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My Community
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Team Fortress 2
Topic: Tee Eff Two Update - 23/6
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Topic: Tee Eff Two Update - 23/6 (Read 10522 times)
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Twiggeh
Official WDG Tampon Maestro
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ur a butt lol
Tee Eff Two Update - 23/6
«
on:
June 24, 2009, 10:38:16 AM »
Few interesting ones here - mostly fixes for Sniper & Spy but a number of gameplay changes too.
Team Fortress 2, Episode 1 & 2, and Portal
Added support for the Novint Falcon
General
Added an option to the advanced multiplayer menu to select left or right handed view models
Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
Fixed a bug where a fake Spy hand would appear on the screen of other players
Custom death animations now only play 25% of the time
Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
Fixed rare client crash on connection and level change
Removed refract from water ripples caused by bullet impacts for performance reasons
Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
Started tracking localization settings to help make decisions regarding localization in the future
Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded
Mapmaker requests
Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
Sniper
Fixed a bad detection case in the "Friendship is Golden" achievement
Changed the description of the "Triple Prey" achievement so it better describes how to get it
Critical arrows now have a trail and correctly deal enhanced damage
The Huntsman now defaults to be right handed
Friendly arrows will no longer trigger the near miss sound on you
Fixed several sources of floating arrows
Spy
Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
Fixed a bug where the spy's watch would randomly change models during play
Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
Increased the Cloak and Dagger regeneration rate slightly
Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
The Dead Ringer's cloak meter can now be regenerated from ammo sources
The Ambassador now only crits when fully accurate and no longer penetrates enemies
The Spy can no longer change weapons from the knife while shocked by the Razorback
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
Logged
Quote from: Junta
WHOREING WHORE WHORE BITCHFACE
x x x x
Finaldeath
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Re: Tee Eff Two Update - 23/6
«
Reply #1 on:
June 24, 2009, 11:52:22 AM »
Spies are sure getting harder to detect now, wow.
Dead Ringer is more usable, which is nice, since I sucked using it for a few deaths, but then again I'm a rubbish spy, heh.
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Finaldeath
Ringelbeatz
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Hands on the dashboard where I can see them
Re: Tee Eff Two Update - 23/6
«
Reply #2 on:
June 24, 2009, 12:20:53 PM »
The dead bringer is so awesome. I love it
Logged
snakes were fucking themselves long before Adam and Eve showed up
LtMama
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Meow?
Re: Tee Eff Two Update - 23/6
«
Reply #3 on:
June 24, 2009, 12:23:25 PM »
I loved it pre-buff, then it was a bit gay, but I'm more inclined to use it now
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Cheez
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Re: Tee Eff Two Update - 23/6
«
Reply #4 on:
June 24, 2009, 12:25:00 PM »
Aww they nerfed Ambassador, saw it coming really but still annoying.
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Twiggeh
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ur a butt lol
Re: Tee Eff Two Update - 23/6
«
Reply #5 on:
June 24, 2009, 12:45:24 PM »
Probably for the best, crit headshots should only be crit if you've actually aimed for the head, rather than just getting lucky....
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Chaos
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GIVE IT TO ME! I'LL BREAK IT!
Re: Tee Eff Two Update - 23/6
«
Reply #6 on:
June 24, 2009, 03:56:56 PM »
YES TWIGGEH!
You got me with that too many times you bugger
Logged
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Hz: No, you were right
Teatime
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Still rubbish after all these years
Re: Tee Eff Two Update - 23/6
«
Reply #7 on:
June 24, 2009, 06:21:00 PM »
I'm not seeing anything about the sudden-death related ammo-bug ...
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Hzza
Guest
Re: Tee Eff Two Update - 23/6
«
Reply #8 on:
June 24, 2009, 06:30:37 PM »
Oh yeah, forgot about that. Although, Huntsman snipers only deserve 6 arrows, might stop them spamming them so much
.
Logged
[ZiiP] Lazzars
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Re: Tee Eff Two Update - 23/6
«
Reply #9 on:
June 24, 2009, 06:50:29 PM »
Quote from: Hzza on June 24, 2009, 06:30:37 PM
Oh yeah, forgot about that. Although, Huntsman snipers only deserve 6 arrows, might stop them spamming them so much
.
nah, just gives me something else to moan about and an excuse for playing consistently shit
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egg
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Re: Tee Eff Two Update - 23/6
«
Reply #10 on:
June 24, 2009, 07:25:46 PM »
Update broke my TF2 install....
Gotta re-download the whole game.....
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Teatime
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Still rubbish after all these years
Re: Tee Eff Two Update - 23/6
«
Reply #11 on:
June 24, 2009, 09:51:43 PM »
Quote from: Hzza on June 24, 2009, 06:30:37 PM
Oh yeah, forgot about that. Although, Huntsman snipers only deserve 6 arrows, might stop them spamming them so much
.
Hush, little one, spamming arrows is the only way I can hit things
Actually I don't care much about this bug when I play the occasional sniper, but yesterday the bug carried over to my next class (Heavy) and I only had half ammo
PS: Same problem here, Egg.
Should I blame Satan or should I settle on blaming Valve?
«
Last Edit: June 25, 2009, 12:25:13 PM by Teatime
»
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Torgue
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Re: Tee Eff Two Update - 23/6
«
Reply #12 on:
June 24, 2009, 11:27:21 PM »
Same here, Tea and Egg.
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Quote from: Vegan on October 21, 2009, 11:10:38 PM
COFFEEE POT WHY!
Junta
Guest
Re: Tee Eff Two Update - 23/6
«
Reply #13 on:
June 25, 2009, 07:34:05 AM »
Quote from: egg on June 24, 2009, 07:25:46 PM
Update broke my TF2 install....
Gotta re-download the whole game.....
Yep. Me too.
Exit steam..
Deleted local content and re-installed from a backup
No joy....
delete
multiplayer ob binaries.gcf
and restart steam Smiley
Now updating again instead of constantly "downloading...."
Logged
egg
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Re: Tee Eff Two Update - 23/6
«
Reply #14 on:
June 25, 2009, 12:58:13 PM »
Quote from: Junta on June 25, 2009, 07:34:05 AM
Quote from: egg on June 24, 2009, 07:25:46 PM
Update broke my TF2 install....
Gotta re-download the whole game.....
Yep. Me too.
Exit steam..
Deleted local content and re-installed from a backup
No joy....
delete
multiplayer ob binaries.gcf
and restart steam Smiley
Now updating again instead of constantly "downloading...."
I just removed the entire game through steam, and re-downloaded. I got 10mb connection so only took couple of hours at most
(remember to keep your cfg / scripts safe BEFORE you remove game
)
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Topic: Tee Eff Two Update - 23/6
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