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PapaFade
Recurring nightmare! Tread Head!
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« Reply #1 on: January 15, 2009, 12:08:44 AM » |
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Is there really so much that needs correcting? I've only seen the non-appearing medpak issue in safe rooms.
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 Ripsaw "That machine gun nest is a bit of a liability" Hex "So are you with a fish"
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Dodgy
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« Reply #2 on: January 15, 2009, 12:39:00 AM » |
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There's also an annoying glitch where you can't melee certain infected. By the time you realize you aren't actually hitting them, they've incap'd you and have started eating you face.
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omg your minis are so aids!
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Junta
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« Reply #3 on: January 15, 2009, 12:46:40 AM » |
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I think that L4D is very buggy tbh- the code for selecting servers to join (lobby), spawn issues, melee.
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mode_seven
does not like the cone of shame
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« Reply #4 on: January 15, 2009, 01:03:57 AM » |
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Mm, an easier way to switch a server between Campaign and Versus modes wouldn't go amiss either, there seem to be several bugs associated with that.
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Power: Why am I kritzed? OH GOD I killed my wife. Burnalot: I AM VERY DRINK Burnalot: I love little girls in games LoL Referral Link Thingy
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DeadlyAvenger
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Spam, Egg, Sausage, Chips and Spam
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« Reply #5 on: January 15, 2009, 04:22:17 AM » |
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Update released!! General
Fixed Survivors being able to climb surfaces marked for versus infected only
Fixed a class of SurvivorBot bugs dealing with rescuing downed players
Players can no longer grab ladders while flying through the air after a Tank punch
Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
Improved loading time
Fixed mini-gun physics exploit
Fixed propane tanks (and other physics objects) causing players to fall through elevators
Fixed rare achievement bug issues
Fixed several map exploits
Fixed various match making issues
Fixed NAT traversal issues
Versus Changes
Added HUD elements to show status of other infected players
Changed color of infected player name in chat to red
Fixed exploit where players could spawn infected bots
Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
Normalized special infected melee damage
Made the following client commands cheat protected: "Kill" and "explode"
Fixed exploit where infected players could run away and teleport back to gain health
Players can only change teams once per map
Players can't change teams while other players are still loading
Tank spawns at the same % through the map for both teams in versus mode
Made the Tank and Witch spawn directly on the escape route
Increased chance of getting the Tank or Witch
Fixed team swap issue
Hunter
Easier to pounce a Survivor who is meleeing
Increased Minimum damage a Hunter pounce does
Smoker
Fixed Smoker tongue tolerance
Smoker now has to be killed or the tongue destroyed for the tongue to break
Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
Fixed cases where the ability timer was not using the correct time
Fixed case where you could point at a Survivor but not register a tongue hit
Fixed Smoker tongue not targeting and landing properly through PZ ghosts
Smoker tongue does damage every second while dragging paralyzed Survivors
Tank
Bashable objects now appear with a red glow
Tanks hitting a car with an alarm disables the alarm permanently
Tank frustration timer is only reset by hitting Survivors with rocks or fists
Reduced autoshotgun damage against Tanks
Witch
Witch spawns at the same % through the map for both teams
Avoids spawning within a certain % of the tank
Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
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mark
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« Reply #6 on: January 15, 2009, 10:42:43 AM » |
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I like this update, makes smoker more useful and fun to play (I imagine)
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PapaFade
Recurring nightmare! Tread Head!
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« Reply #7 on: January 15, 2009, 10:43:12 AM » |
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Yeah, should do, lookin forward to givin it a try.
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 Ripsaw "That machine gun nest is a bit of a liability" Hex "So are you with a fish"
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Junta
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« Reply #8 on: January 15, 2009, 10:56:15 AM » |
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L4D is evil.. come back to the goodness that is TF2 
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mark
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« Reply #9 on: January 15, 2009, 11:01:45 AM » |
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L4D is evil.. come back to the goodness that is TF2  With this update I am thinking of never returning![/lies]
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mode_seven
does not like the cone of shame
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« Reply #10 on: January 15, 2009, 02:19:33 PM » |
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It looks like a lot of it is geared to give the Infected an edge in versus. Which in our games they don't always need! Could become a tad more unbalanced I fear. 
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Power: Why am I kritzed? OH GOD I killed my wife. Burnalot: I AM VERY DRINK Burnalot: I love little girls in games LoL Referral Link Thingy
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Ringelbeatz
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Hands on the dashboard where I can see them
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« Reply #11 on: January 15, 2009, 02:58:15 PM » |
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Hmm isn't a Smoker strong enough?
Reduced autoshotgun damage against Tanks <- good one
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snakes were fucking themselves long before Adam and Eve showed up
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Gasman
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« Reply #12 on: January 15, 2009, 03:12:52 PM » |
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I agree. It looks like it addresses my issues with the Smoker - ie. that you can do some wonderful tactical attacks and get fuck all points for it. IMO, the Smoker to date was pretty useless other than following up a good booming/hunter attack.
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Finaldeath
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« Reply #13 on: January 18, 2009, 05:40:26 PM » |
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Good patch when I played a versus games with some people here. It mainly fixes things, which is great considering some of the bugs that were there.
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Finaldeath
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Terror
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« Reply #14 on: January 19, 2009, 03:48:04 AM » |
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It looks like a lot of it is geared to give the Infected an edge in versus. Which in our games they don't always need! Could become a tad more unbalanced I fear.  You see, I disagree. I think that in Vs the infected SHOULD win, it's about how far you get before you die. 
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