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My CommunityForumGamingTeam Fortress 2Topic: Scripting and Config Thread!
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Chaos
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« on: January 14, 2010, 06:33:07 PM »

Anyone got any scripts?

I'm up for creating a quick reference lib we can use to create/recreate our config folder with Smiley

I'm going to be updating this quite quickly today so keep checking this post!

Binds
Code:
//------------------------------
//WEAPON SWITCHING
//------------------------------
bind "mwheelup" "slot1"  //PRIMARY WEAPON
bind "mwheeldown" "slot2"  //SECONDARY WEAPON
bind "mouse3" "slot3"  //MELEE WEAPON
bind "1" "slot1"  //PRIMARY WEAPON
bind "2" "slot2"  //SECONDARY WEAPON
bind "3" "slot3"  //MELEE
bind "4" "slot4"  //--------------------
bind "5" "slot5"  //4-10
bind "6" "slot6"  //MAKES PLUGIN
bind "7" "slot7"  //AND MAPVOTE
bind "8" "slot8"  //MENUS WORK
bind "9" "slot9"  //AS INTENDED
bind "0" "slot10"  //-------------------
bind "q" "lastinv"  //QUICK SWAP TO LAST WEAPON
bind "-" "disguiseteam"  //CHANGE TEAM DISGUISE COLOUR


//------------------------------
//MOVEMENT
//------------------------------
bind "w" "+forward"  //FORWARD
bind "a" "+moveleft"  //LEFT
bind "s" "+back"  //BACKWARD
bind "d" "+moveright"  //RIGHT
bind "SPACE" "+jump"  //JUMP
bind "CTRL" "+duck"  //DUCK


//------------------------------
//COMBAT
//------------------------------
bind "r" "+reload"  //RELOAD WEAPON
bind "l" "dropitem"  //DROP INTELLIGENCE
bind "g" "taunt"  //TAUNT
bind "MOUSE1" "+attack"  //FIRE
bind "MOUSE2" "+attack2"  //ALTERNATIVE FIRE


//------------------------------
//COMMUNICATION
//------------------------------
bind "v" "+voicerecord"  //VOICE COMMUNICATION
bind "y" "say"  //SAY TO EVERYONE
bind "u" "say_team"  //SAY TO TEAM
bind "e" "voicemenu 0 0"  //SHOUT MEDIC
bind "z" "voice_menu_1"  //VOICE MENU 1
bind "x" "voice_menu_2"  //VOICE MENU 2
bind "c" "voice_menu_3"  //VOICE MENU 3


//-----------------------------
//MISC
//-----------------------------
bind "`" "toggleconsole"  //SHOW CONSOLE
bind "TAB" "+showscores"  //SHOW SCOREBOARD
bind "PAUSE" "pause"  //PAUSE GAME (only works in tournament mode)
bind "ESCAPE" "cancelselect"  //SHOW MENU


//----------------------------
//Class and Team Change
//----------------------------
bind "," "changeclass"//CHANGE CLASS
bind "." "changeteam"//CHANGE TEAM
bind "m" "open_charinfo_direct"//SHOW CURRENT CLASS LOADOUT
bind "n" "open_charinfo_backpack"//SHOW BACKAPACK


//----------------------------
//PRACTICE BINDS
//----------------------------
bind "ins" " impulse 101; hurtme -5000"  //REFILLS HEALTH AND AMMO FOR PRACTICING ROCKET JUMPING ECT (only works with sv_cheats 1)


//----------------------------
//BUG FIXES
//----------------------------
bind "home" "record fix; stop;echo **FIX VISUALS**"  //FIXES ALT+TAB BUG

Sound
Code:
//--------------------------
//HIT SOUNDS
//--------------------------
tf_dingalingaling "1"
tf_dingaling_pitchmaxdmg "80"
tf_dingaling_pitchmindmg "130"
tf_dingaling_volume "0.75"
tf_dingaling_wav_override "quake3.wav"

Display
Code:
//----------------------------
//HUD SETTINGS
//----------------------------
cl_flipviewmodels "0"  //SWITCH VIEWMODEL SIDE
viewmodel_fov "54.000000"  //VIEWMODEL FEILD OF VIEW
r_drawviewmodel 1  //SHOW YOUR WEAPON IN YOUR SCREEN
cl_hud_minimode 1  //MINIMAL HUD MODE (Custom HUDs require this to be set differently depending on the HUD)
hud_takesshots "0"  //TAKE A SCREENSHOT AT THE END OF EACH ROUND


//----------------------------
//CROSSHAIR SETTINGS
//----------------------------
crosshair "1"  //SHOW CROSSHAIR
cl_crosshair_red "200"  //AMOUNT OF RED IN CROSSHAIR COLOUR
cl_crosshair_green "200"  //AMOUNT OF GREEN IN CROSSHAIR COLOUR
cl_crosshair_blue "200"  //AMOUNT OF BLUE IN CROSSHAIR COLOUR
cl_crosshair_file ""  //CROSSHAIR IMAGE TO BE USED
cl_crosshair_scale "32.0"  //CROSSHAIR SIZE

NETWORK SETTINGS
Code:
//-----------------------
//NETWORK SETTINGS
//-----------------------
rate "30000"  // MAX BYTES PER SECOND THE HOST CAN RECIEVE DATA
cl_cmdrate "66"  // NUMBER OF COMMAND PACKETS SENT TO THE SERVER PER SECONDumber of command pakets sent to the server per second.
cl_interp "0.02"  // INTERPOLATE X SECONDS FROM THE GAME (0.02 = 20ms)
cl_lagcompensation "1"  // PERFORM SERVER SIDE LAG COMPENSATION OF WEAPON FIRING EVENTS
cl_updaterate "66"  // NUMBER OF PACKETS PER SECOND YOU ARE REQUESTING FROM THE SERVER
cl_smooth "0"  // IF SET TO 1, ATTEMPTS TO SMOOTH THE VIEW AFTER PREDICTION ERRORS
cl_smoothtime "0.01"  // TIME OVER WHICH TO SMOOTH THE VIEW AFTER PREDICTION ERRORS (IF cl_smooth 1 is enabled)
cl_interp_threadmodeticks "0"  // ADDITIONAL INTERPOLATION TICKS TO USE WHEN INTERPOLATING WITH THREADED ENGINE PACKET MODE SET
cl_pred_optimize "2"  // OPTIMIZE FOR NOT COPYING DATA IF DIDN'T RECIEVE A NETWORK UPDATE AND ALSO FOR NOT REPREDICTING IF THERE WERE NO ERRORS
cl_interp_ratio "1"  // SETS THE INTERPOLATION AMOUNT (final amount is cl_interp_ratio / cl_updaterate)
« Last Edit: January 15, 2010, 05:26:51 AM by Chaos » Logged

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Chaos
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« Reply #1 on: January 14, 2010, 06:33:18 PM »

[Placeholder for conetent]
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CruelCow
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Move along. Nobody suspicious is here.


« Reply #2 on: January 14, 2010, 06:35:55 PM »

Behold my entire autoexec.cfg



Code:
bind "home" "record fix; stop;echo **FIX VISUALS**"


bind "KP_END" "play common/null;echo **MUSIC STOP**"


bind "q" "voicemenu 1 1"
bind "f" "voicemenu 0 1"
bind "r" "echo You have autoreload stoopid"


alias fire "fireON"
alias fireON "+attack; echo **FIRE ON**; alias fire fireOFF"
alias fireOFF "-attack; echo **FIRE OFF**; alias fire fireON"

bind "KP_PLUS" "fire"

Behold my entire spy.cfg (which is practically identical to every other class config)

Code:
tf_dingalingaling 0
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egg



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Goes on and on [∞]


« Reply #3 on: January 14, 2010, 06:37:31 PM »

When I have finished updating mine and upload them
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« Reply #4 on: January 14, 2010, 06:41:58 PM »

I still want my easy run script where i press a key once and then just steer until i press it again. Holding W for no reason wears out my tendons.
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Chaos
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« Reply #5 on: January 14, 2010, 06:43:32 PM »

toggle walk?
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CruelCow
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Move along. Nobody suspicious is here.


« Reply #6 on: January 14, 2010, 06:44:46 PM »

Wouldn't that it make hard to dodge stuff?

Edit: 3rd edit and that sentence still sounds like crap!
« Last Edit: January 14, 2010, 06:48:55 PM by CruelCow » Logged
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« Reply #7 on: January 14, 2010, 06:46:07 PM »

Toggling walk is a ridiculous idea imo, like cow says way too much effort to dodge you'll be a snipers dream.
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egg



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« Reply #8 on: January 14, 2010, 06:48:10 PM »

I still want my easy run script where i press a key once and then just steer until i press it again. Holding W for no reason wears out my tendons.

Alias LazyOn +forward;  alias Lazy LazyOff
Alias LazyOff -forward; alias Lazy LazyOn
Alias Lazy LazyOn

Bind W Lazy
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CruelCow
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« Reply #9 on: January 14, 2010, 06:49:48 PM »

Pretty sure that won't work egg, since my w button is already bound to +forward and it's not always walk.
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egg



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« Reply #10 on: January 14, 2010, 06:51:48 PM »

Pretty sure that won't work egg, since my w button is already bound to +forward and it's not always walk.

It'll bind fine, but yes using it for menus etc will be a pain...

edit: not exactly sure what your saying... explain Smiley
« Last Edit: January 14, 2010, 06:55:18 PM by egg » Logged
Power


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I like... babies?


« Reply #11 on: January 14, 2010, 06:57:28 PM »

What he is saying is, your alias should be a toggle +Lazy and -Lazy for example.

Also:

Communication Binds
Code:
//------------------------------
//COMBAT
//------------------------------
bind "r" "+reload"  //RELOAD WEAPON
bind "l" "dropitem"  //DROP INTELLIGENCE
bind "g" "taunt"  //TAUNT
bind "MOUSE1" "+attack"  //FIRE
bind "MOUSE2" "+attack2"  //ALTERNATIVE FIRE

You and me cannot communicate anymore!
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Chaos
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« Reply #12 on: January 14, 2010, 07:00:39 PM »

lol

Changed the structure mate Tongue

So it's FIX'D
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« Reply #13 on: January 14, 2010, 07:29:38 PM »

@egg: look at Chaos' post: +forward doesn't make you walk forward forever, it makes you walk forward until you release the button. Why this is different to say +attack, I have no idea.

@Chaos: Is there a way to make the [code ]-font...readable?
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Chaos
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« Reply #14 on: January 14, 2010, 07:32:53 PM »

cant add anything to the code tags.. they remove any code I put in and display it as text Tongue
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