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My CommunityForumGamingGame SuggestionsTopic: The Ship Night - Feedback
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r007
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« Reply #15 on: January 19, 2012, 04:20:01 PM »

I thought it was good fun all around, although I may have been a bit tired and thus not quite on the edge.
A few more practice sessions probably couldn't hurt either.

I think map size was a bit of an issue. That one small map was a bit too crowded for my taste. OTOH, not finding your quarry in an overly large ship is equally frustrating.
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« Reply #16 on: January 19, 2012, 04:49:39 PM »

can we tweak the round times or is that done by the game? certainly on some of the big ships it can be impossible to reach your target if they are 5 decks below you.
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« Reply #17 on: January 19, 2012, 05:33:42 PM »

Well I increased it from the default 90 seconds (from first quarry kill to round end) to 120 seconds. I don't think it has to be necessary to kill your quarry every round (and it also means less time for you to be hunted)
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« Reply #18 on: January 19, 2012, 06:35:09 PM »

120 is alright but it can get frustrating when you go say 3 rounds in a row and you don't even see your target. Fucking up the kill is one thing but running all over the ship to never see them sucks.
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« Reply #19 on: January 19, 2012, 06:48:02 PM »

The reason for the extreme limits is because the server was originally set up for LAN/private purposes and it became a pain if someone got kicked/banned when you're just playing with friends.

Figured it would have been something like this, that makes sense. We can always switch configs if we have a private session. Smiley

120 is alright but it can get frustrating when you go say 3 rounds in a row and you don't even see your target. Fucking up the kill is one thing but running all over the ship to never see them sucks.

l2hunt Wink

In all seriousness though, this isn't really an issue I've had, you can get to pretty much anywhere on the ship with a minute and a half or so when using elevators and such like. Maybe try it with the new setting and see whether it improves things?
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« Reply #20 on: January 19, 2012, 07:36:50 PM »

My mine issue was finding weapons rather than not being able to find my victim and I reckon that'll get better as I learn the maps.
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« Reply #21 on: January 19, 2012, 07:52:57 PM »


In all seriousness though, this isn't really an issue I've had, you can get to pretty much anywhere on the ship with a minute and a half or so when using elevators and such like. Maybe try it with the new setting and see whether it improves things?

I think without map knowledge its alot harder to find people

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« Reply #22 on: January 20, 2012, 02:49:07 AM »

Its not really a matter of being good at hunting when the ship is 5 decks and people can change at least 2 decks in the time it takes for the last known location to update. Most of the maps we played when everyone was there were fine on 120 but there are some huuuuge beasts.
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« Reply #23 on: January 22, 2012, 06:27:01 PM »

So, how often do we want events for this? How's every other Sunday for the moment and see how popular it is?
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« Reply #24 on: January 22, 2012, 06:37:21 PM »

i would like to play tonight?
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« Reply #25 on: January 22, 2012, 06:51:39 PM »

ill be able to play tonight also
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« Reply #26 on: January 22, 2012, 06:59:47 PM »

Same. I say try every week and if not enough turn up for it to be viable we poke people even harder to make next week work.
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« Reply #27 on: January 22, 2012, 07:11:34 PM »

As you wish, server is booted up, event scheduled for 8pm. Wink
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« Reply #28 on: January 22, 2012, 07:52:57 PM »

I'm busy most sundays Sad
Tuesday was joint highest vote right? can we alternate between the two?
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« Reply #29 on: January 22, 2012, 08:19:07 PM »

If you fancy trying to get a tuesday night game together just grab someone with server access (leaders) and we can fire it up if it's not already up.

On the topic of tonight: MORE MUMBLE ACTION plz
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