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Just FYI that mode was looking for ways to get back in touch via reddit (r/WDG).
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Zombie TF2? Do we need to dress up?
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I'd play zombie TF2
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Any appetite for a TF2 revival?
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Wales voted Leave
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That is all.
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June 02, 2016, 12:01:09 AM
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I want that game
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its not optimized well just like the ps4 version
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Just to really bang it home. WDG sub-reddit here:
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April 02, 2016, 11:47:32 AM
i have beta passes if anyone wants them as well
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It's too expensive
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March 15, 2016, 03:24:04 PM
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March 11, 2016, 08:32:56 PM
FIREWATCH
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March 11, 2016, 07:56:09 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
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March 11, 2016, 07:56:08 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
Brahms
March 02, 2016, 06:02:38 PM
some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
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March 01, 2016, 03:38:29 PM
I just unlocked the rifle scope in firewatch, makes it much easier to pick off bears before they get into melee range
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March 01, 2016, 12:34:14 PM
FIREWATCH
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March 01, 2016, 12:13:37 PM
I can't believe GAMERS don't like the witness. It's the MOST GAMER game EVER.
Karthus
February 29, 2016, 12:08:32 PM
Its overrated. Now FIREWATCH on the other side...
Brahms
February 29, 2016, 11:21:43 AM
I got the basic ending in the witness and it was B A D
Brahms
February 22, 2016, 10:58:37 AM
I have no understanding of the environmental puzzles
Brahms
February 22, 2016, 10:58:25 AM
Every so often someone says something about "environmental puzzles" in the witness and I skip it because of spoilers
Brahms
February 15, 2016, 01:02:48 AM
press x to exercise 5th freedom
Karthus
February 14, 2016, 11:53:36 AM
My game came with an EXCLUSIVE PREORDER CODE for the Chaos Theory suit, shoulda preordered DUH
Brahms
February 14, 2016, 02:02:52 AM
i want the super stealth suit.
I go lethal on grim missions
Karthus
February 13, 2016, 12:40:44 PM
any of the optional missions are annoying.
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Topic: (=WDG=) & Chivalry: Options
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Topic: (=WDG=) & Chivalry: Options (Read 6196 times)
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DeadlyAvenger
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(=WDG=) & Chivalry: Options
«
on:
August 14, 2013, 05:00:55 PM »
Thoughts on moving Chivalry to it's own weekly (or otherwise) game night? Chivalry has been the most popular game for Llama nights so far so it's a potential candidate for more focus from the clan.
We can either:
- Set up a regular game night for Chivalry (i.e. not a sunday) either once a week / every 2 weeks
If we did this, who would play if it wasn't on a Sunday? How frequently would you like them to be?
- Rent a (=WDG=) server for Chivalry
Obviously this means we could play at any time and maybe try to build the community through the new server - we can of course still have regular game nights. Would you play on the server if it was available or only if prompted by community events? Would anyone be willing to help promote/advertise/populate the server?
Any other thoughts/comments/suggestions?!
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Allytk
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Re: (=WDG=) & Chivalry: Options
«
Reply #1 on:
August 14, 2013, 07:14:31 PM »
I would try make chivalry whatever day it was. Obviously some people will have RL stuff to do though
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Power
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Re: (=WDG=) & Chivalry: Options
«
Reply #2 on:
August 14, 2013, 07:43:01 PM »
I like Chivalry. I finally bought it.
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TNG
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Re: (=WDG=) & Chivalry: Options
«
Reply #3 on:
August 14, 2013, 07:51:54 PM »
I would join in on a game night once a month or every 2 weeks. I tend to play it an hour or so once a month more or less but I think I would get bored of it if I played it more regularly.
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Jebus
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Re: (=WDG=) & Chivalry: Options
«
Reply #4 on:
August 14, 2013, 08:15:13 PM »
\o/
also...
AGAATTTHHAAAAAAA
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Berath
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Re: (=WDG=) & Chivalry: Options
«
Reply #5 on:
August 14, 2013, 08:40:57 PM »
Um
Anyone care to summarise thoughts so far
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Allytk
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Re: (=WDG=) & Chivalry: Options
«
Reply #6 on:
August 14, 2013, 08:49:31 PM »
we have got as far as it being an epic game but not much further
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Mr Chug
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Re: (=WDG=) & Chivalry: Options
«
Reply #7 on:
August 14, 2013, 09:21:40 PM »
I'd make it where possible. Maybe once a fortnight? Tuesdays/Wednesdays?
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"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. In poetry, it's the exact opposite." - Paul Dirac
Berath
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Re: (=WDG=) & Chivalry: Options
«
Reply #8 on:
August 14, 2013, 09:31:53 PM »
My only thought is it clashing with any days when we're trying to start the TF2 server. At the moment it's a bit random when and if we do it, but Tuesday is often the selected day....midweek between Fragfests.
If people go for Wednesday, once a fortnight say, I'd ask for one of those Wednesdays to be the third Wednesday in the month so I can use my mic and the volume on my speakers
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Berath
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Re: (=WDG=) & Chivalry: Options
«
Reply #9 on:
August 16, 2013, 03:37:27 PM »
Taking this on a bit
We have a Chivalry evening.
Not Tuesday because at the moment we're looking at that being our Hardcore Lovin' Server TF2 evening.
Chug has suggested Tuesday/Wednesday so that makes it a Wednesday (no-one yet has said they have Wednesday problems except for me)
So fortnightly or monthly...shall we have a vote or can we decide here
And we still haven't decided if we want to rent a server; worth it fornightly perhaps, probably not monthly. We can do a bit of research into popular server modes and what fills servers.
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DeadlyAvenger
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Re: (=WDG=) & Chivalry: Options
«
Reply #10 on:
August 16, 2013, 04:29:21 PM »
Yeah, I'd probably turn up to it once a fortnight. I'd be tempted to trial a server for 2-3 months just to see what happens - in that kind of time it's reasonable that it could be self-sustaining in terms of population etc.
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Berath
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Re: (=WDG=) & Chivalry: Options
«
Reply #11 on:
August 19, 2013, 03:39:59 PM »
When we played it for last night's Llama Night, twice we started on empty or near empty servers, both times they filled up pretty quickly, though the second server was Russian.
I reckon the game is still on an upward curve regarding popularity.
This is the current map list:
Objective Mode
■AOCTO-Battlegrounds_v3_P
■AOCTO-Darkforest_P
■AOCTO-Hillside_P
■AOCTO-Stoneshill_P
■AOCTO-Citadel_p
Team Deathmatch
■AOCTD-ArgonsWall_P
■AOCTD-Moor_p
■AOCTD-Ruins_P
■AOCTD-StoneshillVillage_P
■AOCTD-ThroneRoom_P
■AOCTD-Hillside_P
■AOCTD-HillsidePyre_P
■AOCTD-Darkforest_Valley_p
■AOCTD-Battlegrounds_p (32+)
■AOCTD-Darkforest_XL_p (32+)
■AOCTD-Moor_Large_p (32+)
■AOCTD-Ruins_Large_P (32+)
■AOCTD-Frigid_P
Last Team Standing
■AOCLTS-Arena3_p
■AOCLTS-ArgonsWall_P
■AOCLTS-Moor_P
■AOCLTS-Ruins_P
■AOCLTS-ThroneRoom_p
■AOCLTS-StoneshillVillage_P
■AOCLTS-Battlegrounds_Farm_p
■AOCLTS-Darkforest_XL_p
■AOCLTS-Hillside_P
■AOCLTS-HillsidePyre_P
■AOCLTS-Darkforest_Valley_p
■AOCLTS-Battlegrounds_p (32+)
■AOCLTS-Darkforest_XL_p (32+)
■AOCLTS-Moor_Large_p (32+)
■AOCLTS-Ruins_Large_P (32+)
King of the Hill Edit
■AOCKOTH-Arena3_P
■AOCKOTH-Hillside_P
■AOCKOTH-Moor_P
■AOCKOTH-Darkforest_Valley_p
Free For All
■AOCFFA-Arena3_P
■AOCFFA-Moor_P
■AOCFFA-Ruins_P
■AOCFFA-ThroneRoomXL_P
■AOCFFA-StoneshillVillage_P
■AOCFFA-Hillside_P
■AOCFFA-HillsidePyre_P
■AOCFFA-Darkforest_Valley_p
■AOCFFA-Darkforest_Cistern_p
■AOCFFA-Tavern_p ---(Secret Fisticuffs Map)
Duel
■AOCDUEL-Arena3_P (KOTH and FFA versions)
■AOCDUEL-dininghall_p
■AOCDUEL-frostpeak_p
■AOCDUEL-cistern_p
■AOCDUEL-bridge_p
■AOCDUEL-tower_p
■AOCDUEL-moor_p
■AOCDUEL-mines_p
■AOCDUEL-shaft_p
■AOCDUEL-Mines_X
If we were to have our own server, we'd have to think about map rotation.
From what I gather, players who like duel maps tend to be on their own, a bit like arena in TF2, so maybe no duel maps.
Apart from that it's hard to know what mixes of maps work with the Chiv community. I think I'd prefer a mix, we'd like the server to be popular if we ran one, but we'd want to make sure that we actually wanted to play on it. There are only 5 objective maps; for one, I'd get bored of just those pretty quickly. Or any single mode.
There are larger maps and smaller maps...the larger maps seem to be considered the equivalent of 32-man dustbowl or lazytown servers; spamfests. Also smaller maps = less lag.
Archers = snipers..more highly thought of servers have class limits here.
It looks like the developers are still putting a lot of work into the game. The next step looks to be custom maps (we experienced the customisation yesterday)
So yep, that's where we are. We have a fortnightly Chiv group? We could rent a server for a couple of months, at least that means we could make sure we had okay ping when we chose to play. What might we lose from it? What might we gain from it? We could stick up a couple of posts on various Chiv forums to advertise.
«
Last Edit: August 19, 2013, 03:55:19 PM by Berath
»
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Berath
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Re: (=WDG=) & Chivalry: Options
«
Reply #12 on:
September 10, 2013, 02:34:48 PM »
This is still under consideration, but currently most of my thinking is taken up with TF2 (both servers and both nights) and Llama Nights and just Stuff.
We could still fling up a server and see what happens though
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TNG
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Re: (=WDG=) & Chivalry: Options
«
Reply #13 on:
September 10, 2013, 06:25:56 PM »
The expansion Deadliest Warrior (w/ Samurai, Spartans and 4 other new yet-to-be-revealed characters & maps) expansion is coming out soon (Fall 2013) but it is still not known how it is going to work with the base game (if it splits the people who own the base game or whether there's a way for those to play on the new maps/modes). Reckon you should take that into consideration if you folks decide to put up a Chivalry server
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Allytk
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Re: (=WDG=) & Chivalry: Options
«
Reply #14 on:
September 10, 2013, 06:53:25 PM »
That sounds epic
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F>M>L
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