CruelCow
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Move along. Nobody suspicious is here.
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« on: August 09, 2010, 07:32:52 PM » |
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Could we get a (lower?) time limit for this map please? Stalemate deluxe 
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scroggage
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« Reply #1 on: August 09, 2010, 07:33:33 PM » |
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Or just everyone delete it from their game files? And the server game files? To prevent it ever being played again? Problem solved.
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Mr Chug
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Any hole's a goal
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« Reply #2 on: August 09, 2010, 08:11:30 PM » |
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Cruel's just bitter because we beat them after like 20 minutes of awesome.
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"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. In poetry, it's the exact opposite." - Paul Dirac
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Leftism
"Stay Calm and Listen to the Mad Lefty!"
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« Reply #3 on: August 09, 2010, 08:26:51 PM » |
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Max Rounds 1 Timelimit 20
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"Those fucks will not save you. A knock on your door is coming." - DodgyEmu
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Junta
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« Reply #4 on: August 09, 2010, 10:29:52 PM » |
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Max Rounds 0
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Rct33
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« Reply #5 on: August 09, 2010, 10:31:23 PM » |
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Or just everyone delete it from their game files? And the server game files? To prevent it ever being played again? Problem solved.
Except that it is in the gcf file so you delete tf2 to solve the problem, I like that logic.
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Power
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I like... babies?
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« Reply #6 on: August 09, 2010, 11:58:15 PM » |
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I don't see what's wrong with the map. The only cases where it takes so long is when everyone is spamming the enemy cart at the tower instead of pushing their own.
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Ringelbeatz
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Hands on the dashboard where I can see them
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« Reply #7 on: August 10, 2010, 01:20:56 AM » |
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I have to agree with Power on this, but if we use this argument we could also say that 2fort is a good map.
So I will just say: I like it.
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snakes were fucking themselves long before Adam and Eve showed up
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Lullaby
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« Reply #8 on: August 10, 2010, 06:28:24 AM » |
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I have to agree with Power on this, but if we use this argument we could also say that 2fort is a good map.
So I will just say: I like it.
It is! I like the map too.. sure it is a bit annoying when no one pushes your cart but I then just try to kill as most people as possible and wait for the next map which will come sooner or later
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(=WDG=) Junta: sadly, I couldnt breast feed 
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Brahms
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I'm Johannes Brahms and I died in 1897
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« Reply #9 on: August 10, 2010, 07:22:26 AM » |
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I like it, though yes sometimes we end up playing it for too long.
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Official unofficial WDG Minecraft Server: 
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Teatime
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Still rubbish after all these years
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« Reply #10 on: August 10, 2010, 02:37:02 PM » |
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I like it too, but in moderation (I would not want to play it every evening).
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discordance
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« Reply #11 on: August 10, 2010, 02:42:47 PM » |
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Also like it  . Surely a mapvote is enough to get rid of it if it really has been going too long?
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Teatime
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Still rubbish after all these years
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« Reply #12 on: August 10, 2010, 06:29:06 PM » |
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Point is that - not unlike CTF - this is a map which require a bit more teamwork and different roles within a team. That's something the "Brouha, let's go cap a point"-folks are often enough struggling with 
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CruelCow
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Move along. Nobody suspicious is here.
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« Reply #13 on: August 10, 2010, 06:37:25 PM » |
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Well, but unlike CTF your offence/defense argument is invalid: In order to get to the enemy "intel room" you have to run either past your own "intel room" or the enemy spawn.
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Teatime
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Still rubbish after all these years
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« Reply #14 on: August 10, 2010, 06:54:04 PM » |
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Well, but unlike CTF your offence/defense argument is invalid: In order to get to the enemy "intel room" you have to run either past your own "intel room" or the enemy spawn.
IMHO the map profits from the team splitting up into one group pushing the own cart and one keeping the enemy from doing that with theirs. The fact that the route leads past the enemy respawn is a nasty detail (especially with the ramp), but not necessarily a game-breaking one. But similar to us playing CTF I see too often everybody either trying to push or trying to defend. *shrug*
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