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DeadlyAvenger
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« on: September 16, 2013, 01:10:24 PM »

Anyone else playing/kickstarted/bought this?

Played quite a bit over the weekend and after initially being horrified at thinking I was actually playing Farmville I actually quite enjoyed it! I'll post some more info/details etc. later but I thought it probably warranted its own thread!
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« Reply #1 on: September 16, 2013, 01:49:20 PM »

It's on my radar. I'm always very carefully optimistic with Peter Molyneux
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« Reply #2 on: September 17, 2013, 03:38:06 PM »

Played for a few hours, pleasantly surprised. When I backed it on KS I was basically hoping for Black and White 3, so I was a bit nervous reading the updates clearly going in a different direction, and this was reinforced by the first 30 minutes of clicking things with timers before I needed to click them again. Once I got past this bit it opened up nicely and turned out to be a pretty good god game with a promising multiplayer and surprisingly large scope (albeit not one that seems to be in the game yet).

Three tips for anyone picking it up:
1. You really don't want to click people flags more than strictly necessary (ie you're building/exploring). Can't stress this enough. Even though you can pep tired people up by clicking on them, once you get past a certain amount it's impossible and each death costs belief (plus it's not like you don't have other things to click on) and full houses generate more belief too. Even though population expansion loosely equals progression, I found I was expanding fast enough that I didn't need to free up space just to allow extra breeding.
2. Settlements are insanely useful, build ASAP. They basically act as a belief collector for the local area, which saves a ton of clicking on your initial slums (later advanced houses have much higher cooldowns), but also seem to collect belief faster than individual houses. They also seem to have a cap on how much they can collect at once which is based on the overall potential output of the area (settlements on advanced houses gather belief slower but can hold way more).
3. The weird 'multiplayer' offline skirmishes that you unlock soon after reaching the mainland are useful for cards and stuff. Also: a bizarre and occasionally a bit creepy plot. Really strange.
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« Reply #3 on: September 17, 2013, 03:59:00 PM »

I think I've almost reached the limit of the current beta - I've played all of the AI skirmishes and am starved of resources/expansion cards to get any further.

Chuggles - do you want to do some PvP sometime soon? Are you around this week at all (except Thursday)?
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« Reply #4 on: September 17, 2013, 04:12:58 PM »

Was just reading a comment on RPS's story and agreeing with it and realised it was you who had posted it!

Can't guarantee I'll be around any day but will give you a shout if I see you on.
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« Reply #5 on: September 17, 2013, 04:47:13 PM »

Was just reading a comment on RPS's story and agreeing with it and realised it was you who had posted it!

Haha yeah - writing that was what prompted me to post a thread here and I was gonna put my comment there here as well.

The article: http://www.rockpapershotgun.com/2013/09/16/impressions-godus/
My thoughts:
Quote
I’ve played quite a bit and I think I’ve got further in than Jim – I’ve done about 8/20 of the creepy bot storage missions. They seem like a weird foray into RTS skirmishes that doesn’t really seem to fit that well with the rest of the game. They’re not a completely terrible concept though.

It’s also worth reading the ‘design notes’ in the menu as they mention that they are aware of quite a few of the things that Jim mentioned (like the AFK AI).

I too had horrible flashbacks to things like Farmville when I saw the little pink orbs and flags appear. I stuck with it though and when you unlock Settlements the fear mostly went away combined with the upgraded abodes and in hindsight it fills the gap at the beginning of a strategy game where much isn’t going on until you’re established. Seems to control the pacing of the game very heavily (oh I can’t expand there until I have enough belief to terraform the land nearby to make a path etc.) (oh I want that resource chest but it’s buried under 10 layers of ground).

The resource chests / cards actually work quite nicely here I think – with your ‘upgrades’ being achieved by finding chests or increasing your population.

Beautify = awesome. Make stuff pretty!

I’m not saying I’ve got Molyneux coloured spectacles on (the terraforming can be very frustrating even with the upgrade, the horror of thinking I was playing farmville, the totem placing can be a bit awkward, having to click on your dudes to save them from dying) but the game has managed to keep me entertained over the weekend which isn’t bad considering they reckon they’re only 40% there!
Quote
Oh – the other thing I wanted to and forgot to mention was how stale your ‘civilisation’ starts off being – people build a house and then go inside. YOU NEVER SEE THEM AGAIN unless you pop-out a new person or you destroy their home (which I did a lot until I realised that the buildings take a few seconds to destroy and if you un-terraform it rebuilds quickly).

Fortunately, when you get the settlements, your civilisation starts to have a bit more ‘life’ to it with people wandering the paths etc.

Also - the statue of exploration is a bit stupid - it basically just results in sending a whole load of your followers to their death Cheesy It is quite good that it automatically expels some followers when you place/activate a totem - but you have no control over how many come out so you have to place it fairly carefully so you don't suddenly send 30 followers when a handful would suffice!
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