Chaos
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« on: January 14, 2010, 06:33:07 PM » |
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Anyone got any scripts? I'm up for creating a quick reference lib we can use to create/recreate our config folder with  I'm going to be updating this quite quickly today so keep checking this post! Binds//------------------------------ //WEAPON SWITCHING //------------------------------ bind "mwheelup" "slot1" //PRIMARY WEAPON bind "mwheeldown" "slot2" //SECONDARY WEAPON bind "mouse3" "slot3" //MELEE WEAPON bind "1" "slot1" //PRIMARY WEAPON bind "2" "slot2" //SECONDARY WEAPON bind "3" "slot3" //MELEE bind "4" "slot4" //-------------------- bind "5" "slot5" //4-10 bind "6" "slot6" //MAKES PLUGIN bind "7" "slot7" //AND MAPVOTE bind "8" "slot8" //MENUS WORK bind "9" "slot9" //AS INTENDED bind "0" "slot10" //------------------- bind "q" "lastinv" //QUICK SWAP TO LAST WEAPON bind "-" "disguiseteam" //CHANGE TEAM DISGUISE COLOUR
//------------------------------ //MOVEMENT //------------------------------ bind "w" "+forward" //FORWARD bind "a" "+moveleft" //LEFT bind "s" "+back" //BACKWARD bind "d" "+moveright" //RIGHT bind "SPACE" "+jump" //JUMP bind "CTRL" "+duck" //DUCK
//------------------------------ //COMBAT //------------------------------ bind "r" "+reload" //RELOAD WEAPON bind "l" "dropitem" //DROP INTELLIGENCE bind "g" "taunt" //TAUNT bind "MOUSE1" "+attack" //FIRE bind "MOUSE2" "+attack2" //ALTERNATIVE FIRE
//------------------------------ //COMMUNICATION //------------------------------ bind "v" "+voicerecord" //VOICE COMMUNICATION bind "y" "say" //SAY TO EVERYONE bind "u" "say_team" //SAY TO TEAM bind "e" "voicemenu 0 0" //SHOUT MEDIC bind "z" "voice_menu_1" //VOICE MENU 1 bind "x" "voice_menu_2" //VOICE MENU 2 bind "c" "voice_menu_3" //VOICE MENU 3
//----------------------------- //MISC //----------------------------- bind "`" "toggleconsole" //SHOW CONSOLE bind "TAB" "+showscores" //SHOW SCOREBOARD bind "PAUSE" "pause" //PAUSE GAME (only works in tournament mode) bind "ESCAPE" "cancelselect" //SHOW MENU
//---------------------------- //Class and Team Change //---------------------------- bind "," "changeclass"//CHANGE CLASS bind "." "changeteam"//CHANGE TEAM bind "m" "open_charinfo_direct"//SHOW CURRENT CLASS LOADOUT bind "n" "open_charinfo_backpack"//SHOW BACKAPACK
//---------------------------- //PRACTICE BINDS //---------------------------- bind "ins" " impulse 101; hurtme -5000" //REFILLS HEALTH AND AMMO FOR PRACTICING ROCKET JUMPING ECT (only works with sv_cheats 1)
//---------------------------- //BUG FIXES //---------------------------- bind "home" "record fix; stop;echo **FIX VISUALS**" //FIXES ALT+TAB BUG Sound//-------------------------- //HIT SOUNDS //-------------------------- tf_dingalingaling "1" tf_dingaling_pitchmaxdmg "80" tf_dingaling_pitchmindmg "130" tf_dingaling_volume "0.75" tf_dingaling_wav_override "quake3.wav" Display//---------------------------- //HUD SETTINGS //---------------------------- cl_flipviewmodels "0" //SWITCH VIEWMODEL SIDE viewmodel_fov "54.000000" //VIEWMODEL FEILD OF VIEW r_drawviewmodel 1 //SHOW YOUR WEAPON IN YOUR SCREEN cl_hud_minimode 1 //MINIMAL HUD MODE (Custom HUDs require this to be set differently depending on the HUD) hud_takesshots "0" //TAKE A SCREENSHOT AT THE END OF EACH ROUND
//---------------------------- //CROSSHAIR SETTINGS //---------------------------- crosshair "1" //SHOW CROSSHAIR cl_crosshair_red "200" //AMOUNT OF RED IN CROSSHAIR COLOUR cl_crosshair_green "200" //AMOUNT OF GREEN IN CROSSHAIR COLOUR cl_crosshair_blue "200" //AMOUNT OF BLUE IN CROSSHAIR COLOUR cl_crosshair_file "" //CROSSHAIR IMAGE TO BE USED cl_crosshair_scale "32.0" //CROSSHAIR SIZE NETWORK SETTINGS//----------------------- //NETWORK SETTINGS //----------------------- rate "30000" // MAX BYTES PER SECOND THE HOST CAN RECIEVE DATA cl_cmdrate "66" // NUMBER OF COMMAND PACKETS SENT TO THE SERVER PER SECONDumber of command pakets sent to the server per second. cl_interp "0.02" // INTERPOLATE X SECONDS FROM THE GAME (0.02 = 20ms) cl_lagcompensation "1" // PERFORM SERVER SIDE LAG COMPENSATION OF WEAPON FIRING EVENTS cl_updaterate "66" // NUMBER OF PACKETS PER SECOND YOU ARE REQUESTING FROM THE SERVER cl_smooth "0" // IF SET TO 1, ATTEMPTS TO SMOOTH THE VIEW AFTER PREDICTION ERRORS cl_smoothtime "0.01" // TIME OVER WHICH TO SMOOTH THE VIEW AFTER PREDICTION ERRORS (IF cl_smooth 1 is enabled) cl_interp_threadmodeticks "0" // ADDITIONAL INTERPOLATION TICKS TO USE WHEN INTERPOLATING WITH THREADED ENGINE PACKET MODE SET cl_pred_optimize "2" // OPTIMIZE FOR NOT COPYING DATA IF DIDN'T RECIEVE A NETWORK UPDATE AND ALSO FOR NOT REPREDICTING IF THERE WERE NO ERRORS cl_interp_ratio "1" // SETS THE INTERPOLATION AMOUNT (final amount is cl_interp_ratio / cl_updaterate)
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« Last Edit: January 15, 2010, 05:26:51 AM by Chaos »
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Chaos
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GIVE IT TO ME! I'LL BREAK IT!
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« Reply #1 on: January 14, 2010, 06:33:18 PM » |
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[Placeholder for conetent]
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CruelCow
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« Reply #2 on: January 14, 2010, 06:35:55 PM » |
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Behold my entire autoexec.cfg  bind "home" "record fix; stop;echo **FIX VISUALS**"
bind "KP_END" "play common/null;echo **MUSIC STOP**"
bind "q" "voicemenu 1 1" bind "f" "voicemenu 0 1" bind "r" "echo You have autoreload stoopid"
alias fire "fireON" alias fireON "+attack; echo **FIRE ON**; alias fire fireOFF" alias fireOFF "-attack; echo **FIRE OFF**; alias fire fireON"
bind "KP_PLUS" "fire"
Behold my entire spy.cfg (which is practically identical to every other class config)
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egg
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« Reply #3 on: January 14, 2010, 06:37:31 PM » |
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When I have finished updating mine and upload them
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Brahms
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I'm Johannes Brahms and I died in 1897
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« Reply #4 on: January 14, 2010, 06:41:58 PM » |
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I still want my easy run script where i press a key once and then just steer until i press it again. Holding W for no reason wears out my tendons.
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Official unofficial WDG Minecraft Server: 
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Chaos
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GIVE IT TO ME! I'LL BREAK IT!
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« Reply #5 on: January 14, 2010, 06:43:32 PM » |
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toggle walk?
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CruelCow
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« Reply #6 on: January 14, 2010, 06:44:46 PM » |
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Wouldn't that it make hard to dodge stuff?
Edit: 3rd edit and that sentence still sounds like crap!
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« Last Edit: January 14, 2010, 06:48:55 PM by CruelCow »
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Cheez
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« Reply #7 on: January 14, 2010, 06:46:07 PM » |
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Toggling walk is a ridiculous idea imo, like cow says way too much effort to dodge you'll be a snipers dream.
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egg
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« Reply #8 on: January 14, 2010, 06:48:10 PM » |
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I still want my easy run script where i press a key once and then just steer until i press it again. Holding W for no reason wears out my tendons.
Alias LazyOn +forward; alias Lazy LazyOff Alias LazyOff -forward; alias Lazy LazyOn Alias Lazy LazyOn Bind W Lazy
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CruelCow
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« Reply #9 on: January 14, 2010, 06:49:48 PM » |
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Pretty sure that won't work egg, since my w button is already bound to +forward and it's not always walk.
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egg
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« Reply #10 on: January 14, 2010, 06:51:48 PM » |
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Pretty sure that won't work egg, since my w button is already bound to +forward and it's not always walk.
It'll bind fine, but yes using it for menus etc will be a pain... edit: not exactly sure what your saying... explain 
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« Last Edit: January 14, 2010, 06:55:18 PM by egg »
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Power
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I like... babies?
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« Reply #11 on: January 14, 2010, 06:57:28 PM » |
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What he is saying is, your alias should be a toggle +Lazy and -Lazy for example. Also: Communication Binds//------------------------------ //COMBAT //------------------------------ bind "r" "+reload" //RELOAD WEAPON bind "l" "dropitem" //DROP INTELLIGENCE bind "g" "taunt" //TAUNT bind "MOUSE1" "+attack" //FIRE bind "MOUSE2" "+attack2" //ALTERNATIVE FIRE You and me cannot communicate anymore!
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Chaos
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GIVE IT TO ME! I'LL BREAK IT!
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« Reply #12 on: January 14, 2010, 07:00:39 PM » |
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lol Changed the structure mate  So it's FIX'D
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CruelCow
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« Reply #13 on: January 14, 2010, 07:29:38 PM » |
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@egg: look at Chaos' post: +forward doesn't make you walk forward forever, it makes you walk forward until you release the button. Why this is different to say +attack, I have no idea.
@Chaos: Is there a way to make the [code ]-font...readable?
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Chaos
Fail Artist
Karma: 638
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GIVE IT TO ME! I'LL BREAK IT!
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« Reply #14 on: January 14, 2010, 07:32:53 PM » |
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cant add anything to the code tags.. they remove any code I put in and display it as text 
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Mode: Chaos is wise
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