TheBeau
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« Reply #45 on: September 23, 2011, 04:30:38 PM » |
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This is mostly in reply to Disco in the TES thread
I played it in co-op and wasn't impressed at all. What's the point, you can run off and do what you want anyway, you don't need to work together and tbh what kind of co-op is that? There is literally no difference between co-op and sp except that you have more people around. What tactics are there in this game? Apart from breaking the Thugs arms there is absolutely 0 teamwork/tactics/strategy/anything other than kick and mouse1 needed in the game to beat it. I'm not saying it's easy though, I'm saying it's boring.
I don't understand what you mean by the combat being meaningful, can you clarify (disco)?. All I ever did was kick and mouse1, rarely used rage as I was always saving it for clutch moments which never came. I'm at chapter 12 and have never seen anything but the standard zombie spawns which change depending on which quests you've done (the fire hydrant one in particular).
I'm annoyed quite frankly they didn't add any scenarios, any set-pieces. Not even a single memorable one so far besides the boss infected intros. Even classic ones like defend until they get the door open felt so shitty it was unbearable like when you have to protect the mechanic. What a joke. Infected and then some more waves of infected. Guess what I did, I kicked them and then I mouse1'd them. At least L4D had molotovs/pipe bombs, terrain and actually influential special infected to consider. L4D didn't try to be a zombie fighter, it was a surviving game. Weapons affected your ability to push through, not your ability to kill. Melee was meant as a space gainer, even though it was imbalanced before they added the cooldown, it was mainly strong because there were 4 of you doing it. 1 guy kicking in Dead Island is the equivalent.
I wasn't too influenced by the trailer when I got into the game and realised it was Borderlands-esque. I just am constantly amazed at how anyone can believe Borderlands or any game like it to be any thing other than bad games. Dead Island was fun for a while, just like Borderlands, until I realised skills were worthless, I was rarely going to be doing anything other than mouse1 and kick, the quests were a chore, the story was written on the back of a post it note and there was not a single reason other than, "why not?" for co-op.
Bottom line is I felt it to be repetitive and just straight up dull. If you're going to make a hit zombies with sticks game then make it a hit zombies with sticks game, don't include rpg elements if you're not going to make them interesting don't include mplayer if your game doesn't have any meaningful use for it. It just reeks of an unfinished game.
TL;DR Game was bland and my standards were too damn high.
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