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Author Topic: TF2 Beta  (Read 49937 times)
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CruelCow
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Move along. Nobody suspicious is here.


« on: December 03, 2010, 01:56:47 AM »

http://www.teamfortress.com/post.php?id=4721&p=1
« Last Edit: March 10, 2011, 05:56:48 PM by CruelCow » Logged
Captain Valentine
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« Reply #1 on: December 03, 2010, 02:04:36 AM »

Can't find it in my library Sad

Found it now. 5cp Gorge sounds very interesting Cheesy

Plus medic beam making natascha and the short stop ineffective.
« Last Edit: December 03, 2010, 02:50:35 AM by Captain Valentine » Logged
CruelCow
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Move along. Nobody suspicious is here.


« Reply #2 on: December 03, 2010, 03:08:59 AM »

http://dl.dropbox.com/u/1935579/newgran.jpg

If it's not in your library, restart steam.
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Leftism
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« Reply #3 on: December 03, 2010, 03:09:26 AM »

http://dl.dropbox.com/u/1935579/newgran.jpg

Granary change.

Leads to the catwalk which goes up to Balcony overlooking mid.

Gorge is literally a straight mirror but withthe first CP outside of spawn, the bridge bit where first CP is on cp_gorge is second and mid is the A/D version's final point

EDIT:

FUUUU COW.

Just. FUUUUU.
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Captain Valentine
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« Reply #4 on: December 03, 2010, 03:11:33 AM »

That's an interesting place for a door...
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CruelCow
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Move along. Nobody suspicious is here.


« Reply #5 on: December 03, 2010, 03:49:19 AM »

EDIT:

FUUUU COW.

Just. FUUUUU.


Leftism Powered by Crap Aim: But I ain't gonna be ninja'd by some little AUSTRALIAN

Ha!



Also, gorge 5cp pics:
http://www.majhost.com/gallery/medik/tf2/Beta/gorgea.png
http://www.majhost.com/gallery/medik/tf2/Beta/gorgeb.png
http://www.majhost.com/gallery/medik/tf2/Beta/gorgec.png
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e90


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« Reply #6 on: December 03, 2010, 10:27:28 AM »

---
Three Natascha variants:

    * -40% damage
    * -25% damage, -25% health
    * Spin-up/down time increased, slowdown-on-hit effect falls off over distance.
---

Thus making Natascha useless?  I know it frustrates people, but its weak already... I love to use it but as soon as the enemy team has a heavy with minigun natascha is useless because you get hunted and owned every time (especially when J has a med lol), so now its even less attractive

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Leftism
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« Reply #7 on: December 03, 2010, 10:34:53 AM »

slowdown fall-off is probably the best option. Just take off the Spin up/down nerf and it'll be fine. Undecided
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Hzza
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« Reply #8 on: December 03, 2010, 10:38:25 AM »

It just needs the last one tbh, being able to stunlock someone half way across the map just by clipping them with 3 bullets has always been retarded.

Also, can we get a beta server up on the dedi? *puppy eyes@sam*
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Officer Dibble
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Double Ragebow all the way!


« Reply #9 on: December 03, 2010, 10:57:43 AM »

It just needs the last one tbh, being able to stunlock someone half way across the map just by clipping them with 3 bullets has always been retarded.

Also, can we get a beta server up on the dedi? *puppy eyes@sam*

This, also note that these are 3 different variants, so they won't all be applied at the same time.
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Leftism
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« Reply #10 on: December 03, 2010, 12:23:34 PM »

Tried it out on the Hampshire Heavies server (yes, they already have a dedi up!) and despite the reports on SPUF, the mid point isn't quite a death trap as I first feared. One thing I wish Valve did try and do with mid was add a bridge spanning across the point and add a second "layer" to the cp (ala gullywash 2/4 cp style) making the area underneath more a ninja cap area for Scouts/Spies and making a push onto mid less of a Goliath task because where the point is now is too easy to defend because of the height advantage around the WHOLE of the point rather than just the front and rear (from balcony) if the point were raised to the first level.

Not sure if anybody else has seen this, but the Granary door has some clipping issues: http://www.youtube.com/watch?v=dVCiiJ1A4NI

Anyway, to save posts over at SPUF and maybe make a bit of a good name for ourselves I propose that we made a collaborative "report" on each of the changes introduced in the beta, so we could have a report with all our thoughts and ideas for the:
- Natascha changes
- 5cp Gorge
- cp_granary ramp room exit.

We can either just have each section with:
Quote
"I think x" - Mr. Blah

"Well, I think that x is rubbish and that Blah can go kiss my ass!" - Mr. Anti-Blah

Although I could just take them and pad it out a bit. When we all feel that the "report" is complete, we can either put it on SPUF or maybe even e-mail it to Valve. Wink Thoughts?
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Hzza
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« Reply #11 on: December 03, 2010, 12:40:37 PM »

Just post thoughts here and Cruel/admins (I don't mind doing it, I have a fair ammount of free time ATM Tongue) can update the OP with them. Then we can send it off to whoever after couple of weeks or something?
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Leftism
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« Reply #12 on: December 03, 2010, 12:43:21 PM »

I was thinking more along the lines of using Google Docs, that way people can edit it freely and it's easy to moderate with authors having to request/invite to edit the reports. Tongue
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Hzza
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« Reply #13 on: December 03, 2010, 12:48:19 PM »

Ah, ok, go for it then; if I don't have to moderate it, even better Tongue.
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Lazzars
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« Reply #14 on: December 03, 2010, 01:05:41 PM »

after i had finally decided i didn't want to play anymore, this makes me want to play again D:
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