« Reply #55 on: September 11, 2013, 02:34:44 PM »

The Axetinguisher was never a problem in early ETF2L seasons because Pyros a shitclass and needs something to be better in competitive.

Most 1 hit kill combos arent the real gamechangers, its more stuff like prenerf Natasha or the retarded FaN, stuff that can stop a push without endangering yourself too much
« Last Edit: September 11, 2013, 02:38:02 PM by Karthus » Logged
Leftism
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« Reply #56 on: September 11, 2013, 05:59:58 PM »

Most HL Pyros get kills with the Degreaser and the Flare Gun a majority of the games.

As Karthus said, I doubt the Axtinguisher would make the Pyro more viable. Infact, really, the only melee item for Pyro would 6s is the powerjack because of how quickly Pyros get to mid with it.

In 6s, Pyro will still be the Uber nullifier with the added crit items of the Flare Gun and Axtinguisher.
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« Reply #57 on: September 11, 2013, 06:11:37 PM »

Yeah, if onehitkills would be such a problem in 6v6, then you would see Snipers, Spies and Pyros as a main class in teams when in reality, those are just used in very specific situations (Snipers to hold off longrange chokepoints like 2nd point on Badlands, Spies to break a stalemate and force the enemy uber or kill the medic and Pyros to hold off an uberpush when your own team doesnt have one).

Ill say that the only weapons I dont want to see in 6v6 are weapons with Crowd Control functions except for the Airblast ofcourse. So Force a Nature, Natasha, Sandman etc. Theres a reason theyve been quickly banned after being introduced and thats because they give their respective class too much power. When Natasha was allowed, there was a time around 2009-2010 pre-nerf where Heavies were slowly becoming a mainclass in 6v6 and all they did was run the Natasha because it made him a better medic protector than a pocket soldier and ALSO gave him the ability to stop entire pushes. I remember my old team used to run Heavy with Natasha fulltime on Badlands and it gave such an advantage because that map is dominated by scouts and a Natasha stops scouts really hard.

I do like the Everything is banned except medic update 1 weapons-"metagame" but Im not against new stuff. Some of the newer weapons have proven to be quite balanced and a good alternative for competitive, for example the Overdose or the Escape Plan. I dont actually like what they did to it recently, its entire purpose after theyve split it from the Equalizer was to give the soldier a chance to escape combat without having to Rocket jump at low Health numbers but since its giving you a Mark of death now it lost allmost all of its use because this game is all about spam and spraying and youll get hit by something no matter what.
« Last Edit: September 11, 2013, 06:15:57 PM by Karthus » Logged
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« Reply #58 on: September 11, 2013, 06:19:34 PM »

Updated etf2l 6v6 whitelist and inspected the installation of metalworks on the server Cheesy
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« Reply #59 on: September 11, 2013, 06:26:13 PM »

Good point about the one hit kill classes.

I don't think the ETF2L community, as a whole, have really thought these new unlocks through. I think they just see a new unlock and it's either: "Pointless weapon, why allow it?" or they don't like it and try and make it sound OP like with the Axtinguisher/Degreaser combo.
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