Indie-made game:
http://www.soldak.com/Depths-of-Peril/Overview.htmlI've been trying the demo yesterday. Kept me up until 1AM, and is quite fun if a little daunting to start with.
I love good AI competition/companions, so the fact the AI guilds are active in doing the same things you are (questing, XP gains, building their guild, trading, etc.) is great. At level 7 you don't get much of a feeling of "power" which is fair enough, you can level up to level 100 in the full game. An ignorable plot helps - it's very Diablo, light on the choices, heavy on the loot and XP (although I've tried Diablo 2 I couldn't really get into it - the inventory management and skills grated on me, it's done a lot better here).
Neat thing are building up your group (guards, relics, books you can store there, you need to protect it from the other groups too or keep those groups happy enough to not kill you), having an NPC companion, being resurrected on death (and being able to teleport to each zone once you find the teleport, so back in the action quick), and it not being a breeze of a game either - some monsters are uber tough.
Looks replayable to a degree. 4 classes, some options for the guilds you have, and the ability to trade items between characters via. your guild (which is pretty metagame I must admit). There are item/stat required level limits to make it balanced in that regard I guess.
I might get it, once I've played Mass Effect (keeping them running in parallel would do my head in)
Anyone else played? Anyone tried the demo?