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Author Topic: Dota 2  (Read 78603 times)
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Blue Geezer
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« Reply #90 on: August 18, 2011, 01:30:22 PM »

so DOTA 2 not until 2012 Sad

*come on beta invite*
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« Reply #91 on: August 18, 2011, 02:37:43 PM »

Huh I thought it was due release this year.
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TheBeau


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« Reply #92 on: August 18, 2011, 02:53:48 PM »

Huh I thought it was due release this year.
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« Reply #93 on: August 18, 2011, 03:20:12 PM »

http://www.eurogamer.net/articles/2011-08-18-newell-dota-2-wont-ship-until-2012
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CruelCow
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Move along. Nobody suspicious is here.


« Reply #94 on: August 18, 2011, 03:53:42 PM »

Valve being slow with a game release? Inconceivable! Tongue


After that a public beta will launch. "And then we'll probably start worrying about how we'll monetise it," Newell told Eurogamer.

I find that hard to believe. Not only would it be really strange to decide stuff this late, I highly doubt you could sustain a non F2P moba in this current market.
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Power


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I like... babies?


« Reply #95 on: August 18, 2011, 06:22:22 PM »

Watched a match. I never played the original DotA but this looks like LoL to me alright... what's up with 10 minutes spending just picking characters and banning some. Geez, I'd die of boredom there already.

Besides the fact, that there are three games like this in existance already it looked alright.
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« Reply #96 on: August 18, 2011, 06:32:35 PM »

what's up with 10 minutes spending just picking characters and banning some. Geez, I'd die of boredom there already.

Considering $1000000 is up for grabs and the fact that hero choices can decide a games outcome I'd say 10 minutes is fine.
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Move along. Nobody suspicious is here.


« Reply #97 on: August 18, 2011, 06:47:06 PM »

Picking heroes is part of the (meta-)game, a badly picked team has not much chance to win.

If once it's out you spend enough time with Dota2 to learn all the heroes, I bet you will find the picking phase interesting as well.

(I hope this doesn't sound condescending, it's not meant that way.)
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« Reply #98 on: August 18, 2011, 07:06:17 PM »

cruel is right.
Team A picks 1 hero, Team B tries to guess the strat (based off the bans usually) so tries to counterpick team A.. it can be fun to watch if you understand what's goin on Smiley

Better ingame though cuz you get to bitch at each other and say who to pick xD
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Karthus
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« Reply #99 on: August 21, 2011, 01:38:24 PM »

Final just started, Na'vi vs. ehome, best of 5 with Na'vi having a 1-0 lead coming from the winnerbracket.

1 MILLION DORRARS
« Last Edit: August 21, 2011, 01:40:14 PM by Karthus » Logged
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« Reply #100 on: August 21, 2011, 04:01:42 PM »

Game reminds me of Demigod and all I remember is that it's chaos. Well, maybe singleplayer isn't as good as multiplayer.

Btw, can someone smack that guy who gives the commentary ... or his medication!
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Calm down baby, have a piece of cheese.


« Reply #101 on: August 21, 2011, 04:18:56 PM »

LOL! Demigod was... interesting (bad). I remember half the game was trying to find out what order you and your friends needed to join the lobby in to actually play the game in the first place without it crashing.
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« Reply #102 on: August 21, 2011, 04:53:07 PM »

1 MILLION DORRAR

Not enough tiny and pudge but still really great so far. Dunno if it'll really be as amazing as the hype surrounding it is but I'm still HYPEEEED.
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« Reply #103 on: August 24, 2011, 12:17:00 PM »

HNNNGH Why is Gabe doing this:

23/08 Interview - Gabe Newell

Is the game gonna come out before the next year, like scheduled ?
For this kind of game, it's a little bit complicated. We've got the playable game here, without crashes or big problems, but most of the work will be on servers and network. We'll be though a closed beta with thousands of players, then an open beta. Things are evolving so fast one week to another, but I'm sure we'll get it before next year.

Do you have any details about the beta ?
It'll start in three weeks. We still have things we wish to change following feedback after the tournament, and we'll launch it after.

Full Translation:
Gamekult: All in all, we don't know much about Dota 2 even if the game is present at the Gamescom, but only playable to pro-gamers fightning for a 1,6 million euros prize during The International tournament. Could you tell us more about the genesis of this title ?

Gabe Newell: Like many developers, we play a lot of games and there is a whole bunch of people at Valve who were playing DotA, like Robin Walker or Erik Johnson who started working together on Half-Life. They were huge fans, were following leagues, and so they started sending emails to Icefrog to ask him whether he had a sequel planned, what kind of features he would like to add or what he would like to correct.. And then they told him "Why don't you come at Valve so we can do this together ?". That's how it happened: it's just a fans' story who wanted to do something from their passion for that game.
 Adrian spent more than a week developing a prototype so we could be sure a RTS using the Source Engine was a possible thing, since we didn't conceive that engine for this kind of games. But it started working well very fast, and more and more people were convinced that we could very well make a sequel to DotA.

 When you think of the evolution of DotA since its beginning, the concept went through many steps and this will go on with new heroes, new mechanics.. What we also wanted to integrate into the game are all these features outside the game, such as player clans or coaching. As we were working on the game, a group of testers composed by big-time DotA players brought us numerous feedbacks and influenced us very much. And every time we asked them what they liked, they sent us a much longer list of stuff to fix - laughs -.
 When we finally produced something that pleased us, and which also pleased the DotA pros, the next step was to set up a big tournament which we are discovering here in Gamescom. This allows us to polish the tests since we can make sure there are no issues when the game is broadcasted in different languages, or when a lot of players connect to the servers to watch the games live; last time I checked, there were 230.000 people on our server. This event allows us to make sure that in these conditions, there will be no lag or likewise incoveniences.

When did the project really start at Valve ?
 About two years ago. Now, the developing team features about sixty people - size-wise, a similar team to Portal 2 or Left 4 Dead.

And gameplay-wise, what are the new features for this sequel ?
 Most people are already familiar and content with the DotA mechanics. While we polished and enriched the whole thing, regular DotA players will immediately be at ease.
 Nevertheless, some aspects have been modified: an easier access to the shops for instance, and the whole matchmaking system.

Will there be a single player mode in Dota 2 ?
 People will be able to add bots to a game in order to play alone or as a team against the computer, but there will be no true offline mode, no. There will be tutorials, and we will allow people to directly provide their advices on their profile pages in order for people to improve. And all this will be possible within the game.

When looking at the pro-gamers here in Gamescom, one can notice that the games seem rather slow-paced. Is that something you want for this sequel ?
 I rather think that the players present in this tournament play differently, since they are competing for one million dollars. They must be playing a little more cautiously and preservatively, but there is nothing in the game's mechanics that would modify the rythm of the games in this sequel compared to the original DotA. The games last equally long for both titles: between 35 to 40 minutes.

In the last few years, how do you explain the craze for the DotA genre who recently welcomed Demigod, Heroes of Newerth or League of Legends ?
 There are always new game genres which keep appearing, and as a game designer, what surprises me the most about DotA is the notion of how much a player influences a game, and that during a game, one constantly changes his projection for the future. What is going to happen within the next few minutes, in your team or in the opposing one, is a constantly evolving matter. I think that this is what distinguishes the Dota genre from the others. For me, it is much more important than a 1st-person view or a 3rd-person view.

What will the business model around Dota 2 be ?
 We don't know that yet. We want DotA players to be convinced that this is a worthy sequel, but also that the game will be easier to approach for those who were driven away by the complexity of the original. We really want to adress both of these populations' needs. When we will be satisfied with that, we will be able to think of a way to monetize the whole thing.

Will the game be out by the end of the year, like it was scheduled ?
 For this kind of title, this is complicated to say. We have a playable game here, without crashes or major issues, but the biggest work has to do with the servers and the netcode. In consequence, we will go through a closed-beta phase with a few thousand players, and then an open-beta. Things are evolving so fast one week to another, but I'm sure we will have it before the end of the year.

On that topic, do you have any details concerning this future beta ?
 I'd say it will start within three weeks. We still have few elements we wish to modify following up the feedback from the tournament, and then we will launch it while we're at it.

http://www.gamekult.com/actu/interview-dota-2-avec-gabe-newell-A0000095576.html
« Last Edit: August 24, 2011, 12:21:45 PM by TheBeau » Logged

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« Reply #104 on: August 24, 2011, 03:51:41 PM »

gamekult will sure rate it 4 or 5.
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