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Topic: Discussing the Heavy Update
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Topic: Discussing the Heavy Update (Read 36723 times)
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thereason
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Re: Discussing the Heavy Update
«
Reply #60 on:
August 19, 2008, 12:24:36 PM »
Loving the new Alpine setting. They should add some weather effects, I'd like to see ReVert snipe through a blizzard
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reVert
Guest
Re: Discussing the Heavy Update
«
Reply #61 on:
August 19, 2008, 12:44:57 PM »
Quote from: thereason on August 19, 2008, 12:24:36 PM
Loving the new Alpine setting. They should add some weather effects, I'd like to see ReVert snipe through a blizzard
Give me some white camo for the sniper and I'll happily snipe in a blizzard
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Junta
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Re: Discussing the Heavy Update
«
Reply #62 on:
August 19, 2008, 01:08:16 PM »
I too like the look of the alpine map.
I suppose that the best thing to do is to have a private map evaluation one night (clan members and regulars only). That way we can see how the new arena thingy works out.
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thereason
Guest
Re: Discussing the Heavy Update
«
Reply #63 on:
August 19, 2008, 01:20:16 PM »
Even if you stick all the new maps on rotation people will still vote for Dust/Gold/Badwater over and over!
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Chaos
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Re: Discussing the Heavy Update
«
Reply #64 on:
August 19, 2008, 01:21:12 PM »
Quote from: thereason on August 19, 2008, 01:20:16 PM
Even if you stick all the new maps on rotation people will still vote for Dust/Gold/Badwater over and over!
agree
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Mr Chug
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Re: Discussing the Heavy Update
«
Reply #65 on:
August 19, 2008, 07:39:23 PM »
Not if they don't pop up on the smaller selection of maps. Worth watching the effect on player numbers though- Valve obviously think this mode has a lot of potential or they wouldn't implement it but I really don't like the idea of not respawning.
My guess at the sandvich would be something similar to the already speculated ideas, but I'd bet at there being a time issue with it- something similar to a taunt, where the heavy has to sit down in order to properly enjoy his snack.
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"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. In poetry, it's the exact opposite." - Paul Dirac
r007
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Re: Discussing the Heavy Update
«
Reply #66 on:
August 19, 2008, 11:20:46 PM »
MEET THE SANDVICH!
Muahahaha... I'm just laughing my ass off...
So there you go: First unlockable, indeed replaces the shotgun (wow, I didn't think they'd do it), UNLIMITED AMMO (hah, that ammo: 1 in those wikis did never dissuade me), 120HP each.
OMNOMNOMNOMNOMNOM....
Classic!
Watch the HD Video! NAO!
«
Last Edit: August 19, 2008, 11:33:37 PM by r007
»
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Junta
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Re: Discussing the Heavy Update
«
Reply #67 on:
August 20, 2008, 12:55:58 AM »
FIRSTLY: When we put an Arena map on, we loose our server name (!!!) WTF VALVE!!!
The server is renamed "Team Arena Server".. lets hope they get that one fixed. If you cannot find our server, JOIN using the IP address on the home page of this website.
1) Hate badwater already - sniper and spy haven. Worse than Goldrush this map!
2) Arena maps - they're not TF2 really. If I want CSS I'll load it and play it. These maps look great, but I'm not liking them one bit.
*GRUMPY*
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Mr Chug
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Re: Discussing the Heavy Update
«
Reply #68 on:
August 20, 2008, 01:17:43 AM »
It was pointed out to me that arena is basically sudden death with fancy maps and a time delayed control point. Having said that, I haven't played any of it, so I can't be a judge of it yet. A new art style is nice, but I almost can't believe they only made one of the 6 new maps using it. Badwater... didn't get a good first impression of it, but then I was too busy fighting my lag and mouse problems to play properly.
Out tomorrow and probably Thursday then away for the best part of a week, so hopefully by the time I get a good session on it the more glaring bugs will be gone and people will have settled into the new map a bit.
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"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. In poetry, it's the exact opposite." - Paul Dirac
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Re: Discussing the Heavy Update
«
Reply #69 on:
August 20, 2008, 02:02:25 AM »
Quote from: Junta on August 20, 2008, 12:55:58 AM
1) Hate badwater already - sniper and spy haven. Worse than Goldrush this map!
2) Arena maps - they're not TF2 really. If I want CSS I'll load it and play it. These maps look great, but I'm not liking them one bit.
1) Love badwater already - sniper and spy haven. Better than Goldrush this map! (For those reasons only)
2) Agree with you there, but towards end of the night it was growing on me. But maybe thats just cus i loved css so much (get withdrawal symtoms sometimes).
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Dodgy
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Re: Discussing the Heavy Update
«
Reply #70 on:
August 20, 2008, 02:04:42 AM »
Thought I would post the release notes since no one has done it yet:
Quote
Added 3 Heavy unlockables
Natascha, The Sandvich, The Killing Gloves of Boxing
Added 35 new Heavy achievements
Added Arena game mode
5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added 2 new maps
Badwater Basin, a new payload map
cp_steel, a community map by Jamie "Fishbus" Manson
Changes
Added server map timeleft to upper right of scoreboard
Added new firing sounds to The Backburner
Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
32 player servers can now support an extra slot of SourceTV
Made the freezecam item panel description easier to read
Players now broadcast whether they chose a team directly or use autoteam
Added proper handling of cart blocking recognition to Payload maps
Bug fixes
Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
Fixed Spy watch arm not using team skins
Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
Fixed a loophole that allowed players to pickup weapons of other classes
Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
Fixed spectators not having the target ID labels display correctly
Fixed the cart alarm sound occasionally getting stuck on in Payload maps
The new sounds and the improved Kritzkrieg are very nice
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Terror
Guest
Re: Discussing the Heavy Update
«
Reply #71 on:
August 20, 2008, 02:46:33 AM »
I've got the sandvich and natacha already, going to try to get the KGB soon, but my fiancée is over for a few days (and I have an exam on friday), then i'm off to my parents for a week or two, so it might have to wait.
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thereason
Guest
Re: Discussing the Heavy Update
«
Reply #72 on:
August 20, 2008, 07:38:27 AM »
I really like all the new maps especially Badwater for obvious spy reasons! The arena mode crashed my computer a few times but once I got it working it really grew on me. I was having a great game on Ravine but then it froze my computer again so I gave up and went to bed. I played Heavy for a about 10-15min and didn't unlock ANY achievements through normal play which was a little annoying, really can't be arsed with pausing play to read what stupid achievement to do next! That said Valve still gets a thumbs up from me.
oh and for all you hungry heavies - Valve has given you a little buff while eating that im not happy about!
http://www.youtube.com/watch?v=eeTwbU-xb7g&fmt=6
«
Last Edit: August 20, 2008, 07:45:09 AM by thereason
»
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Junta
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Re: Discussing the Heavy Update
«
Reply #73 on:
August 20, 2008, 09:28:51 AM »
Quote from: Cheez on August 20, 2008, 02:02:25 AM
Quote from: Junta on August 20, 2008, 12:55:58 AM
1) Hate badwater already - sniper and spy haven. Worse than Goldrush this map!
2) Arena maps - they're not TF2 really. If I want CSS I'll load it and play it. These maps look great, but I'm not liking them one bit.
1) Love badwater already - sniper and spy haven. Better than Goldrush this map! (For those reasons only)
2) Agree with you there, but towards end of the night it was growing on me. But maybe thats just cus i loved css so much (get withdrawal symtoms sometimes).
LOL Cheez - I could tell you were loving it... you and Rob forced me to play Pyro.
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r007
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Re: Discussing the Heavy Update
«
Reply #74 on:
August 20, 2008, 09:36:56 AM »
Meh, tf2 decided to act up on me yesterday evening. So no tried&tested opinion from me yet.
@Junta: there is a new config_arena.cfg file which is executed after server.cfg. Quickest method: just delete it.
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RFC1855
esse legendam.
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