Inferno mode was also
already completed by Method on Saturday, following Blizzards promise that inferno mode will keep the topguilds on their toes for atleast 3 months. lol
Most bosses or trashgroups have been done with 4 monks, pretty much the best class at anything.
Also hawt, the game doesnt necessarily get harder, it just becomes more frustrating and annoying. Random encounters (the ones with blue and golden names) gain one more ability with each difficulty setting, up to 4 in inferno. Some of them are just plain unfair due to the randomness, if youre in a narrow hallway and get golden enemies with mortars, arcane lazers, poison pools and reflectshields, 5+ deaths are pretty much standard no matter how high your DPS is. The bossfights are still very easy.
It's not just the difficulty though, I'm playing a demon hunter.
It's literally just left click mobs whilst retreating, then hold down right click and spray them all into oblivion with my machine gun thing. S'alrite, it just feels like one of those top down zombie survival games with what is apparently a more in-depth story.
Either way, It's really uninteresting.