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My CommunityForumGamingTeam Fortress 2Topic: How to have BOTS FIGHTING on your MAIN MENU!
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Author Topic: How to have BOTS FIGHTING on your MAIN MENU!  (Read 8731 times)
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CruelCow
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Move along. Nobody suspicious is here.


« on: August 26, 2009, 09:24:16 PM »

http://www.ubercharged.net/2009/08/26/how-to-have-bots-fighting-on-your-main-menu/
looks cool!
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Power


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I like... babies?


« Reply #1 on: August 27, 2009, 12:18:04 AM »

Yup, was quite easy to set up and is cool to have Smiley
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Magathery
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« Reply #2 on: August 27, 2009, 12:31:48 AM »

That looks impresive.
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Officer Dibble
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« Reply #3 on: August 27, 2009, 12:47:18 AM »

Whoa, that's awesome.
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egg



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« Reply #4 on: August 27, 2009, 10:06:23 AM »

Doomwolf just showed me this... it looks ace Smiley
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Finaldeath


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« Reply #5 on: August 27, 2009, 02:44:12 PM »

Looks awesome, will be trying this. I am glad the RCBot has got to a usable state (will have to have a better look at that).
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Finaldeath
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« Reply #6 on: August 27, 2009, 10:28:24 PM »

This works a treat and if you go here, you can alter the names of the bots so you can have the whole wdgclan (+regulars Wink) battling on your menu screen Smiley

Drive letter:\Program Files (x86)\Steam\steamapps\steam name\rcbot2\profiles
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Magathery
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« Reply #7 on: August 27, 2009, 11:34:58 PM »

RESULT! Cheesy
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Finaldeath


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« Reply #8 on: August 29, 2009, 10:12:23 AM »

Yeah, got it setup, this is my autoexec.cfg which adds more highlander bots (although I think the option for spy, class 9, is a bit broken so one is random), and on Sawmill, which is much more fun to watch. The crevat with this is that it is all warmup time - so arena mode doesn't work, nor any maps with setup time Sad Oh well Smiley

Code:
//FOR AWESOME BACKGROUND FIGHTING
sv_cheats 1
plugin_load ../bin/HPB_Bot2
map_background koth_sawmill

alias "bluscout" "rcbot addbot 1 2"
alias "blusoldier" "rcbot addbot 2 2"
alias "blupyro" "rcbot addbot 3 2"
alias "bludemo" "rcbot addbot 4 2"
alias "bluheavy" "rcbot addbot 5 2"
alias "bluengy" "rcbot addbot 6 2"
alias "blumedic" "rcbot addbot 7 2"
alias "blusniper" "rcbot addbot 8 2"
alias "bluspy" "rcbot addbot 9 2"
alias "redscout" "rcbot addbot 1 3"
alias "redsoldier" "rcbot addbot 2 3"
alias "redpyro" "rcbot addbot 3 3"
alias "reddemo" "rcbot addbot 4 3"
alias "redheavy" "rcbot addbot 5 3"
alias "redengy" "rcbot addbot 6 3"
alias "redmedic" "rcbot addbot 7 3"
alias "redsniper" "rcbot addbot 8 3"
alias "redspy" "rcbot addbot 9 3"
alias "botaddscript" "wait 1000;bluscout;wait 10;blusoldier;wait 10;blupyro;wait 10;bludemo;wait 10;bluheavy;wait 10;bluengy;wait 10;blumedic;wait 10;blusniper;wait 10;bluspy;wait 10;redscout;wait 10;redsoldier;wait 10;redpyro;wait 10;reddemo;wait 10;redheavy;wait 10;redengy;wait 10;redmedic;wait 10;redsniper;wait 10;redspy"
botaddscript
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Finaldeath
Terror
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« Reply #9 on: August 31, 2009, 12:47:32 AM »

SUCCESS!

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scroggage
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« Reply #10 on: August 31, 2009, 02:42:34 PM »

@Final - I used your code to get the Highlander classes. It makes sense... I've read it through and it should work fine, but I seem to get two of each class on each team?

Also, because the bots are written quite well, it seems that snipers and engies very rarely come out to play with the other bots, so you don't get to see them that often on turbine at least Cheesy
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Terror
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« Reply #11 on: August 31, 2009, 03:01:00 PM »

Final's code is actually wrong. The class numbers aren't the same as in game (class 2 is actually sniper, not soldier etc.).
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scroggage
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« Reply #12 on: August 31, 2009, 03:06:42 PM »

Final's code is actually wrong. The class numbers aren't the same as in game (class 2 is actually sniper, not soldier etc.).
Even so, the code he uses ought to give you a 9v9, each team with one of each class... or am I being ultra-thick?
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egg



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« Reply #13 on: August 31, 2009, 11:21:39 PM »

Final's code is actually wrong. The class numbers aren't the same as in game (class 2 is actually sniper, not soldier etc.).
Even so, the code he uses ought to give you a 9v9, each team with one of each class... or am I being ultra-thick?

Wrong, one of the slots will be for the random selection Wink I believe player slots start from 0, and 9 is random selection. iirc... Wink

And there is other config in play wihich determines team sizes iirc...
« Last Edit: August 31, 2009, 11:24:48 PM by egg » Logged
Terror
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« Reply #14 on: August 31, 2009, 11:30:59 PM »

This is a list of classes:

1 = scout
2 = sniper
3 = soldier
4 = demoman
5 = medic ( bit glitchy )
6 = hwguy
7 = pyro ( glitchy )
8 = Spy (totally wank)
9 = Engineer
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My CommunityForumGamingTeam Fortress 2Topic: How to have BOTS FIGHTING on your MAIN MENU!
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