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Wales voted Leave
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its not optimized well just like the ps4 version
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March 15, 2016, 03:24:04 PM
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Karthus
March 11, 2016, 08:32:56 PM
FIREWATCH
Brahms
March 11, 2016, 07:56:09 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
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March 11, 2016, 07:56:08 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
Brahms
March 02, 2016, 06:02:38 PM
some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
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March 01, 2016, 03:38:29 PM
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March 01, 2016, 12:34:14 PM
FIREWATCH
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March 01, 2016, 12:13:37 PM
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February 29, 2016, 12:08:32 PM
Its overrated. Now FIREWATCH on the other side...
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February 29, 2016, 11:21:43 AM
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Brahms
February 22, 2016, 10:58:37 AM
I have no understanding of the environmental puzzles
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February 22, 2016, 10:58:25 AM
Every so often someone says something about "environmental puzzles" in the witness and I skip it because of spoilers
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February 15, 2016, 01:02:48 AM
press x to exercise 5th freedom
Karthus
February 14, 2016, 11:53:36 AM
My game came with an EXCLUSIVE PREORDER CODE for the Chaos Theory suit, shoulda preordered DUH
Brahms
February 14, 2016, 02:02:52 AM
i want the super stealth suit.
I go lethal on grim missions
Karthus
February 13, 2016, 12:40:44 PM
any of the optional missions are annoying.
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Topic: Assassin's Creed: Revelations
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Topic: Assassin's Creed: Revelations (Read 9896 times)
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Mr Chug
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Any hole's a goal
Assassin's Creed: Revelations
«
on:
December 25, 2011, 01:16:16 AM »
Anyone else picked this up? Brotherhood was one of my favourite games of whatever year it was I played it; great single player and brilliant multiplayer (when it worked). Had a quick play on this tonight and it seems to be a standard sequel 'the same, but better', with the notable change that the multi worked first time and I got a game within about 20 seconds as opposed to the usual 3-5 minutes in Brotherhood(!!!). SP is nice too, pretty much the same deal as Bros but with tower defense, zipwires and gratuitous slow motion.
If people have/are planning to get it, let me know and we'll try and work out if the friends feature actually works this time.
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"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. In poetry, it's the exact opposite." - Paul Dirac
CruelCow
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Move along. Nobody suspicious is here.
Re: Assassin's Creed: Revelations
«
Reply #1 on:
December 25, 2011, 06:11:40 PM »
I'll get it later. AssCreed has trained me for late releases, might aswell do it with this one.
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discordance
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Re: Assassin's Creed: Revelations
«
Reply #2 on:
December 25, 2011, 06:48:07 PM »
I want to but i'm only just about to pick up 2 now it dropped the yucky ubi drm. Might get brotherhood soon.
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Tommy the Cat
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Re: Assassin's Creed: Revelations
«
Reply #3 on:
March 22, 2012, 02:00:53 AM »
I have 2 vouchers for 50% off of this game
...does anyone want them?
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Quote from: Disco
And tommy you have above average intelligence
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬
SHUT UP AND ENJOY THE CAT!
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Tommy the Cat
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Re: Assassin's Creed: Revelations
«
Reply #4 on:
April 06, 2012, 11:18:52 PM »
http://www.youtube.com/watch?v=m-5CmCnmbVg
Logged
Quote from: Disco
And tommy you have above average intelligence
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬
SHUT UP AND ENJOY THE CAT!
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬
discordance
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Re: Assassin's Creed: Revelations
«
Reply #5 on:
July 19, 2012, 02:30:25 PM »
Who wants to arrange a mp time? I can do whenever. I know cruel, ltmama and chug have this. Not sure who else.
Also does anyone know how to deal with siege engines in den defence properly? I kinda like den defence if only it had better controls some kindof anti-seige engine unit and it didn't take effort on my part to trigger them. I get that having them happen a lot would get annoying but they only ever happen when I force it. I just want to do 3 for the assassins faction challenge.
Also revs is really lax on telling you stuff. No explanation to the collectibles and a bunch of stuff this time, stuff just appears on your map. Don't think the series ever told you but you've been able to scan collectables to the map with eagle vision ever since 2, which is cool but not as useful as scanning riddler trophies as batman. Also it took me way too long to notice how to garrison assassins in foreign cities, and that they can actually do missions in those cities as well. I like Mediterranean defence as a progression of the old contracts system. Kinda helps though that I did all the special recruits missions so now all my new recruits I send out start at level 5.
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Mr Chug
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Re: Assassin's Creed: Revelations
«
Reply #6 on:
July 19, 2012, 02:37:31 PM »
Up for MP whenever, Tommy also has it (and is like level 47 or something). Played a bit again the other day and everyone is still shit at Corruption, which was fun.
Note: I don't have it on Steam, so need to add everyone through UbiFriends or whatever their bullshit system is. My username is MrChug (shock!) and Tommy's vanderchat.
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"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. In poetry, it's the exact opposite." - Paul Dirac
Tommy the Cat
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Re: Assassin's Creed: Revelations
«
Reply #7 on:
July 19, 2012, 02:57:11 PM »
BRING THE PAIN, I'LL STAB YE IN YE GULLET. Is that a thing?
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Quote from: Disco
And tommy you have above average intelligence
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬
SHUT UP AND ENJOY THE CAT!
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Brahms
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Re: Assassin's Creed: Revelations
«
Reply #8 on:
July 19, 2012, 03:25:06 PM »
What's the special recruit missions? I must have done them because my assasins start at level 7 or something I think. Mediterranean defence is nice, but at the same time sort of over the top and pointless. Like a complicated chore but there's no real strategy or skill to it and the rewards are middling to none unless there's something useful when you take the entire med.
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Re: Assassin's Creed: Revelations
«
Reply #9 on:
July 19, 2012, 04:03:15 PM »
There are some special smallish missions that appear as assist citizen on the map. When you accept it it makes you do a few more things that just kill some guys. Then you get a level 5 recruit from it. Once you do all of them then all future recruits from saving them from 4 evil dudes are level 5.
its just busywork off map but you get gold income and recruit xp from it, both actively from missions and passively from cities you own. I think they've got the meta-game of it pretty nice now, they just need to add a bit of strategy and make the missions more interesting than clicking buttons. Maybe give you some mission prep choices, choose some options on the mission etc, and make it harder to see if you will succeed, maybe just make it so you can see if you've sent enough to keep everyone alive, but after that they can still fuck up if you didn't send enough/setup properly. And add some better rewards.
Also wishing at the moment that they'd treat the city guard as a faction. Theres no incentive to not murdering them anymore. I don't think they should be made harder to fight thats just annoying. But its fairly fitting to the series that I should be able to run away to spare their lives, ok I can do that but I need incentive, its too easy to just kill them. You are supposed to be loosely allies with the ottomans so it would make sense if their behaviour changed on some kindof approval scale. Kill tons of them and they attack on sight and generally cause you hassle on missions and around town. Please them in someway and they actively assist you against templars and ignore some lesser crimes.
«
Last Edit: July 19, 2012, 04:06:06 PM by discordance
»
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Brahms
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Re: Assassin's Creed: Revelations
«
Reply #10 on:
July 19, 2012, 05:29:51 PM »
There was some kind of thing with the different types of guards fighting each other but I never needed to worry about it. i never had a den invasion either except the first tutorial one. They added a lot of sort of pointless stuff to the game IMO. The Master Assasin stuff was quite cool though IMO.
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Re: Assassin's Creed: Revelations
«
Reply #11 on:
July 19, 2012, 07:41:25 PM »
the basics of the master assassin stuff was in bros, a collision of the recruit system and the templar agent missions providing an excuse for them to be in mp, but it worked out pretty well.
Ottomon guards fight the byzantines, its semi useful on missions. Theres not really many byzantines in the city once you own it all though so you don't see it much and missions tend to have the byzantines taking over all guard spots in an area.
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discordance
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Re: Assassin's Creed: Revelations
«
Reply #12 on:
July 19, 2012, 08:21:49 PM »
http://steamcommunity.com/id/discordance/screenshot/558695283839271081
one arrow strike, 21 dead guards.
I really like the stalker mechanic but goddamn does it need afk detection. The menus are laggy sucky things so I don't pause unless I have to. Got stabbed chatting on steam twice now. They really should stop spawning if player input ceases for any serious length of time.
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Brahms
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Re: Assassin's Creed: Revelations
«
Reply #13 on:
July 19, 2012, 08:23:27 PM »
I think I only dealt with like 3 stalkers the whole game. Does the game still have messengers like in Bros? Never saw one.
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Re: Assassin's Creed: Revelations
«
Reply #14 on:
July 19, 2012, 08:47:29 PM »
They are "tax collectors" now, I've caught 1 and seen 1 other one. They are rarer than stalkers. Stalkers are basically their replacement. A fleeing pot of money (if you fail to counter). I dunno I like the stalkers more, messengers always led me on wild goose chases.
«
Last Edit: July 19, 2012, 08:49:19 PM by discordance
»
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