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Topic: The Über Update
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Topic: The Über Update (Read 41614 times)
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Brahms
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Re: The Über Update
«
Reply #30 on:
June 22, 2011, 11:22:39 AM »
Umm, are the demoman items meant to have negatives under them that I can't see? Or are they all just upgrades?
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Torgue
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Re: The Über Update
«
Reply #31 on:
June 22, 2011, 11:56:25 AM »
Quote from: Chaos on June 22, 2011, 05:38:29 AM
http://www.teamfortress.com/uberupdate/scoutpack.html
Sweet!
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Re: The Über Update
«
Reply #32 on:
June 22, 2011, 12:26:27 PM »
Where are the shoes meant to go? Are they a misc slot or a gunboats style 'foot weapon'? I can see them being a good shield replacement but kinda undermines the whole weapon set idea if it doesn't work with the new shield.
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Blue Geezer
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Re: The Über Update
«
Reply #33 on:
June 22, 2011, 12:28:11 PM »
Quote from: Brahms on June 22, 2011, 11:22:39 AM
Umm, are the demoman items meant to have negatives under them that I can't see? Or are they all just upgrades?
no gun.
if you thought demo's zooming around the map meleeing was annoying before....
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Re: The Über Update
«
Reply #34 on:
June 22, 2011, 12:36:08 PM »
Quote from: Mr Chug on June 22, 2011, 12:26:27 PM
Where are the shoes meant to go? Are they a misc slot or a gunboats style 'foot weapon'? I can see them being a good shield replacement but kinda undermines the whole weapon set idea if it doesn't work with the new shield.
sword replaces bottle
shield replaces stickies
boots replaces launcher.
this is my opinion not fact.
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Re: The Über Update
«
Reply #35 on:
June 22, 2011, 01:09:25 PM »
Sounds about right,
so basically it's just gonna be "CHAAAAAAARGE!" wait 5 seconds "CHAAAAARGE!". Yea, this is gonna be awesome -.-. Also, is it just me, or does the new sniper rifle come across as a straight upgrade?
EDIT: wait, nvm, missed the "-20 base charge rate". in which case, meh. You'd need 2 headshots before you were at the base recharge rate, and if you miss, you're back to square 1. No thanks, if you're a head shotting beast, then may be good
«
Last Edit: June 22, 2011, 01:22:27 PM by LtMama
»
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Re: The Über Update
«
Reply #36 on:
June 22, 2011, 01:13:39 PM »
new sniper rifle just seems awful and frustrating
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Blue Geezer
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Re: The Über Update
«
Reply #37 on:
June 22, 2011, 01:43:09 PM »
the new sniper rifle will be held up as the pro sniper gun.
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Re: The Über Update
«
Reply #38 on:
June 22, 2011, 02:23:04 PM »
Pro snipers really needed a buff
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Leftism
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Re: The Über Update
«
Reply #39 on:
June 22, 2011, 02:35:27 PM »
So a quick recap:
Scout:
Soda Popper (Primary) -
+25% Faster Reload Speed, +50% Faster Firing Speed
w/ -
60% Clip Size, Can't Random Crit
(FaN style weapon, w/o Knockback).
Weapon also gains a Buff Banner style charge, more damage more charge. A complete charge grants mini-crits for a set amount of time.
EDIT: Weapon gains "hype as you run"? So it's either a meter based on running around or or a standard charge at a set rate...
Winger (Secondary/Pistol) -
+15% Damage Done
w/
-60% Clip Size
. Normal Scout pistol can do up to 264 damage (point blank), while the Winger can do 125 per clip.
Atomizer (Melee) -
+Grants Triple Jump
+Jump deals 10 Damage (What self or damage via goomba stomp?)
w/
-30% Slower Attack Speed, -20% Damage Done.
Effectively now the weakest melee weapon in the game.
Demoman:
Splendid Screen (Replaces Stickies) -
+25% fire damage resistance on wearer, +20% explosive damage resistance on wearer, Can deal charge impact damage at any range, +70% increase in charge impact damage.
No Sticky Launcher.
Pretty much an offensive Chargin' Targe, i.e. more damage but less resistance to fire and explosives.
Ali Bab's Wee Booties (Replaces Pipes) -
+25 max health on wearer, +100% increase in turning control while charging
.
No Pipes.
Persian Persuader (Melee)-
+100% increase in charge recharge rate, All ammo collected becomes health.
No way to resupply ammo without a cabinet? (If not using the set)
Heavy:
Tomislav (Minigun) -
+75% faster, silent spin-up time
w/
-20% slower firing speed
. I presume the firing won't be suppressed.
Family Business (Shotgun) -
+40% clip size
w/
-15% damage done
. Shotgun does up to 540 damage whilst FB will do potentially 608 damage.
Eviction Notice (Melee) -
+50% faster firing speed
w/
-60% damage done
. Pretty much like giving the vanilla bat to the Heavy.
Sniper:
Bazaar Bargain (Rifle) -
Each consecutive headshot gives +10 charge per second
w/
A body shot reduces the bonus, A missed shot clears the bonus, -20 base charge rate penalty
Basically, it already charges slower than the vanilla rifle and takes two consecutive HSs to bring it to the vanilla rate. Capped at 30, meaning 5 consecutive HSs.
Shahanshah (Sha-han-shah, Melee) -
+25% increase in damage when health is less than 50% of max
(81)
w/
-25% decrease in damage when health is more than 50% of max
(49)
. So a kinda Equalizer ("less health = more damage, more health = less damage" model) for the Sniper.
Spy:
Enforcer (Revolver) -
+20% damage done
(72, point blank)
w/
0.5 sec increase in time taken to cloak
. High damage Revolver for the more aggressive Spies, but longer cloaking times.
Big Earner (Knife) -
+30% cloak on kill
w/
-25 max health on wearer
. Said before, it's like the L'Etranger's more Cloak on kill but with a Kunai style health nerf.
The next bit is purely speculation, so I decided to put spoiler tags around it to just make sure people weren't confused between the list of confirmed weapons and a list of speculated weapons.
By the looks of the Sniper pack, Valve are introducing some beta items into the game - This may include the "Pocket Soldier" pack:
New Pocket Rocket Launcher, either:
1.)
When the Medic healing you is killed, gain Mini-Crit Boost for 6 seconds
w/
On hit: -10 health.
2.)
+15% Übercharge rate for the Medic healing you (not in spawn room)
w/
On hit: -10 health.
3.)
50% faster reload time while being healed by a Medic
w/
On hit: -10 health.
Personally, I'm hoping for 3.
Shotgun:
While a Medic is healing you, this weapon's damage is increased by 20%
. w/
While not being healed by a Medic, your weapon switch time is 30% longer.
I suspect Valve may give this a slight tweak. I like the idea of a hitscan weapon aimed to Medic protection but 120-ish damage from point blank may seem a little unfair to the Scouts out there who have killing Medics quite high on their list if priorities.
There may also be some changes to the equalizer, with either a damage nerf (less health = more speed, but same damage throughout) or vice versa (less health = more damage, but same speed throughout).
Interestingly, the Medic has also got a pack-sized amount of weapons in this update, including:
New Syringe Gun:
More UberCharge grants a faster speed, capped at 10%
w/
-10% less damage - roughly 9-10 damage per needle.
Quick-Fix
Uber Effect: Mega-Healz:
- Heal Rate increased 3 times on Medic and patient.
- Medic and Target immune to knockback, stun and slow effects.
+40% heal rate, +40% ÜberCharge rate, Move at the speed of any faster heal target.
w/
Can't overheal.
The Bonesaw may also be getting a buff soon - the ability to see enemy health - like the Vita-saw.
Here's also hoping for the Detonator to be released into the main game. The new beta update has made Pyro jumping a lot easier.
«
Last Edit: June 22, 2011, 02:47:16 PM by Leftism
»
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Re: The Über Update
«
Reply #40 on:
June 22, 2011, 02:47:45 PM »
How bout we analyze them when they are actually out?
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DeadlyAvenger
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Re: The Über Update
«
Reply #41 on:
June 22, 2011, 02:50:10 PM »
Quote from: abda on June 22, 2011, 02:47:45 PM
How bout we analyze them when they are actually out?
Because Valve will probably break the game beyond belief on release and nothing will work?
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Leftism
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Re: The Über Update
«
Reply #42 on:
June 22, 2011, 02:51:58 PM »
Quote from: DeadlyAvenger on June 22, 2011, 02:50:10 PM
Because Valve will probably break the game beyond belief on release and nothing will work?
Knowing what's happened the previous major updates, I wouldn't put it past them.
Expect some kinda normality 2 weeks after the update goes live.
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Re: The Über Update
«
Reply #43 on:
June 22, 2011, 02:54:28 PM »
I died a little inside with that scout pack
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r007
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Re: The Über Update
«
Reply #44 on:
June 22, 2011, 03:46:40 PM »
Quote from: DeadlyAvenger on June 22, 2011, 02:50:10 PM
Quote from: abda on June 22, 2011, 02:47:45 PM
How bout we analyze them when they are actually out?
Because Valve will probably break the game beyond belief on release and nothing will work?
Valve is not Mojang
just yet
. Hold your horses though.
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RFC1855
esse legendam.
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