Homework kept me busy so no video yet. However here is a little focus on the fighting system.
For more detailed descriptions and even more advanced techniques:http://www.gamefaqs.com/console/xbox...e/958721/56115
There are weak, medium, heavy, and drive attacks. Drive attacks are moves that you must put to a specifical use depending on your character. Standard blocks and throws (medium+heavy) can be performed. Your character can walk, dash, jump, air dash, backstep, or high jump. You can press any basic attack button in the air after being hit for a recovery.
BlazBlue's fighting system is very offensive oriented. While guarding is still available and the barrier system adds to your defensive toolkit, each defensive measure has a corresponding gauge that prevents abuse (turtling). Do NOT confuse "offensive oriented" for "button mashing". Because of the amount of tools and strategies available in the game, it's unlikely that button mashers will win many rounds.
Don't feel too intimidated by the number of possible moves in this game. The majority of them are actually quite easy to execute, and it's more about learning when you should use them.

Health Bar - Self explanatory. If you get hurt, it goes down. If it disappears, you lose.
Heat Gauge - The "super" meter of BlazBlue. It's used to perform Distortion Drives, Rapid Cancels, Counter Assaults, Astral Heat, and some special moves.
Barrier Gauge - Decreases when you use the Barrier technique to defend. When it depletes to zero, you enter a "Danger" condition in which you take 50% more damage.
Guard Libra - As each opponent guards, this gauge will shift left and right. If the Guard Libra fills up completely on one side, that player will be stunned temporarily. Avoid being punished by attacking offensively and knowing when to use Barrier!

Distortion Drive - BlazBlue's "Super" move. Uses 50% of the heat gauge. Opponents cannot use Barrier Burst during a Distortion Drive.
Astral Heat - Insta-kill move. Uses 100% of the heat gauge. The move can only be used when the opponent is at <20% health on the last round of the match.
Rapid Cancel - Similar to Guilty Gear's Roman Cancel. Uses 50% of the heat gauge. Lets you interrupt an attack animation to extend your combos and keep the pressure on your opponent.
Throw Escape - Use the throw buttons while your opponent is attempting to throw you to avoid the throw and the damage.

Barrier - By pressing back and weak+medium, your character defends using a protective shield. Uses Barrier Guage. Can be used to defend against air moves that would otherwise be unblockable, eliminates chip damage, and barriers don't count against the guard libra. However there is greater pushback and it takes slightly longer to recover from than a normal block.
Ukemi - In BlazBlue, an opponent can still hit you while you're on the ground. To avoid an attack while on the ground, tap a direction on the joystick and A, B, or C to perform an Ukemi (or Wakeup) to dodge and get back on your feet.
Barrier Burst - By pressing all attack buttons at once, you can interrupt your opponent's combo. Depletes Barrier Gauge to zero and you will enter a "danger" condition and take 50% more damage for a brief period. Cannot be used during Distortion Drives.
Instant Guard - By guarding just before an attack, your character will flash white to show that they have done an instant guard. With an instant guard, you recover more quickly and the hit back effect is halved. Instant Barriers can also be done with similar results.
Counter Assault - After blocking an opponent's attack, press forward weak+medium to attack back. Uses 50% of the Heat Gauge