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Author Topic: Starcraft II!  (Read 95906 times)
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Hzza
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« Reply #165 on: August 26, 2010, 11:21:42 AM »

I miss you Sad.
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« Reply #166 on: August 26, 2010, 11:38:52 AM »

I miss you Sad.
I miss WDG (you, not so much)

I've been on the server/forum more this week than in ages

Gonna change though.. no div4 to keep me occupied/stressed

On a more SC2 related note, they fixed Bnet last night. Bout time
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Hzza
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« Reply #167 on: August 26, 2010, 12:16:08 PM »

Chaos in shock return to WDG, you heard it here first Tongue.
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[HAM]Fisted
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« Reply #168 on: August 26, 2010, 06:18:36 PM »

Woop, gold league. Smiley

Promoted just when i was starting to play protoss. Damn they are quite fun although base management is harder than Terran, with the stupid chrono boost but when i use the damn thing it works a treat.

Also another interesting cheese build which I am sure is old news but a terran player building a barracks in your base then building bunkers and creeping. I managed to stop it because i thought something was up when i scouted his base only to find workers and no supply depo or barracks.

long story short i trapped him in my base while i used bunkers to prevent him hitting the mineral line while with a small task force took out his line and after that he was pinned into my base while i rebult elsewhere, gg...

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Finaldeath


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« Reply #169 on: August 27, 2010, 04:46:00 PM »

The planning on how to build a force is not really strategic; the maps are simply too small, battles too fast to do much other then tactical planning.

The boring part comes from learning all the hotkeys, taking beatings from utterly implausible scenarios since the game simply is setup to play certain ways, and from missing all the RTS improvements other games have had (not at all to do with starcraft's strategy and playstyle either).

The battles themselves can be generally fun; it is still a lot of work micro work however, and usually an early advantage of any kind basically makes it a one sided battle. It's pretty small scale and fast paced, I guess good for some!
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Finaldeath
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« Reply #170 on: August 27, 2010, 04:54:46 PM »

it does get strategic final but personally I think that point comes when you put in a lot of practice to your apm and builds, watch a lot of replays and basically know your meta-game. And meh. Its kinda like chess that requires you to be on speed.
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hawt!
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« Reply #171 on: August 27, 2010, 04:55:43 PM »

The planning on how to build a force is not really strategic; the maps are simply too small, battles too fast to do much other then tactical planning.

The boring part comes from learning all the hotkeys, taking beatings from utterly implausible scenarios since the game simply is setup to play certain ways, and from missing all the RTS improvements other games have had (not at all to do with starcraft's strategy and playstyle either).

The battles themselves can be generally fun; it is still a lot of work micro work however, and usually an early advantage of any kind basically makes it a one sided battle. It's pretty small scale and fast paced, I guess good for some!

 Feel that burrrn Wink
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TheBeau


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« Reply #172 on: August 27, 2010, 05:13:31 PM »

What..................................

The boring part comes from learning all the hotkeys, taking beatings from utterly implausible scenarios since the game simply is setup to play certain ways, and from missing all the RTS improvements other games have had (not at all to do with starcraft's strategy and playstyle either).

I'm sorry but this just sounds like you're new to the game :/. Your strategy comes from more than just unit composition. Battles can be decided on micro, forcefields and fungal growth being battle winners. If you can't keep up with that, then yeah you're gonna lose.

Also I'm not sure what you mean by the game being 'set up', do you mean rushes and timing attacks? Yeah they're difficult to defend if you don't see them coming. If you don't see them coming.

When someone uses a strategy to take advantage of the weaknesses of build order, (ie. marine rush against any fast expand, baneling bust against 1/1/1 terrans) you call that a build order loss because they see your build, know your weakness and exploit it. In cases like these you can do little to nothing if you commit to your planned build order. These aren't implausible at all.

Sorry if I missed your point, but I think you just need to play more and get better.

www.teamliquid.net <------ Great site for starcraft.

EDIT: Not trying to be rude ><
« Last Edit: August 27, 2010, 05:15:26 PM by TheBeau » Logged

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[HAM]Fisted
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« Reply #173 on: August 27, 2010, 05:56:01 PM »

Yep in starcraft the more you play the more you appreciate the complexity of the fight and how theres strategy at every step. Unfortunately you don't see that strategy without having experience and knowing the meta game.

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hawt!
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« Reply #174 on: August 27, 2010, 06:26:19 PM »

Gets to the stage where you have a rough strategy of what do on every map, against every race, and then contingencies if that goes wrong :>
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TheBeau


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« Reply #175 on: August 27, 2010, 09:02:10 PM »

TERRAN GOT NERF.

http://eu.battle.net/sc2/en/blog/554901

hahahahahaha. nooby terrans gotta l2p now :DDDDDD (jokes)
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« Reply #176 on: August 28, 2010, 01:54:57 AM »

well i agree with the siege tanks because well they are just so damn good at killing units on mass.

Reapers is just a reactionary thing to the toss being nerfed.

Cruisers seem to be a mixed bag at the moment as i can see both sides of the story. They are effective but they come late and potentially you could have spent the resources better as cruisers realistically for me, just soak up damage for the rest of your units.

i am glad they are nerfing the cheese builds but surely by doing that its going to hurt the other parts of the game?

Overal i am interested to see how this will change the meta game, but with a change in unit strength new strategies will arise. Hopefully these strategies don't involve not building any of the nerfed units because blizzard made them crap. 

 
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hawt!
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« Reply #177 on: August 28, 2010, 03:11:11 AM »

I very rarely bother with cruisers. I'd much rather take an en-mass collection of banshees + vikings anyday.

They get fucked phenomenally by corruptors and their +damage ability, + fully charged rays.

reapers on the other hand? They die in seconds, wtf you on about Blizzard? Useful against Zerg? SINCE WHEN? Zerg is the only race I NEVER consider using them, on creep they get taken down by lings in second, even with the speed increase.
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Chaos
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« Reply #178 on: August 28, 2010, 09:35:47 AM »

the thing about BCs is that you kinda have to use the YamaCanon to justify the min/gas cost of the unit. mind you, once you got the + weapons upgrade, they do very well at clearing out balls of bio.

Also, reapers early game vs zerg is AWSOME. Go harrass with 1 and put up a bunker. You can then rally the reapers to appear outside the zerg base and he's contained for pretty much the whole game!
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TheBeau


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« Reply #179 on: August 28, 2010, 01:34:26 PM »

Mass reaper vs zerg allows you to take your expansion, something you usually can't do until a lot later as Terran. Simply because reapers can get in and out of bases easily, and there's very little zerg can realistically do by the time they get there. (3rax reaper for instance) Add a bunker (which can be salvaged for 100% of it's cost, free harass wooooo) and you can be a douche to zerg in every game.

If you keep your reapers by a cliff as much as you can, you can be safe from zerglings with speed and if they don't have speed then you can rofl as you attack move, move, attack move, move, attack move, move and kill 20000000000000000000000000000000000000 lings whilst retreating. And then come back and do the same thing again. As well as that, if your zerg opponent makes a mistake, you can simply sidle on up to their mineral line and utterly rape workers thanks to reapers +damage to light units. (lings are light too)

It's widely considered necessary for zerg to be 1 base ahead of their opponents at all times, simply due to the strength and cost effectiveness of Terran and Protoss units in comparison and because the zerg hatchery is the only unit producing building zerg have, so you need enough of them to simply compete with enemy production.

Mass reaper gives you a considerable advantage heading into mid-game, and tbh the whole point of zerg in ZvT is managing to survive the billion options terran has to harass you and then holding on past the mid-game to hopefully get a decent army composition and economy so you wait for Terran to attack with his deathball. Once the deathball gets there you throw everything you can at it, inevitably lose, then rebuild your army and go at it again.

Also the yamato cannon is rubbish XD and if you're able to mass battlecruisers something tells me you won ages ago :/.
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