Was just reading a comment on RPS's story and agreeing with it and realised it was you who had posted it!
Haha yeah - writing that was what prompted me to post a thread here and I was gonna put my comment there here as well.
The article:
http://www.rockpapershotgun.com/2013/09/16/impressions-godus/My thoughts:
I’ve played quite a bit and I think I’ve got further in than Jim – I’ve done about 8/20 of the creepy bot storage missions. They seem like a weird foray into RTS skirmishes that doesn’t really seem to fit that well with the rest of the game. They’re not a completely terrible concept though.
It’s also worth reading the ‘design notes’ in the menu as they mention that they are aware of quite a few of the things that Jim mentioned (like the AFK AI).
I too had horrible flashbacks to things like Farmville when I saw the little pink orbs and flags appear. I stuck with it though and when you unlock Settlements the fear mostly went away combined with the upgraded abodes and in hindsight it fills the gap at the beginning of a strategy game where much isn’t going on until you’re established. Seems to control the pacing of the game very heavily (oh I can’t expand there until I have enough belief to terraform the land nearby to make a path etc.) (oh I want that resource chest but it’s buried under 10 layers of ground).
The resource chests / cards actually work quite nicely here I think – with your ‘upgrades’ being achieved by finding chests or increasing your population.
Beautify = awesome. Make stuff pretty!
I’m not saying I’ve got Molyneux coloured spectacles on (the terraforming can be very frustrating even with the upgrade, the horror of thinking I was playing farmville, the totem placing can be a bit awkward, having to click on your dudes to save them from dying) but the game has managed to keep me entertained over the weekend which isn’t bad considering they reckon they’re only 40% there!
Oh – the other thing I wanted to and forgot to mention was how stale your ‘civilisation’ starts off being – people build a house and then go inside. YOU NEVER SEE THEM AGAIN unless you pop-out a new person or you destroy their home (which I did a lot until I realised that the buildings take a few seconds to destroy and if you un-terraform it rebuilds quickly).
Fortunately, when you get the settlements, your civilisation starts to have a bit more ‘life’ to it with people wandering the paths etc.
Also - the statue of exploration is a bit stupid - it basically just results in sending a whole load of your followers to their death
It is quite good that it automatically expels some followers when you place/activate a totem - but you have no control over how many come out so you have to place it fairly carefully so you don't suddenly send 30 followers when a handful would suffice!