Lil' update from last night:
Team Fortress 2
Changed cl_flipviewmodels so it can no longer be set while connected to a server
Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
Fixed a case where an observer could set the observed player's view models
Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
Fixed Bonk! ammo count exploit after using a regeneration locker
Fixed Dead Ringer damage reduction exploit involving Spy taunting
Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
Missed notes from previous update:
The Ambassador no longer penetrates buildings
Removed the movement speed penalty on The Razorback
Slightly confused as to why they reverted the knockback thing, since that seemed like a pretty good idea. The missed notes are a bit more interesting:
1) Razorback is now much more useful when combined with the 'no changing weapons' thing and 2) WHY DID NO ONE TELL ME THE AMBASSADOR COULD SHOOT THROUGH BUILDINGS