Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Donations
Please Support Us!

Please help keep (=WDG=) alive

Donate with PayPal!
Last 100 Shouts:
January 27, 2024, 05:26:45 PM
Happy new year WDG
December 10, 2023, 05:52:39 PM
Hello Power!
November 24, 2023, 09:51:34 PM
Helloes! I'm here for my annual password change! How is everyone doing?
August 03, 2023, 08:42:51 PM
WDG are going to i71. All welcome. Message for more information or ask on discord
July 27, 2023, 07:35:21 PM
The WDG discord channel is up and running. Send me a message or post for details
December 08, 2022, 04:05:12 PM
Odd. Should do. Send Mode a messsage here. He should be able to pick it up and send you an invite
December 07, 2022, 11:26:55 PM
@berath link doesn?t work Sad
August 08, 2022, 09:32:46 PM
December 23, 2020, 12:34:53 PM
Spammers be gone!
September 28, 2020, 11:18:57 PM
Nice!
September 28, 2020, 09:55:06 PM
I’m in 🙌
September 28, 2020, 02:59:45 PM
Yay!!!!!! Wix is in da house
September 28, 2020, 02:55:44 PM
Hey Berath !! I made it !
September 25, 2020, 05:13:56 PM
Wix - we may have some new friends playing a new game finding their way here soon.....
July 01, 2020, 11:05:23 PM
Hello Terror. People still drop by here now and again
June 29, 2020, 02:02:45 PM
Hi guys. I hope you are all well and keeping sane and safe during these trying times (and all that).

Just FYI that mode was looking for ways to get back in touch via reddit (r/WDG).
February 24, 2020, 09:26:46 AM
Zombie TF2? Do we need to dress up?
February 19, 2020, 01:03:56 AM
I'd play zombie TF2
February 19, 2020, 12:52:19 AM
Any appetite for a TF2 revival?
February 19, 2020, 12:52:01 AM
Awesome
February 19, 2020, 12:48:30 AM
Yes this thing is still on
February 19, 2020, 12:47:16 AM
Hello! Is this thing still on?
December 26, 2019, 12:43:10 AM
Merry Christmas!!!
August 13, 2019, 07:35:11 PM
Sweeping and clearing out the cobwebs, keeping everything spruce https://gph.is/2oImD0j
March 08, 2019, 11:38:14 AM
Cheers Stu / Berath was going to happen one day Sad
March 06, 2019, 11:08:46 PM
It's officially 'not secure' according to Chrome now
March 06, 2019, 11:07:11 PM
Damn. 1&1 have upgraded their something or other but seem to have allowed for ancient forums like this to keep on
March 05, 2019, 03:37:50 PM
NuB site is no more due to a forced PHP v7 upgrade on the web host that breaks SMF/TinyPortal.
January 31, 2019, 09:50:48 AM
Sad
January 22, 2019, 11:22:09 PM
Sad nub  site down Sad bye bye

January 01, 2019, 11:43:02 AM
Happy new year.
Who Dares... Grins!!
December 30, 2018, 08:04:52 PM
no
December 29, 2018, 12:05:55 PM
MEssaage me
for a free steam key for faeria
December 25, 2018, 02:35:39 PM
merry xmas wdg
December 23, 2018, 11:34:33 AM
Hello Milli!
December 21, 2018, 10:55:25 PM
Hello WDG!
December 13, 2018, 10:51:13 PM
I still pop by to give the old place a dusting and clear out
November 09, 2018, 03:36:17 PM
The shoutbox has actually had shouts in it recently? Impossible.
November 08, 2018, 07:45:58 PM
:dohjan: :newkid:
November 06, 2018, 07:11:48 PM
Enjoy!
November 05, 2018, 11:49:05 PM
Just poking about
June 02, 2018, 12:56:39 PM
Goodness me, so it does!
May 22, 2018, 03:38:35 PM
this site needs a shout in 2018 Smiley
November 16, 2017, 08:08:43 PM
Spam removed. Thank you muchly Hulinut
October 15, 2017, 06:02:47 PM
Yay, been fixed!
October 14, 2017, 07:08:12 PM
I'm trying to get the mumble server up again
October 11, 2017, 06:23:26 PM
Orange Box 10 years old wow
June 18, 2017, 09:46:41 PM
Fluffy!
June 14, 2017, 03:14:35 PM
:p
May 30, 2017, 10:14:48 PM
Hmph. Spammers!
April 19, 2017, 08:20:44 PM
Also - hai!
April 19, 2017, 08:20:38 PM
Just in case no-one saw it - I posted about i61 over on the wdg-reddit!
April 17, 2017, 02:18:03 PM
April 16, 2017, 12:28:45 PM
Don't mind me, just helping Berath clean up the dust
April 04, 2017, 09:46:13 PM
Mumble server down: I've submitted a ticket
March 13, 2017, 01:20:32 AM
It is. Sleeping
March 11, 2017, 06:24:54 PM
so quiet
December 06, 2016, 03:10:39 PM
Every day or so I drop by to empty out the logs, dust down the furniture and shake out the curtains
November 04, 2016, 05:15:57 PM
How's tricks WDG?
November 02, 2016, 10:36:32 PM
Yay CruelCow!!
November 01, 2016, 08:17:40 PM
Yeah, I still check here regularly
November 01, 2016, 06:16:46 PM
Forum is back up after I did some tinkering. Did anyone notice it was down?!?
September 03, 2016, 05:48:48 PM
Thanks for offering but platformers = frustration for me. All that jumping about and getting impaled
September 03, 2016, 10:54:37 AM
Does anyone want a 75%off coupon for Feist?
July 09, 2016, 02:56:39 PM
I knew you were behind them!
July 08, 2016, 11:40:05 AM
What the fucking hell is all this shit?

You'll be blaming me for shit Tf2 updates next!
July 06, 2016, 11:35:09 PM
Therefore, Lefty is indeed responsible
July 06, 2016, 10:56:20 PM
Wales voted Leave
June 25, 2016, 05:30:56 PM
Well he *is* called Leftism
June 24, 2016, 07:36:47 PM
I'm going to completely unjustifiably hold Lefty to blame for the Brexit.
That is all.
June 05, 2016, 01:56:52 PM
Woop woop i58 ticket bought!
May 13, 2016, 06:08:28 PM
I want that game
May 07, 2016, 10:20:36 PM
its not optimized well just like the ps4 version
May 07, 2016, 09:01:50 PM
why does everyone's gone rapture run like doggegg on my pc
April 13, 2016, 05:18:58 PM
Just to really bang it home. WDG sub-reddit here: https://www.reddit.com/r/WDG/
April 06, 2016, 10:06:39 AM
Thank you Smiley
April 04, 2016, 04:24:56 PM
Just send you one.
April 04, 2016, 10:48:17 AM
If there are any still going, I'll have one
April 02, 2016, 11:47:32 AM
i have beta passes if anyone wants them as well
March 23, 2016, 12:18:40 PM
If anybody wants a tf2 competetive beta pass, i have a spare.
March 18, 2016, 12:18:46 PM
It's too expensive Sad
March 15, 2016, 03:24:04 PM
Will you all go buy The Division now so I have someone to play with? Smiley
March 11, 2016, 08:32:56 PM
FIREWATCH
March 11, 2016, 07:56:09 PM
March 11, 2016, 07:56:08 PM
March 02, 2016, 06:02:38 PM
some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
March 02, 2016, 12:06:23 PM
Easy with the spoilers, guys! I'm still  on the blunderbuss part.
March 01, 2016, 09:17:32 PM
Can't believe Henry managed to use his NAVY Seal experience to defuse the bomb that was strapped to the bear in the end
March 01, 2016, 03:38:29 PM
I just unlocked the rifle scope in firewatch, makes it much easier to pick off bears before they get into melee range
March 01, 2016, 12:34:14 PM
FIREWATCH
March 01, 2016, 12:13:37 PM
I can't believe GAMERS don't like the witness. It's the MOST GAMER game EVER.
February 29, 2016, 12:08:32 PM
Its overrated. Now FIREWATCH on the other side...
February 29, 2016, 11:21:43 AM
I got the basic ending in the witness and it was B A D
February 22, 2016, 10:58:37 AM
I have no understanding of the environmental puzzles
February 22, 2016, 10:58:25 AM
Every so often someone says something about "environmental puzzles" in the witness and I skip it because of spoilers
February 15, 2016, 01:02:48 AM
press x to exercise 5th freedom
February 14, 2016, 11:53:36 AM
My game came with an EXCLUSIVE PREORDER CODE for the Chaos Theory suit, shoulda preordered DUH
February 14, 2016, 02:02:52 AM
i want the super stealth suit.

I go lethal on grim missions
February 13, 2016, 12:40:44 PM
any of the optional missions are annoying.
Calendar
April 2024
MoTuWeThFrSaSu
1234567
891011121314
15161718192021
22232425262728
2930

Birthdays
Cheez (34), Sk1nn3d (40)

Upcoming Events
Upcoming Birthdays: Cheez (34), Sk1nn3d (40)
Members
Total Members: 304
Latest: vayuh
Stats
Total Posts: 126974
Total Topics: 4004
Online Today: 19
Online Ever: 340
(September 23, 2014, 12:11:24 PM)
Users Online
Users: 0
Guests: 40
Total: 40
My CommunityForumGamingTeam Fortress 2Topic: TF:GO Confirmed (The "Gun Mettle" Update)
Pages: [1]
Print
Author Topic: TF:GO Confirmed (The "Gun Mettle" Update)  (Read 6825 times)
0 Members and 1 Guest are viewing this topic.
Leftism
"Stay Calm and Listen to the Mad Lefty!"
Clan admin
****

Karma: 263
Offline Offline

Gender: Male
Posts: 1441



« on: July 02, 2015, 10:13:50 AM »

http://www.teamfortress.com/gunmettle/

Weapon Skins? "Stat Track" Weapons? Able to pick up dropped weapons*?

* Of the same class, e.g. Medics can only pick up med weapons

Sounds familiar Grin!

New Maps
- PL_Borneo
- KOTH_Suijin
- CP_Snowplow

Other Balances

GAME PLAY CHANGES

- New feature : Weapon exchange and pick up. Weapons dropped by killed players can no longer be picked up for ammo. Killed players will now also drop a medium ammo box. Players that can normally equip the dropped weapon (proper class) can look at the weapon and press the 'action key' to exchange it with what they have equipped. The player's equipped weapon will be dropped on the exchange.

- Inspect Target has been changed to Inspect Target or Item. While having a decorated weapon deployed with no target under the cross hair and then pressing the bound inspect key (+inspect) , an interruptible view model animation will play.

- Random Damage Spread is off by default (ConVar tf_damage_disablespread is set to 1).

- Auto reload is on by default (ConVar cl_autoreload 1). Existing users will still use their currently set value. This setting can be changed under Advance Options or through the developer console.

Updated various weapon descriptions to better detail the weapon's features.

Class and Weapon Changes

SPY

Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair)
Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds
In the disguise menu, pressing 'reload' will also toggle the disguise team.
While invisible, Spy receives 20% less damage from all damage sources
While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective)

Spy-cicle
Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
Removed silent killer attribute
Spy-cicle recharge timer can now be reduced by picking up ammo boxes

Enforcer
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Big Earner
Added 3 second speed gain on kill
Kunai
Health penalty reduced from -65 to -55 (70 Health total)
Minimum Health gain of 75 on kill
Maximum overheal from Kunai increased from 195 to 210

Cloak and Dagger
Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up

Dead Ringer
Triggering Feign Death instantly removes 50% cloak meter
Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
Decreased cloak regen rate from +80% to +50%
When Feign Death is triggered, the Spy receives a 3 second speed boost
Initial attack that triggers feign death has its damage reduced by 50%
Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
Feign Death stealth has no bump shimmer for 3 seconds
3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
Can no longer pick up ammo for cloak meter while cloaked

ENGINEER
Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger)
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%

Gunslinger / Minisentry
Mini Sentries can now be repaired
Mini Sentries can now be wrench construction boosted
Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
Metal gibs from destroyed Mini Sentries no longer grant any metal

Pomson 6000
Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu

Wrangler
Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. Previously Engineer death caused disable state for only 1 second

Jag
With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
Added +15% swing speed.
Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.

The Short Circuit
Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Cannot pick up buildings when the Short Circuit is deployed

Eureka Effect
Previous penalties have been removed and replaced with the following
Construction hit speed boost decreased by 50%
50% less metal from pickups and dispensers

SCOUT

Baby Face's Blaster
Added Boost reduction on taking damage.
Increased amount of Boost lost on air jump

Short Stop
No longer uses secondary ammo and now uses primary ammo instead
Healing and knockback passives are only active when weapon is deployed
Pretty Boy's Pocket Pistol
Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
Removed +15 max health passive
Added up to +3 health per hit
Changed damage vulnerability from +50% fire to +20% all sources while active

Fan O' War
Now crits whenever it would normally mini-crit
Reduced damage penalty from -90% to -75%

SOLDIER

Airstrike
Removed clipsize penalty
Reduced radius penalty from -15% to -10%
Reduced damage penalty from -25% to -15%
Rocket jump blast damage reduction reduced from -25% to -15%
Equalizer and Escape Plan
Changed no healing penalty to 90% less healing from Medics while active

Blackbox
Changed +15 health on hit to +20 health on hit per attack
Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.
i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health.

Liberty Launcher
Now has +25% clip size
Battalions Backup
Fixed an issue that caused rocket jumps to be decreased when it was active.

DEMOMAN

Tide Turner
Self damage will no longer decrease charge when charging
Fall damage will no longer decrease charge when charging
Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage

Bootlegger / Ali Baba's Wee Booties
Added +10% movement speed bonus
Changed 25 charge on charge kill to 25 charge on melee kill

The Claidheamh Mòr
Changed 25 charge on charge kill to 25 charge on melee kill
Loch-n-Load
Changed +20% damage bonus to +20% damage against buildings

Iron Bomber
Removed damage penalty on self-detonate
Reduced radius penalty from -20% to -15%
Quickiebomb Launcher
Damage is now increased based on charge amount when the bomb is fired

Ullapool Caber
Reduced explosion base damage from 100 to 75
Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.

PYRO

Flaregun
Added text to describe 100% critical hits on burning targets

Scorch Shot
Reduced damage penalty from -50% to -35%
Now has increased knock back on burning targets
Increased the blast radius from flares from 92Hu to 110Hu
Hits and explosions always minicrit burning targets

Detonator
Added text to describe 100% minicrits on burning targets
Slightly increased blast jump height when doing a Detonator jump
Increased blast radius from 92Hu to 110Hu
Detonated explosions now also minicrit burning targets
Increased damage penalty to -25%
Increased self-damage penalty from +25% to +50%

MEDIC

Vaccinator
Fixed a bug that gave Vaccinator patients full crit immunity.
Vaccinator base resist does not grant any crit resistance.
Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Added Penalty of 66% decreased uber build rate while healing a overhealed patient

Solomn Vow
Added 10% attack speed penalty

SNIPER

Sydney Sleeper
Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)

Bazaar Bargain
No longer lose heads on miss
Collecting a head requires a headshot kill and not just a headshot
Each head boosts charge rate by 25% up to 200%
Charge rate penalty changed from -20% to -50%.
Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate

Bushwacka
Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active


HEAVY
Minigun damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%

Natascha
Added 20% damage resistance while spun up
Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu

Brass Beast
Added 20% damage resistance while spun up

Tomislav
Now 20% more accurate (less spread)
Increased spin up bonus from 10% to 20%

Family Business
Now has +15% increased attack speed

Warriors Spirit
Now has +10 health on hit

Eviction Notice
Now has 3 second speed boost on hit

Dalokoh's Bar
Now has 10 second cool down on use
Can now overheal up to 400hp
Can be thrown (alt-fire) as a small medkit for other players to use

Lunchbox items
Updated description to note that these items can be thrown (alt-fire) to supply players with a medkit.


MULTI-CLASS

Panic Attack
Base Fire rate increased (from 15% to 30%)
Base reload speed increased (from 33% to 50%)
Added increased switch to speed by +50%
Logged

"Those fucks will not save you. A knock on your door is coming." - DodgyEmu
DeadlyAvenger
Ex-Leader
Donator
*

Karma: 1265
Offline Offline

Gender: Male
Posts: 5291


Spam, Egg, Sausage, Chips and Spam


WWW
« Reply #1 on: July 02, 2015, 10:35:55 AM »

Wow - pretty huge update there!
Logged

AidenFoxx


Karma: 30
Offline Offline

Gender: Female
Posts: 165


My spoon is too big


« Reply #2 on: July 02, 2015, 11:12:32 AM »

An yet I still don't see anything about matchmaking. Since I've started playing CS:GO, I have little interest in TF2:GO... Guess I'll just have to keep waiting for Overwatch.
Logged
CruelCow
Unofficial Official Non-WDG WDG member


Karma: 1665
Offline Offline

Gender: Male
Posts: 5922


Move along. Nobody suspicious is here.


« Reply #3 on: July 02, 2015, 12:46:42 PM »

Some really good gameplay changes there, though I'll have to test the spy watches first.
(Wanna bet they haven't tested if dropped weapons give away if spies dead ringered though? Wink)

Still no nerf to the hyper mobility meta though Sad
Logged
Yer man oer yonder


Karma: 131
Offline Offline

Posts: 733

Div 6 @ lurking


« Reply #4 on: July 02, 2015, 04:24:36 PM »

The weapon switching thing could negate downsides of certain weapons (use kritz, kill enemy med, take his medigun, get uber)
Also we won't be able to get ammo from dropped weapons by bouncing them towards us with explosives anymore.

I'd have to play around with the weapon changes before drawing conclusions but from the stats they seem mostly ok.
Logged

Leftism
"Stay Calm and Listen to the Mad Lefty!"
Clan admin
****

Karma: 263
Offline Offline

Gender: Male
Posts: 1441



« Reply #5 on: July 03, 2015, 08:42:30 AM »

Picking up a friendly medic's medigun after he's dropped Uber means you'll get 100% straight away upon pickup.

http://gfycat.com/ArtisticArtisticFinch

Doesn't work for picking up enemy Mediguns.
Logged

"Those fucks will not save you. A knock on your door is coming." - DodgyEmu
Karthus
Sound the bigplaysiren


Karma: 731
Offline Offline

Gender: Male
Posts: 3377


Tommy thinks I can make movies


« Reply #6 on: July 03, 2015, 11:21:42 AM »

I gave it another shot last night after the update dropped, game crashed 2 times in 20 minutes and overall I was on several servers where everyone was playing spy or sniper, ugh. I already gave my strong doubts towards a functioning competitive matchmaking in another thread, but really I think thats the only way I could see myself playing this again. It feels like this update was their part 1 of getting that out by making people get accustomed to the more streamlined gameplaychanges.

There was a very short timeframe where I had the urge to install Fortress Forever again.
Logged
CruelCow
Unofficial Official Non-WDG WDG member


Karma: 1665
Offline Offline

Gender: Male
Posts: 5922


Move along. Nobody suspicious is here.


« Reply #7 on: July 03, 2015, 12:05:44 PM »

Notes missed from the previous update:

    Power Jack
        Reduced health gained on kill from +75hp to +25hp
    Cozy Camper
        Removed increased damage taken penalty
    Rescue Ranger
        Decreased cost of long range building pick up from 130 metal to 100 metal
    Spy-cicle (previous note was incorrect)
        Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity


RIP Power Jack
Logged
Banrab
Clan member
***

Karma: 9
Offline Offline

Gender: Male
Posts: 186



« Reply #8 on: July 04, 2015, 08:55:01 AM »

I liek all the changes I only played for about an hour and I completed both my contracts for this week Sad I hope they make it more difficult etc
Logged

how do i use this what's it for
Berath
Clan leader
*****

Karma: 579
Offline Offline

Gender: Female
Posts: 3780


Who is This Who is Coming?


WWW
« Reply #9 on: July 05, 2015, 07:03:45 PM »

Wow - pretty huge update there!

I'm still reading it Shocked
Logged
Pages: [1]
Print
My CommunityForumGamingTeam Fortress 2Topic: TF:GO Confirmed (The "Gun Mettle" Update)
Jump to:  


Who Dares... Grins UK TF2 Clan