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Author Topic: Bioshock 2  (Read 51238 times)
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discordance


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« Reply #150 on: March 05, 2010, 01:49:21 AM »

you guys can go make it in a corner then. I think hes letting himself down lately though. Harsh criticism is fun but some reviews he just gets totally carried away because thats what his internet persona would do.
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Hzza
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« Reply #151 on: March 05, 2010, 09:52:11 AM »

you guys can go make it in a corner then. I think hes letting himself down lately though. Harsh criticism is fun but some reviews he just gets totally carried away because thats what his internet persona would do.
I agree with this.

I still find what he does amusing though, I just don't base any form of opinion on what he says.
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Junta
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« Reply #152 on: March 05, 2010, 11:01:22 AM »

I didn't listen, but let me guess:
"Booohoooo, I don't like games, hear me rant for minutes to no end about how I think this game sucks."
Hang on, somebody else agrees with me about Yahtzee?!? I'm not .. alone?!? \o/

I also think he's a bit of a nonce.
The old reviews were good, sharp and witty. Otherwise, reviews have been full of bile for quite a while
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Finaldeath


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« Reply #153 on: March 08, 2010, 12:50:06 AM »

Finished the game and I echo the thoughts on "longer". I found it relatively "easy" on hard with no Vita Chambers although with some places having some serious reloads, but given it's an FPS game, if you can aim you generally do okay Smiley

Man, I loved some good parts in it, but didn't it seem like Swiss Cheese with all the plot holes...examples like where Tenanbaum went (and actually, why she was even there to start with...seemed a tad pointless), what the hell Lamb wanted to actually do (ended up being just another mad scientist...especially at the end where her motive was "kill you because...um..."), and what Sinclair was actually wanting (his motive was just so vague!). Your motive is pretty basic, but was one of the things I think worked best.

However, story wise I liked the characters more (Grace especially) - the non-hostile NPC's were more sympathetic as it were and not just "mad mad mad" most of the time. I liked how you were not betrayed by your helper (which would reuse it from the original, the twist of killing him was a real shame though, couldn't save the poor guy) and there were no "fuck you" moments where your gear was taken, thank goodness. The choices to kill or not, yeah, I'd like to have heard more from them and found out what they did when I let them live, but at least they did get a little bit of that in. The Little Sister thing was very sweet (and disturbing), and seeing a bit of Pre-War Rapture was fun too, that is something I'd have loved to see more of.

Great combat mechanics though, if so clunky (although the fact you didn't instantly die at low health really helped survival). I don't think I could replay Bioshock with it's even more clunky mechanics (like not having weapons AND plasmids out! wow...). The Drill was ultimately the most fun melee weapon I've used once I learnt the drill run thing (and man, does it just wreck any of the bigger enemies in no time upgraded - if they're distracted just keep hitting or drilling them, even the big sisters or big daddies, heh...), makes you feel like a real Big Daddy - and I love the little security bots! Great distractions. A real shame however like the original game you never got enough adam to get all the upgrades - I really didn't use cyclone, scout or a few other upgraded ones just because I didn't have enough. Fun battles defending the little sisters though, made me feel like a real Big Daddy.

With larger levels, more backtracking and perhaps just more levels it'd have been even better. One thing about the level design; it was sure "compact" at times, with so much locked down before going to the relevant plot area. I intentionally subverted the "urgency" just so I could find the audio diaries, extra rooms and little sisters, and I still missed some things.

Not tried the multiplayer though, might give it a miss, "levelling" is a big PITA if it gimps you at the beginning to much.
« Last Edit: March 08, 2010, 03:06:40 AM by Chaos » Logged

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« Reply #154 on: March 08, 2010, 03:07:03 AM »

Had to put that in a spoiler tag mate.. not everyone has played this yet Wink
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« Reply #155 on: March 09, 2010, 06:27:59 PM »

I basically agree that Bioshock didn't need a sequel.
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discordance


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« Reply #156 on: March 09, 2010, 06:37:11 PM »

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discordance


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« Reply #157 on: March 09, 2010, 06:42:10 PM »

The story is awkwardly wedged in there yeah, but aside from putting lamb up against ryan (which fitted into the backstory altho did muddy things up a bit) it generally keeps to itself. I don't agree that its undone the story of the first, its not really a sequel is all its just another story within the bioshock universe. In game terms I guess that makes it an expansion pack.
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« Reply #158 on: March 10, 2010, 07:16:55 PM »

I don't think it didn't need a sequel - a good world, like STALKER's, provides a setting where untold amount of stories can be played out (and due to the whacky mythological nature of it all they can just add in whatever stuff they like Smiley ).

But this was a rather lazy sequel (compared to STALKER even!) plot wise.

Chaos; I saw other spoilers in the thread, I thought it was okay *shrugs*
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Finaldeath
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« Reply #159 on: March 10, 2010, 10:50:02 PM »

I personally feel that the storyline of the sequel was fine. As far as I'm concerned, slight irregularities - in a story set within a fictional city based several hundred miles below sea level in which people use sea slugs to gain magical powers - are not that unforgivable. Plus it seems to me that people are too quick to judge the sequel against the plot twist at the end of the first game. Just because the second doesn't top Bioshock 1's plot twist, does not make it any less entertaining.

Plus as Discordance pointed out, the storyline was simply another tale within the Bioshock universe, which to me is perfectly acceptable.

As far as Yahtzee's review is concerned, I wasn't a fan of it. I usually find his reviews to be quite amusing, if inaccurate and over-exaggerated. This time however I just felt that he was simply whining incessantly for the sake of it, which spoiled the humour in it for me.
« Last Edit: March 10, 2010, 10:52:21 PM by Burnalot » Logged

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discordance


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« Reply #160 on: March 10, 2010, 11:57:30 PM »

well bioshock 2 had its faults, and i expected some bile from him but yeah a little unnecessarily hostile on this one. I've read a lot of things complaining about the story but I thought to the exclusion of the problems surrounding lambs motivation and it being lined up against ryan's everything else was good.

If anything Sinclair turning out not to complete shitbag was a surprise for me. In this city of brilliant people turned into genetic mutants/junkies, a man who lived for himself, for his own gain was one of the only few to retain their humanity, and die with some damn integrity. The whole game i'd been expecting the moment when I had to kill him and then when I had to I really didn't want to, I wanted him to make it out with me.

And the father-daughter theme was a lot stronger than the moral choices of shock 1. The ending makes a lot more sense in that light, and your motivation a lot more obvious. I mean the ending of shock 1 if you were evil apparently you get the splicers to hijack a nuclear sub and hold the world to ransom... Its not even a spoiler to tell people that because it has no relevance to the entire rest of the story and makes little sense for an epilogue.
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« Reply #161 on: March 11, 2010, 10:35:08 PM »

If anything this would have, if it had been cleaned up (ie; the noted lack of motives for many of the characters, and some MIA ones) made a great prequel - ie; set before or just after the fall (given you'd remove some things like big sisters perhaps?). Makes the Little Sisters a lot more enjoyable (yeah, nice father/daughter thing) unlike the shock start of Bioshock where it is a choice when you have next to no information on what the hell is going on - very confusing although it patently was a "good or evil" choice to a seasoned gamer Smiley

If it was a prequel, it'd would have been fun seeing the initial war in action (as multiplayer supposedly is) and not just being a constant harassed target by respawning infinite enemies - although of course the plot would be have to be altered I guess drastically in the way of having Ryan vs. Atlas with this Lamb there too...hmm...

I don't need or want to compare it to the originals twists, plot and pacing. They're radically different motivated games, which is fine (I find you have much more motivation to press on and do dangerous things in this sequel because of MY character having a real tangible goal, not necessarily other ones telling me what to do just because! although I do get the videogame analogy it makes, heh).

The fact that Sinclair doesn't betray you, as I said, was actually a good thing that I enjoyed. Not built up too much (sadly, although he is at least kind on the radio - although the final level with him in is good how it's not funny, frustrating or just pathetic), but most of the characters were remorseful either over what the society had become or over their actions once they actually meet you, and Sinclair was doing evil things (a prison for goodness sakes!) yet somehow redeems himself just a little, and seemingly didn't want to betray you at any point amazingly - not even one diary saying "Ooooh, I have a great plan to make money off this shmuck!" - he actually seems to go back on what he was previously doing (mainly...seems he'd still want to make money from plasmids etc.) and I really wish he was there at the very start of the game rather then Tenanbaum. Being told he's trustworthy versus seeing him being trustworthy would have helped I think.

One of the main things I thought missing from the fact it is a sequel is any continuation of places you did visit in Bioshock 1. I'd love to have revisited the decaying parts you'd already seen at some point. Also a shame the linearity is, well, so linear too - I found I was having to force myself to slow down just so I could get the Little Sisters, the extra items, money, safes and so forth that were a little off the beaten path because it always seemed so so urgent.
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Finaldeath
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