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My CommunityForumGamingLeft 4 DeadTopic: Large L4D patch this week
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« on: January 14, 2009, 11:43:36 PM »

http://www.shacknews.com/onearticle.x/56721

I dunno if I'm exited or just normally "Meh hope they fix [thing I want fixed]"
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« Reply #1 on: January 15, 2009, 12:08:44 AM »

Is there really so much that needs correcting? I've only seen the non-appearing medpak issue in safe rooms.
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« Reply #2 on: January 15, 2009, 12:39:00 AM »

There's also an annoying glitch where you can't melee certain infected. By the time you realize you aren't actually hitting them, they've incap'd you and have started eating you face.
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« Reply #3 on: January 15, 2009, 12:46:40 AM »

I think that L4D is very buggy tbh- the code for selecting servers to join (lobby), spawn issues, melee.

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« Reply #4 on: January 15, 2009, 01:03:57 AM »

Mm, an easier way to switch a server between Campaign and Versus modes wouldn't go amiss either, there seem to be several bugs associated with that.
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« Reply #5 on: January 15, 2009, 04:22:17 AM »

Update released!!
Quote
General


Fixed Survivors being able to climb surfaces marked for versus infected only

Fixed a class of SurvivorBot bugs dealing with rescuing downed players

Players can no longer grab ladders while flying through the air after a Tank punch

Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises

Improved loading time

Fixed mini-gun physics exploit

Fixed propane tanks (and other physics objects) causing players to fall through elevators

Fixed rare achievement bug issues

Fixed several map exploits

Fixed various match making issues

Fixed NAT traversal issues


Versus Changes

Added HUD elements to show status of other infected players

Changed color of infected player name in chat to red

Fixed exploit where players could spawn infected bots

Fixed instance where a Survivor changing to the infected team would be attacked by infected bots

Normalized special infected melee damage

Made the following client commands cheat protected: "Kill" and "explode"

Fixed exploit where infected players could run away and teleport back to gain health

Players can only change teams once per map

Players can't change teams while other players are still loading

Tank spawns at the same % through the map for both teams in versus mode

Made the Tank and Witch spawn directly on the escape route

Increased chance of getting the Tank or Witch

Fixed team swap issue


Hunter

Easier to pounce a Survivor who is meleeing

Increased Minimum damage a Hunter pounce does


Smoker

Fixed Smoker tongue tolerance

Smoker now has to be killed or the tongue destroyed for the tongue to break

Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging

Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer

Fixed cases where the ability timer was not using the correct time

Fixed case where you could point at a Survivor but not register a tongue hit

Fixed Smoker tongue not targeting and landing properly through PZ ghosts

Smoker tongue does damage every second while dragging paralyzed Survivors


Tank

Bashable objects now appear with a red glow

Tanks hitting a car with an alarm disables the alarm permanently

Tank frustration timer is only reset by hitting Survivors with rocks or fists

Reduced autoshotgun damage against Tanks


Witch

Witch spawns at the same % through the map for both teams

Avoids spawning within a certain % of the tank

Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
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« Reply #6 on: January 15, 2009, 10:42:43 AM »

I like this update, makes smoker more useful and fun to play (I imagine)
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« Reply #7 on: January 15, 2009, 10:43:12 AM »

Yeah, should do, lookin forward to givin it a try.
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« Reply #8 on: January 15, 2009, 10:56:15 AM »

L4D is evil.. come back to the goodness that is TF2 Grin
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« Reply #9 on: January 15, 2009, 11:01:45 AM »

L4D is evil.. come back to the goodness that is TF2 Grin
With this update I am thinking of never returning![/lies]
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« Reply #10 on: January 15, 2009, 02:19:33 PM »

It looks like a lot of it is geared to give the Infected an edge in versus. Which in our games they don't always need! Could become a tad more unbalanced I fear. Undecided
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« Reply #11 on: January 15, 2009, 02:58:15 PM »

Hmm isn't a Smoker strong enough?



Reduced autoshotgun damage against Tanks <- good one
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« Reply #12 on: January 15, 2009, 03:12:52 PM »

I agree. It looks like it addresses my issues with the Smoker - ie. that you can do some wonderful tactical attacks and get fuck all points for it. IMO, the Smoker to date was pretty useless other than following up a good booming/hunter attack.
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« Reply #13 on: January 18, 2009, 05:40:26 PM »

Good patch when I played a versus games with some people here. It mainly fixes things, which is great considering some of the bugs that were there.
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Finaldeath
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« Reply #14 on: January 19, 2009, 03:48:04 AM »

It looks like a lot of it is geared to give the Infected an edge in versus. Which in our games they don't always need! Could become a tad more unbalanced I fear. Undecided

You see, I disagree. I think that in Vs the infected SHOULD win, it's about how far you get before you die. Cheesy
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