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My Community
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Team Fortress 2
Topic: SNIPER!s ARE SPIES!
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Topic: SNIPER!s ARE SPIES! (Read 179743 times)
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mode_seven
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Re: SNIPER!s ARE SPIES!
«
Reply #330 on:
May 21, 2009, 11:55:43 PM »
Woo, COBE!
At least I think that's COBE and not WMAP. I am too tired and lazy to check.
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Re: SNIPER!s ARE SPIES!
«
Reply #331 on:
May 22, 2009, 12:03:33 AM »
http://farm4.static.flickr.com/3631/3552835986_68dc513e05_o.png
What a jarate hater might look like
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CruelCow
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Move along. Nobody suspicious is here.
Re: SNIPER!s ARE SPIES!
«
Reply #332 on:
May 22, 2009, 01:39:30 AM »
Quote
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Maps
Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
Added new arena map Sawmill
Added new arena map Nucleus
Added new community payload map Hoodoo
Sniper Changes
Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
Standard sniper rifle now shoots through friendly players
Added 54 new Sniper voice lines
Added 35 new Sniper achievements
Spy
Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
Spy name tags now show up properly when disguised as their own team
Fixed a bug that would cause spectators to see disguise weapons incorrectly
Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
Also made it more obvious on first person view model when you're bumped while cloaked
Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
Spies disguised as medics now have an Ubercharge: line in their disguise target info
Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
Spies can now pick up health kits for their "disguise health", even when uninjured
Disguise UI doesn't show up in minimum UI mode (hud_minmode)
Spies that disguise as a player using an unlockable now show that unlockable in hand
Spies can now use enemy teleporters
Added 70 new Spy voice lines
Added 34 new Spy achievements
Scoreboard changes
Dominations no longer get wiped when teams switch sides
Dead players draw slightly darker in scoreboard
Converted class labels to class icons
All players now display the total number of people they are dominating
General
Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
Demomen can now detonate their stickies while taunting
Flamethrower's air burst now extinguishes fire on friendly targets
Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
The Heavy and Sniper now have new custom death animations
Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
Added a new taunt for the Kritzkrieg, which also heals for 10 points
Improved the deathcam camera handling used when a player plays a custom death animation
It's here!
Holy cow, the spy has be buffed!
«
Last Edit: May 22, 2009, 01:43:37 AM by CruelCow
»
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Karthus
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Re: SNIPER!s ARE SPIES!
«
Reply #333 on:
May 22, 2009, 01:43:42 AM »
YAY!!!! LOL @ Kritzkrieg taunt
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mark
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Re: SNIPER!s ARE SPIES!
«
Reply #334 on:
May 22, 2009, 01:45:22 AM »
Changed rather, also made more complicated seemingly...
ARGH! No achievements yet
«
Last Edit: May 22, 2009, 01:48:24 AM by mark
»
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Chaos
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GIVE IT TO ME! I'LL BREAK IT!
Re: SNIPER!s ARE SPIES!
«
Reply #335 on:
May 22, 2009, 01:48:07 AM »
Downloading now..
gonna have a look at the new maps
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CruelCow
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Move along. Nobody suspicious is here.
Re: SNIPER!s ARE SPIES!
«
Reply #336 on:
May 22, 2009, 01:57:00 AM »
Looking at the achievements...
Most of the sniper's look reasonable while some of the spie's are just crazy:
Bump into another spy while both of you are cloaked?
Sap and within 3 secs a teammate needs to sap too.
Has that EVER happend to you?
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LtMama
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Meow?
Re: SNIPER!s ARE SPIES!
«
Reply #337 on:
May 22, 2009, 02:07:15 AM »
Done the bump into a cloaked spy when you're cloaked as well a few times tbh. The latter either has to be organised, or very coincidental
Some of the old acheivments were more retarded imo
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CruelCow
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Move along. Nobody suspicious is here.
Re: SNIPER!s ARE SPIES!
«
Reply #338 on:
May 22, 2009, 03:52:50 AM »
Ahahaha! Playing pyro is awesome! You burn the spies, you burn the snipers. And you burn all those bad scouts who are trying to evade the spies and snipers.
Yeees, yes, hide in the corner when you're on fire and I got my axetinguisher out!
Weee I just got my first unlock. By beeing backstabbed.
«
Last Edit: May 22, 2009, 06:37:37 AM by CruelCow
»
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Teatime
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Still rubbish after all these years
Re: SNIPER!s ARE SPIES!
«
Reply #339 on:
May 22, 2009, 07:17:12 AM »
Hmm, Stun effect on backstabbing a razorback carrying sniper?
That's harsh. And potentially fatal ...
And still no explanation on the bloody backpack
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Karthus
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Re: SNIPER!s ARE SPIES!
«
Reply #340 on:
May 22, 2009, 07:24:55 AM »
I have the ambassador. Its freakin cool
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Cheez
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Re: SNIPER!s ARE SPIES!
«
Reply #341 on:
May 22, 2009, 08:08:49 AM »
Best thing is the being able to shoot through team mates with sniper rifle. Very annoying when someone walks into your path when sniping but no more
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CruelCow
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Move along. Nobody suspicious is here.
Re: SNIPER!s ARE SPIES!
«
Reply #342 on:
May 22, 2009, 08:43:45 AM »
Oh man, the bow is waaaay too much fun.
That's how the jarate damage bonus looks like:
Yes, arrows stick in enemies >
Yes, you can see if the enemy has got the razorback equipped. (please not the fashionable arrow in his body. THE item of the season.)
Oh and finally, I've met neo. Nobody else doges bullets like that!
I'm having fun! As sniper ffs!
«
Last Edit: May 22, 2009, 08:45:17 AM by CruelCow
»
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Hzza
Guest
Re: SNIPER!s ARE SPIES!
«
Reply #343 on:
May 22, 2009, 09:33:20 AM »
I'm guessing the unlocks are still achievement based?
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CruelCow
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Move along. Nobody suspicious is here.
Re: SNIPER!s ARE SPIES!
«
Reply #344 on:
May 22, 2009, 09:38:49 AM »
Nope. You just play for a while and then you magically get it.
I've read you can even earn them while spectating in your lan server. Trying this atm myself
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Topic: SNIPER!s ARE SPIES!
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