Too much in the shoutbox again, anyway.
I'm playing engi A again and straight away im in sector 7. I have 0 problems playing engi A, and Kestrel B is pretty good but kestrel A is pretty bad (I would do better more if I used more missles) and engi B is so hard to pull off. Depends on your playstyle yes but having a good start is so important because of the luck elements and bleh, generally even when i'm doing well I feel like its down to luck. Engi A is a decent ship but I got a ton of stores early, long range scanners, lots of weapons and drones, actually got too many now and trying to find another store to sell stuff. But all that was from dumb luck and there hasn't really been much skill in this run so far. I don't feel a lot of agency in this game, I just plot a course for random chance.
I want the mantis and slug cruisers so I can tool up for boarding from the start, Boarding battles always feel the most involved, that i'm actually doing something complicated other than take out the defence/weapons. My current engi-A has a ton of drones. I just sit back and try not to take too much damage.
About to face the boss, shields and reactor and drones are maxed, weapons nearly but i dont need more power to them. Got 161 scrap i need to spend before my next jump to the boss. What to buy :/. Got no reshirts here this time for no crewmen dead
. Also got two anti-ship drones 1 i really should have sold for another 50 scrap but oh well. Think i'm going to upgrade doors and sensors although I only just got enough to get one of them maxed. Also wish I had a missle launcher, I declined a few right at the start as I had none, never found another. Can self heal a ton from all my drone parts and the hull repair drones though.
RIP best cru. I had enough scrap for sensors and doors 3, although sensors 3 doesnt seem to do anything do the boss? I could have done it with a missle launcher or some other gun with a bit more punch. I could punch through level 4 shields but took me too long and couldn't get through the whole thing.