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Author Topic: TF2 Beta  (Read 50242 times)
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Lazzars
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« Reply #75 on: January 07, 2011, 02:52:26 PM »

To see the future of TF2!

If you want a picture of the future, imagine a boot stamping on a human face— forever.

or zombies
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« Reply #76 on: January 08, 2011, 04:44:01 AM »

Quote
* Player health increased 100%

Do not want. Still, a heavy that can survive an entire rocket clip could be amusing.
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Lazzars
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« Reply #77 on: January 08, 2011, 04:38:25 PM »

Quote
* Player health increased 100%

Do not want. Still, a heavy that can survive an entire rocket clip could be amusing.


don't we have those already? i think they are called junta Wink
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« Reply #78 on: January 08, 2011, 11:26:07 PM »

Quote
* Player health increased 100%

Do not want. Still, a heavy that can survive an entire rocket clip could be amusing.


don't we have those already? i think they are called junta Wink

Heh, can you imagine him running around with his 3 multiboxed pocket medics and +100% HP? The stuff pubbie nightmares are made of. He'd be laughing off fully charged headshots.
With a Pryo around to spy/scout check The only valid counter strategy would be having spys and scouts making kamikaze runs on all the Ammo. Starve the bastard out.

« Last Edit: January 08, 2011, 11:28:54 PM by Zarf » Logged

CruelCow
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« Reply #79 on: January 08, 2011, 11:37:05 PM »

The only valid counter strategy would be having spys and scouts making kamikaze runs on all the Ammo. Starve the bastard out.
I like that idea but he'd just nom one of his medics for ammo Cheesy
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Finaldeath


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« Reply #80 on: January 09, 2011, 01:58:16 AM »

Do snipers still headshot do instant kills? or does it cap at 450 or 500 damage or something?
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Finaldeath
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« Reply #81 on: January 09, 2011, 02:56:49 AM »

I assume sniper still caps at 450 if weapon damage is maintained, but spy backstab does 6x max health so they're still insta-kill at least.
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Chaos
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« Reply #82 on: January 09, 2011, 09:02:38 AM »

TBH, messing with game balance like this is a bit much..
Hope valve produce a point to this =/
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Bl4ck
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« Reply #83 on: January 09, 2011, 01:36:14 PM »

Yeah, but you don't have to play it, it is probably just an experiment to see what happenS.
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« Reply #84 on: January 09, 2011, 01:55:33 PM »

They said in the announcement of the TF2 Beta that they wanted to use it for experimenting with the game, they even specifically mentioned doubling everyone's health.
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mode_seven
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« Reply #85 on: January 09, 2011, 06:18:11 PM »

They said the logic behind it was to test weapon balancing. I assume that by doubling health it will reduce the impact of luck on one-on-one combat, and make it more dependent on damage output over time. This should be able to test whether the rock-paper-scissors class mechanic is still in place or has been broken by updated weapons.
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« Reply #86 on: January 09, 2011, 11:41:04 PM »

That and ammo count vs. ammo damage, and lowering the power of charged shots...I'd watch this kind of testing from a distance but sounds a bit silly to me, hehe Smiley (thus my question; if a headshot can't instant kill why play a sniper at all?!)
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Finaldeath
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« Reply #87 on: January 10, 2011, 12:05:44 AM »

This change slows down the ever slow TF2, the medic is alot harder to kill, which keeps choke points alive etc.
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« Reply #88 on: January 10, 2011, 12:13:53 AM »

rock-paper-scissors class mechanic
More like rock-paper-scissors-lizard-spock-club-hat-20q-KYbottle (your pick who's what...)
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« Reply #89 on: January 10, 2011, 10:23:18 AM »

They said in the announcement of the TF2 Beta that they wanted to use it for experimenting with the game, they even specifically mentioned doubling everyone's health.

God tier: Heavy Weapons Guy
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