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My CommunityForumGamingTeam Fortress 2Topic: Bloody engineers (again) - here's one to share
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Author Topic: Bloody engineers (again) - here's one to share  (Read 9115 times)
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Gasman
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« on: January 21, 2009, 09:57:33 AM »

Some people get the Engineer, and some people I wonder. Here's how a good one does it.

Gravelpit last night - Bacon comments that I waste my time putting my gun in the same place defending Cap 3. I replied, clocked a 17:2 kpd last night in my favour (mostly but not all on Cap C). Some bright spark chirps in with a comment that the attacking team had too many medics (or some such bollocks).

Anyway, ensuing battle is brilliant and my gun - and awesome rebuilding talents I might add - suck in spies and soldiers like black holes. As is the intent and, lo! and behold! they're too bloody busy to get on the cap!
We win.

And I win. 15 consecutive kills (gun and wrench). Checked my event log 'cos I lost count.

Admittedly, it's the only map where I always use the same place. There is a reason.
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mark
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« Reply #1 on: January 21, 2009, 10:01:20 AM »

You also use the same spots on Dustbowl.
I've also seen a tendency in the way you place on Badwater.
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Gasman
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« Reply #2 on: January 21, 2009, 10:13:19 AM »

Hey, there are only so many spots! That spot on Gravelpit is the only one I ever use exclusively. If I ain't got a gun there, I ain't playing Engie.

I don't ring the changes much on Badwater 'cos the gun is very much a secondary tool there. It's more about TP's and dispensors. In fact, before the first cap I usually stick a gun up as a distraction and leave it to go off and level up the other assets. In the context of a distraction, doesn't much matter where you stick it.

Hmm, now I think about I do have a standard spot on Dustbowl. That one is dictated by the absolute necessity of defending cap two. Seen it lost too many times by a quick rush.

Hey, they're my tactics. Variable or fixed position - the point I'm making is there is a serious rationale to the choice. It's how I play somewhat differently to your average run of the mill. I'll leave the clan to judge whether they work.
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« Reply #3 on: January 21, 2009, 10:19:58 AM »

lol... dont argue with gas about Sentries... hes the king of the things and he does things cuz it works!
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« Reply #4 on: January 21, 2009, 12:51:27 PM »

In the context of a distraction, doesn't much matter where you stick it.

Heheheehehee. Cheesy

Surprise!
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« Reply #5 on: January 21, 2009, 03:00:27 PM »

Speaking of Badwater:
I was surprised how well the sentry in the tunnel worked the two times I encountered it yesterday on O (both times no Gas-SGs, though).
Granted, both times the attacking teams weren't that efficient (it was even worse the second time when we had no medic), but still I would have bet those would only last seconds while in fact they provided quite an effective obstacle.
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Ringelbeatz
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« Reply #6 on: January 21, 2009, 03:10:59 PM »

yeah Gas is the master of the sentries - and the master of rebuilding....Wink

If you have a sentry in front of you its like everyone in the team thinks: Oh my god, there is a sentry... Hmm we need a charge to move on!
I saw this yesterday on badwater.
There was one sentry builded by Gasman in front of the 4th checkpoint.
Our medics wanted to collect übercharge, but they got backstabbed everytime....
And no one was man enough to kill the sentry without a charge.
Except me  Wink But it was too late for us to move the wagon to the Cp.

So.. well done Gas  Cheesy

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« Reply #7 on: January 21, 2009, 03:33:46 PM »

You can have a sentry in the same place, with different opposing teams, once lasts for ages and the other gets blown up instantly.

My record sentry got 25 kills in a very unlikely position that should of lasted a few secs on level 2 of Dustbowl
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Gasman
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« Reply #8 on: January 21, 2009, 03:39:11 PM »

Yes that was when I commented "who says engineering is not exciting!". Running around like a twat, whacking sappers, dodging pyros and rockets, rebuilding gun and TP, dowsing myself. When you've got the entire attack focused on you like that it becomes an instinctive dance. Morris dancing with a wrench! That choke point is a good example of how the engineer supports the team. The TP was channelling support and the dispensor keeping everyone alive. The gun was almost incidental -very few kills as I recall, probably did more wrenchings.

Might try the sentry in the tunnel but I do reckon it survived because of poor attack (couldn't for the life of me get it with a rocket). Mode would have sorted it pretty quick.
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Junta
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« Reply #9 on: January 21, 2009, 04:02:21 PM »

I salute the achievement - and HLStatsX points increase also shows.

Any idiot can build the gun, keeping it going and performing a speedy re-build are the hard bits. I know, I tried an SG in Cap C on Gravelpit with epic failure as the result.

The tactic for Gravel pit must always be a two pronged assault - people to take the cap and people to silence the gun, albeit just long enough for feet to touch the cap point Wink  - as always, medics are needed and more than one for sure.
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« Reply #10 on: January 21, 2009, 05:00:58 PM »

Might try the sentry in the tunnel but I do reckon it survived because of poor attack (couldn't for the life of me get it with a rocket). Mode would have sorted it pretty quick.

Yep, doesnt' sound like the toughest position to get to.

I do like your sentries Gas, gives me a proper challenge. Keep 'em coming. Wink
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Gasman
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« Reply #11 on: January 21, 2009, 05:11:53 PM »

Hmm. Trouble is Mode, your presence on the opposition affects my tactical choices. You'll probably find one of my guns to meet you at the second cap but probably not going to re-build. Unless it's Gravelpit of course.

I got a bit bored with Engie before Xmas but the upgrade - modest though it was - has introduced significant tactical re-thinking assuming you play for the team. That and the fact we now have lots of good spies to liven things up has really got me buzzing with the old wrench again.
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claws
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« Reply #12 on: January 22, 2009, 12:23:43 AM »

I'm all for a bit of defensive engineering, but I would like to see teleporters too. If you have an SG set back and no tps, in my opinion it doesn't really help the team that much. Especially on a map like gravelpit, where you're almost throwing away A and B and letting them go at it.
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Gasman
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« Reply #13 on: January 22, 2009, 12:40:02 AM »

That's why I don't ever do that.
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Junta
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« Reply #14 on: January 22, 2009, 12:56:39 AM »

Hmm. Trouble is Mode, your presence on the opposition affects my tactical choices. You'll probably find one of my guns to meet you at the second cap but probably not going to re-build. Unless it's Gravelpit of course.

I got a bit bored with Engie before Xmas but the upgrade - modest though it was - has introduced significant tactical re-thinking assuming you play for the team. That and the fact we now have lots of good spies to liven things up has really got me buzzing with the old wrench again.
Pity the stats don't say WHO keeps taking the SG's down - I've done a fair few (and died by a similar amount for sure).
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