Power
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« Reply #195 on: December 06, 2013, 11:16:24 AM » |
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Haha I know that feeling, except it's my head and it was dropped by my commander 
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Karthus
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« Reply #196 on: December 09, 2013, 01:06:02 PM » |
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Dec 9 PC Game Update Notes -Fixed one of the most frequently occurring client crashes -Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open. -Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round. -Miscellaneous stability fixes further reducing the number of client crashes -Fixed side gunner jitter when aiming in attack boats & transport helicopters -Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission) -Fixed broken aiming for passengers on the China Rising dirt bike -Fixed a bug where the sound when capturing a flag was not playing correctly -Removed a bug that would double save during MP round transition and SP level transition. This fix will reduce the occurrence of corrupted save files. huh.... I really hope it removes the stupid audio loop this time. Im glad China Lising doesnt have em, but it just sucks playing with friends on a server and then switching everytime certain vanillamaps come on. Also Silk Road is the best BF4 map DISCUSS
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« Last Edit: December 09, 2013, 01:08:04 PM by Karthus »
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Power
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« Reply #197 on: December 09, 2013, 08:00:37 PM » |
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Can't discuss, since I haven't paid for Premium yet.
- Fixed side gunner jitter when aiming in attack boats & transport helicopters
This is my favourite fix. Hitting anyone on the move is a fucking headache.
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discordance
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« Reply #198 on: December 09, 2013, 08:04:51 PM » |
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I need to play more china rising.
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Allytk
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« Reply #199 on: December 09, 2013, 08:23:23 PM » |
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Play more Disco. Play more
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F>M>L
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discordance
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« Reply #200 on: December 11, 2013, 12:46:04 AM » |
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Yo bros, I am a phantom now. Which is nothing like being a ghost honest.
We only have one rule in phantoms, no peasants premium only haha.
Ally, I have 5 days off starting friday. Will play a lot.
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Karthus
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« Reply #201 on: December 11, 2013, 01:02:19 AM » |
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We phantom now
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Allytk
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« Reply #202 on: December 11, 2013, 08:19:21 PM » |
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I got 2 weeks off in 9 days woop
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F>M>L
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Karthus
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« Reply #203 on: December 13, 2013, 10:17:25 AM » |
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Allytk
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« Reply #204 on: December 13, 2013, 11:25:26 AM » |
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Haha badgerfield4 with free buyers remorse
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F>M>L
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Karthus
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« Reply #205 on: December 16, 2013, 05:02:22 PM » |
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Dec 16 PC Game Update Notes -Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this. -Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents. -Fixed one of the issues related to the so-called “Netcode” (see below for details). -Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped. -Fix for player tags not always showing when needed to, resulting in players shooting team members. -Fix for graphical flickering appearing on terrain. -Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode. -Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed. -Fix for players getting stuck in the kill camera after being revived. -Fix for the game mode specific ribbons being counted twice in the multiplayer progression. -Made NVidia 331.82 or later driver versions mandatory for all players. -Disabled DirectX 11.1 on NVidia cards that have outdated drivers. -Fixed driver version not being properly detected on NVidia Optimus systems. -Fixed a minor crash that could occur when bringing up the scoreboard.
“Netcode” improvement We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server. I just played a couple rounds on Shanghai and didnt crash. I would test the other maps but I gotta go see the Hobbit now, so sofar pretty optimistic??
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Power
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« Reply #206 on: December 16, 2013, 08:26:22 PM » |
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When is china rising releasing for normal players?
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Allytk
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« Reply #207 on: December 16, 2013, 10:20:45 PM » |
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Is it not out now Power? I thought I seen it on origin news. Hobbit was epic yo
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F>M>L
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Karthus
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« Reply #208 on: December 16, 2013, 11:38:12 PM » |
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Tomorrow
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Karthus
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« Reply #209 on: December 17, 2013, 11:27:10 AM » |
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China should be out now for everyone. Big Battlefield sesh tonight?
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