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Topic: Rippy Announcer - Revisited
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Topic: Rippy Announcer - Revisited (Read 17436 times)
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Jebus
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Re: Rippy Announcer - Revisited
«
Reply #15 on:
June 02, 2011, 02:02:40 PM »
Quote from: Magathery on June 02, 2011, 01:48:07 PM
If it works, then I will more than likely do a happy dance.
I think you should record this!
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r007
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Re: Rippy Announcer - Revisited
«
Reply #16 on:
June 02, 2011, 02:48:36 PM »
Looking at the waveform on that shot you posted, maybe you want to do just a tad of dynamic compression when you're done recording...
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Magathery
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Re: Rippy Announcer - Revisited
«
Reply #17 on:
June 02, 2011, 03:25:51 PM »
Quote from: r007 on June 02, 2011, 02:48:36 PM
Looking at the waveform on that shot you posted, maybe you want to do just a tad of dynamic compression when you're done recording...
LOL
I'm not going to even pretend that I know what that means. In fact that particular wave is a 50 second test I did of me rambling into the microphone to test the effectiveness of the pop shield and to make sure that the echo effect sounded ok. At the time I didn't have the record levels set high enough, so it was a quiet playback. For the curious among you, I was recording off that C-1U USB studio condenser microphone into Creative sound recorder. There I had set it to start recording as soon as the sound got above a pre-set level. I would then manually stop the recording. Then it was over to Audacity 1.3 where there was a little bit of trimming to get rid of the beginning or end (or both) of the track and the echo effect added.
All I have to do now is add the correct file tree to my TF2 directory and test it in a bot game. If I've got the correct settings then the sounds should automatically play at the triggering moment. Then once I've got over that excitement (fingers crossed), then I'll need to see if it works in the context of the game.
Quote from: Jebus on June 02, 2011, 02:02:40 PM
Quote from: Magathery on June 02, 2011, 01:48:07 PM
If it works, then I will more than likely do a happy dance.
I think you should record this!
i will be too busy doing the happy dance to even think about recording it. Editing it. Uploading it. And publishing it. Anyway. I've got most of the bits of my brother to do the "Rippy is a coward while playing Left 4 dead 2" video. But that's a whole different project
«
Last Edit: June 02, 2011, 03:27:47 PM by Magathery, Reason: Afterthoughts
»
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Magathery
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Re: Rippy Announcer - Revisited
«
Reply #18 on:
June 02, 2011, 04:00:12 PM »
HOLY CRAP!
IT WORKS!!!
That's right. There has been happy dance.
A quick little blast against the bots and out of the 34 files that I have done, I think all bar the "2 minuets till end of game warning" work.
So happy
"But Rip, we want to join in with the fun and we care not a jot for our sanity!" I hear you cry.
Well good news everyone. YOU CAN!
And here's how.
You will need to make a new folder called "vo". Here's an example of the full path:
C:\Program Files\Valve\Steam\SteamApps\[your account name]\team fortress 2\tf\sounds\vo
Or to put it another way, you will need to make a new folder called "vo" in the sounds folder of the game.
Then you will need to copy these 34 sound files and paste them into their new home:
https://docs.google.com/leaf?id=0BwoMds93-O8RZTY4OTQ1NmMtY2ZkNy00YzJjLTg5YzMtNTM0NTMzMjAyYzQ0&hl=en_GB
(I hope that link works and alows you to make a copy of the files)
And then that is pretty much it. Start the game and listen out for the count in and count downs.
Now if you will excuse me, I feel the need to be geekily smug in public. So I'm off to Tesco to go and get some food.
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Magathery
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Re: Rippy Announcer - Revisited
«
Reply #19 on:
June 02, 2011, 04:07:00 PM »
WAIT!
Afterthought.
Here's a link to a zip file of the lot...
https://docs.google.com/leaf?id=0BwoMds93-O8RMmUzOTEzYjUtZWZmMS00NGYzLTljNmUtNDUyMGE4M2JmMDYw&hl=en_GB
Edit #1
I'll be editing this link shortly. In my excitement I zipped the wrong folder. I will be zipping the folder that has had echo effects added and uploading soon.
Edit#2
The above link has been changed. You should hopefully now have a zipped file of echo modified sound files.
«
Last Edit: June 02, 2011, 05:44:08 PM by Magathery, Reason: Drat Delux
»
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Re: Rippy Announcer - Revisited
«
Reply #20 on:
June 02, 2011, 04:10:41 PM »
If someone can prepare the necessary whitelist file to allow these to be used on the server I'll happily stick it up.
That doesn't mean we'll be forcing it on everyone - but I think we can allow people to use the sounds rippy has so graciously prepared for us
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Re: Rippy Announcer - Revisited
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Reply #21 on:
June 02, 2011, 04:27:54 PM »
Just gave a quick test, seems to work ok, NEEDZ MOAR!
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Re: Rippy Announcer - Revisited
«
Reply #22 on:
June 02, 2011, 04:29:33 PM »
As far as I understand you just have to add this line, Deadly:
Quote
sound\vo\... allow_from_disk
Just listened to all the sounds, sounds good. The two minute one might be a bit too long? And the Tallyhoo (however you write it) is a little bit too loud. Other than that, sounds like fun.
«
Last Edit: June 02, 2011, 04:35:55 PM by Power
»
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Magathery
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Re: Rippy Announcer - Revisited
«
Reply #23 on:
June 02, 2011, 05:30:21 PM »
Right, that's the cupboard stocked up again. And with a quick sarnie, I feel a lot better.
Quote from: DeadlyAvenger on June 02, 2011, 04:10:41 PM
That doesn't mean we'll be forcing it on everyone
Too right. We don't have the money for the mass therapy sessions required. If people download it and install it, then it's their own fault
Quote from: Power on June 02, 2011, 04:29:33 PM
Just listened to all the sounds, sounds good. The two minute one might be a bit too long? And the Tallyhoo (however you write it) is a little bit too loud. Other than that, sounds like fun.
Excellent! I'll take a look into that and see if I can soften the "Tallyho!" (spelling optional) down a bit. As for the "2 min warning", it is longer at 3 seconds. I think the original sound file is 2 seconds. I'll have to try and provoke it and see if there is an error in the console. In fact i think there is a playback command for the console. I'll have to dig my notes out.
Also the "5sec to start" sounds a little out of place. May just be me being overly critical of it though.
Quote from: LtMama on June 02, 2011, 04:27:54 PM
NEEDZ MOAR!
Working on it
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Re: Rippy Announcer - Revisited
«
Reply #24 on:
June 02, 2011, 06:36:09 PM »
Right, so a slight embarrassment of zipping up the wrong folder. But at least that's been corrected.
Got to pop out for the evening, but I'll more than likely continue recording later this evening. Also should be quieter for things like road noise and dog barking. Then once everything is recorded it just needs trimming and echoing.
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Berath
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Re: Rippy Announcer - Revisited
«
Reply #25 on:
June 02, 2011, 06:42:23 PM »
Cool stuff
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Re: Rippy Announcer - Revisited
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Reply #26 on:
June 02, 2011, 07:00:51 PM »
Wrong folder? What?
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Magathery
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Re: Rippy Announcer - Revisited
«
Reply #27 on:
June 03, 2011, 12:06:03 AM »
Quote from: Power on June 02, 2011, 07:00:51 PM
Wrong folder? What?
I've got an odd way of doing files. I've got a folder for the project as a whole. Then inside that there will be a folder for the sound files. So there is already the failed attempts from before. Both in original and after effect echo. One folder for each. So today the folder was called "Pop-Shield". And inside that was a folder for files that have had the echo effect added to them. This way, should I get out of step with my "open file", modify, "Save file" routine, I can easily figure out where I am by just alt+tabbbing between the two folders.
So after uploading the folder I found myself thinking "hang on, that will take people ages to download each file one by one. Better make a zip". And it was about then that I cocked up. I made a zip of the folder that I hadn't trimmed and added the effect to. So delete the file. Zip the right folder. Test. Paranoidly test again. Upload. Test the link. And then test the content.
All good fun
So before I have too much red, lets get cracking.
PS: Flipping warm tonight. Not used to this. May have to finish the recordings naked. How's that for a mental image? Scared for life huh?
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Re: Rippy Announcer - Revisited
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Reply #28 on:
June 03, 2011, 12:14:31 AM »
Get a video up! I'll certainly install this though, when I find some time
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Re: Rippy Announcer - Revisited
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Reply #29 on:
June 03, 2011, 12:20:17 AM »
Quote from: Power on June 02, 2011, 04:29:33 PM
As far as I understand you just have to add this line, Deadly:
Quote
sound\vo\... allow_from_disk
Indeed. Though as the current whitelist is one I created to allow my custom materials, I have tweaked that rather than creating a new one.
Uploaded here:
Clickies
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