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My CommunityForumGamingOther gamesTopic: Battlefield: Bad Company 2
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discordance


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« Reply #960 on: October 27, 2010, 03:22:03 PM »

as long as they don't decide $15 = £10 = E15... It sounds about right though although I'd prefer like £7 or something. Also I just read that tracer darts and mounted AT guns are removed... so wait its harder to kill me in my tank now? Cheesy

Quote
The US tank is no less important as part of a winning strategy, and has the added luxury of a number of 60's themed radio stations to enjoy while on duty. The enemy can actually hear the music from outside as well, so it's not just for the driver's enjoyment.

Well I guess I won't ever be playing NVA then...
« Last Edit: October 27, 2010, 03:25:03 PM by discordance » Logged

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Double Ragebow all the way!


« Reply #961 on: October 27, 2010, 03:50:12 PM »

why are they just rewarding disco for being a massive tank whore?
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« Reply #962 on: October 27, 2010, 03:54:43 PM »

spotting scope and sensor balls are gone too, and the vehicle sensor, not that i ever use vehicle sensor, tis for noobs. all in all though i'd say I'm getting a buff Cheesy.

the original nam game was more lols though, you could airlift vehicles with a chinook or something, and it was hell on your pilot but you could fire shots while flying
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« Reply #963 on: October 27, 2010, 05:21:25 PM »

the original nam game was more lols though, you could airlift vehicles with a chinook or something, and it was hell on your pilot but you could fire shots while flying

Was great fun doing that in mercenaries 2 and lifting massive tanks of oil out of hostile areas with a tiny helicopter.
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« Reply #964 on: October 28, 2010, 04:30:03 PM »

abda just linked me this. I was confused, a patch? OMG A PATCH! Fixes most remaining bad issues only thing I can see is they didn't get their silly kits in yet.

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/10/28/patch.aspx

 - All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
- Blue box chat window removed
- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
- 3D vision fixed.
- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Fixed VADS turning sensitivity on PC so it performs like the ZU23.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for vehicle countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed an C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH60.
« Last Edit: October 28, 2010, 04:40:57 PM by discordance » Logged

Hzza
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« Reply #965 on: October 28, 2010, 04:37:23 PM »

Text version?
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« Reply #966 on: October 28, 2010, 05:23:48 PM »

- Reduced all weapon damage to the MCOM by 50%.
- Slightly increased the damage of the UH60.

Sad
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« Reply #967 on: October 28, 2010, 06:26:20 PM »

yes they have nerfed our mine trolling Sad
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Hzza
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« Reply #968 on: October 29, 2010, 09:31:10 AM »

Well Brahms should be happy(ish) they buffed his F2000.

Might be up for another crack at this now I've got a card that can run it at more then 3PFS.
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« Reply #969 on: November 01, 2010, 11:18:00 PM »


- Lowered the close range damage of the AN94 to highlight its long range role.


damn it
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« Reply #970 on: November 02, 2010, 12:07:41 AM »


- Lowered the close range damage of the AN94 to highlight its long range role.


damn it
More like "finally"
« Last Edit: November 02, 2010, 12:10:15 AM by abda » Logged
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« Reply #971 on: November 05, 2010, 01:04:38 PM »

death to trees

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/11/05/vietnam5.aspx

also a tank mounted one HAHA Cheesy
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« Reply #972 on: November 05, 2010, 01:19:08 PM »

Fuck yeah. Hope theyll be as cool as in World At War
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Hzza
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« Reply #973 on: November 05, 2010, 01:22:31 PM »

Hope theyll be as cool as in World At War
lol?
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« Reply #974 on: November 05, 2010, 01:24:22 PM »

Hope theyll be as cool as in World At War
lol?
Cmon those things were awesome and not too op at the same time.
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