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My CommunityForumGamingOther gamesTopic: Skullgirls Megathread - It's showtime!
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Sonic4Ever
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X-CHICKEN, WELCOME TO DIE


« on: July 30, 2013, 09:36:46 PM »



Celebrating the imminent release of Skullgirls on Steam, I gathered all the intel of the Internet to make this thread. Skullgirls is already available on PS3, Xbox 360 (which is cursed forever with patches taking a whole year to come out), and is now available for preorder on Steam for 13.99€.Contrary to what I wrote earlier, preordering the game on Steam WILL grant you beta access.

Most info has been taken from NeoGAF

Skullgirls website
Skullgirls on Steam

Thread music:
http://www.youtube.com/watch?v=tt4cNN68UHE

Description
Skullgirls is a game made by fighting game player Mike Zaimont. It is highly inspired by Marvel vs. Capcom with many of its tactics returning such as double and super jumps, tag teams, and tag hyper combos.

Features:

Story mode
Features original character portraits, >200 original illustrations and characters outside of the main cast. Endings are non canon. The Story Mode trailer can be seen here.



Online
Skullgirls uses the GGPO netcode which is recognized for greatly improving the online experience in fighting games. The game features ranked matches, and the PC version also has lobbys.



Infinite Prevention System and High/Low Unblockables
Infinites are detected by the game, allowing the player to burst out of a combo that may loop indefinitely after a few loops.



Unblockables exist in many fighting games and they are an extremely, sometimes too much so, strong tactic that cannot be evaded if executed correctly. In Skullgirls, after a character blocks a high or low, they are protected for a tiny period of time from both high and low attacks. The protection is long enough that a player can successfully defend against the first attack and still be protected from the would be unblockable. This cuts down on nearly imperceptible unblockable mixups and pushes players towards footsies and pokes into combos.



Tag teams and assists
During character select, each player can compose his team with three, two or only one character. The game will boost teams accordingly in ensure a fair match.

Similarly to MVC, when using a team of multiple characters, you can call in a character to attack with an assist move. Assist moves can be selected during character select, and you can also input your own assist move.



Practice Room
A complete training mode is available with many unique features to help improve your skills: hitstun gauge, complete frame and hitboxes data, savestates and more.


Easier Inputs
Skullgirls has simple inputs in order to focus the game on fighting. There are simple quarter circle motions, and the game will detect when you input a 360 motion and prevent your character from performing an unwanted jump.

Tutorial
There's a wide range of lessons in tutorial modes that will teach you all the fundamentals of your standard fighting game. You will then move on to learn how each character works. It makes Skullgirls perfect for both neophytes and fighting game veterans

Graphics
Skullgirls features beautiful high-res 2D animated sprites with cartoon inspired characters. A powerful 3D engine renders the background and also provides interesting lighting effects to the 2D sprites and hit sparks. All sprites are twice the size they are displayed for zoom-in and filtering purposes. There are also numerous skins for each characters, many of them being references to other games, cartoons and animes

Guides:
The SRK Wiki

Characters
Filia:

Salutations from Filia


Cerebella:

Meet Cerebella!


Peacock

Introducing Peacock!


Parasoul:

Parasoul, Reporting for Duty!


Ms. Fortune:

Ms. Fortune Gets Her Head In the Game

Painwheel:

Commencing Experiment 0-84 - Project Painwheel


Valentine:

Nurse Valentine, Report to the O.R., Stat

Double:

Behold Double

DLC Characters:

Squigly

A dead singer whose special can recenter the camera on her to drag her opponent and create temporary wall combos (already in Steam beta)

Big Band

A character seen in the Lab 8 background.


Elisabeth

First winner of the indiegogo poll.


Beowulf

Second winner of the indiegogo poll.


ALSO:Robo Fortune and Republican Double
« Last Edit: August 02, 2013, 02:34:20 PM by Sonic4Ever » Logged

Karthus
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« Reply #1 on: July 30, 2013, 09:57:24 PM »

okay
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Brahms
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« Reply #2 on: July 30, 2013, 10:36:09 PM »

Sometimes I feel like playing these mad fighting games just to placate sonic.
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Brahms
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« Reply #3 on: July 30, 2013, 10:36:24 PM »

Sonic can you frame cancel in this game
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Curious


« Reply #4 on: July 30, 2013, 11:00:19 PM »

I object to all the boobs, plus if they are scrappy fighters they should have sportswoman boobs not pornstar boobs. Do not really trust the fighting games community to not be terrible about this.
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Berath
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Who is This Who is Coming?


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« Reply #5 on: July 30, 2013, 11:15:12 PM »

The boobs are bit OTT, physically painful in fact.

Think I'll avoid!
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Artanix


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« Reply #6 on: July 31, 2013, 09:23:07 AM »

Its very OTT, but as far as fighting games go, this one is really a good'un. Might have to break out the old TE stick and get back on this, I did have it on the PS3, but that console has gone now Sad
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Sonic4Ever
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X-CHICKEN, WELCOME TO DIE


« Reply #7 on: July 31, 2013, 03:18:10 PM »

And then I noticed I posted in GD instead of Other games.

Unlike what I said in this thread, preordering the game grants you beta access.
« Last Edit: August 01, 2013, 08:52:00 PM by Sonic4Ever » Logged

Berath
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Who is This Who is Coming?


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« Reply #8 on: August 02, 2013, 10:44:27 AM »

Ah..it's been tidied away to the right place!
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Artanix


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« Reply #9 on: August 02, 2013, 11:33:48 AM »

Yeah I picked it up, I'm so rusty >.<
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