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Hi guys. I hope you are all well and keeping sane and safe during these trying times (and all that).
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Zombie TF2? Do we need to dress up?
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What the fucking hell is all this shit?
You'll be blaming me for shit Tf2 updates next!
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Wales voted Leave
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That is all.
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June 02, 2016, 12:01:09 AM
https://www.gog.com/news/introducing_gog_connect
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May 13, 2016, 06:08:28 PM
I want that game
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May 07, 2016, 10:20:36 PM
its not optimized well just like the ps4 version
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May 07, 2016, 09:01:50 PM
why does everyone's gone rapture run like doggegg on my pc
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April 04, 2016, 10:48:17 AM
If there are any still going, I'll have one
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April 02, 2016, 11:47:32 AM
i have beta passes if anyone wants them as well
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March 23, 2016, 12:18:40 PM
If anybody wants a tf2 competetive beta pass, i have a spare.
Berath
March 18, 2016, 12:18:46 PM
It's too expensive
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March 15, 2016, 03:24:04 PM
Will you all go buy The Division now so I have someone to play with?
Karthus
March 11, 2016, 08:32:56 PM
FIREWATCH
Brahms
March 11, 2016, 07:56:09 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
Brahms
March 11, 2016, 07:56:08 PM
https://www.youtube.com/watch?v=h2dv4DWLN4o
this guy has some gr8 vidz
Brahms
March 02, 2016, 06:02:38 PM
some of the stealth sections are a bit of a drag, but they're not as bad as the VIP escort missions in THE VITNESS
Torgue
March 02, 2016, 12:06:23 PM
Easy with the spoilers, guys! I'm still on the blunderbuss part.
Karthus
March 01, 2016, 09:17:32 PM
Can't believe Henry managed to use his NAVY Seal experience to defuse the bomb that was strapped to the bear in the end
Brahms
March 01, 2016, 03:38:29 PM
I just unlocked the rifle scope in firewatch, makes it much easier to pick off bears before they get into melee range
Karthus
March 01, 2016, 12:34:14 PM
FIREWATCH
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March 01, 2016, 12:13:37 PM
I can't believe GAMERS don't like the witness. It's the MOST GAMER game EVER.
Karthus
February 29, 2016, 12:08:32 PM
Its overrated. Now FIREWATCH on the other side...
Brahms
February 29, 2016, 11:21:43 AM
I got the basic ending in the witness and it was B A D
Brahms
February 22, 2016, 10:58:37 AM
I have no understanding of the environmental puzzles
Brahms
February 22, 2016, 10:58:25 AM
Every so often someone says something about "environmental puzzles" in the witness and I skip it because of spoilers
Brahms
February 15, 2016, 01:02:48 AM
press x to exercise 5th freedom
Karthus
February 14, 2016, 11:53:36 AM
My game came with an EXCLUSIVE PREORDER CODE for the Chaos Theory suit, shoulda preordered DUH
Brahms
February 14, 2016, 02:02:52 AM
i want the super stealth suit.
I go lethal on grim missions
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Topic: Battlefield: Bad Company 2
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Topic: Battlefield: Bad Company 2 (Read 317293 times)
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discordance
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Re: Battlefield: Bad Company 2
«
Reply #810 on:
June 04, 2010, 02:49:36 PM »
http://forums.electronicarts.co.uk/bc2-pc-service-update/1088496-client-r8-server-r12-qa.html
this update is massively late dice have been having some problems but some of the changes are sexy. The only things missing are fixing the friends list and the garand (although they've fixed garand on ps3 by now so it may still make it into the patch whenever the hell its released)
Quote
Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons
The Balance tweaks are as follows:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots
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Guilt
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In the pube with the holiday monkey
Re: Battlefield: Bad Company 2
«
Reply #811 on:
June 04, 2010, 04:00:21 PM »
Want want want. Especially heli tweaks.
I've been waiting for the day I can handle a chopper
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Hzza
Guest
Re: Battlefield: Bad Company 2
«
Reply #812 on:
June 04, 2010, 04:01:21 PM »
Quote from: Guilt on June 04, 2010, 04:00:21 PM
I've been waiting for the day I can handle a chopper
*penis joke*
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discordance
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Re: Battlefield: Bad Company 2
«
Reply #813 on:
June 04, 2010, 04:37:19 PM »
unlisted changes
Quote
Some big ones I noticed:
Two ATVs have been added to Arica Harbor CQ
G3 and M14 are allowed to equip Marksman Specialization
Reduced snow drift/snow blind on White Pass SQDM (possibly CQ?)
Atacama UAV moved to second level of the boat
MCOM arming/disarm points have been increased
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Finaldeath
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Re: Battlefield: Bad Company 2
«
Reply #814 on:
June 06, 2010, 09:35:47 PM »
Helicopter is weird, but I've not exactly played much, but the short time I've been playing man is it fun! Can be a bit off when you're dying a lot, but it just is a fun kind of war, things constantly going on instead of walking everywhere or having useless (or too powerful) vehicles etc.
Wish the game allowed you to view pings of servers without it being in admin mode though. Weird that...
Also hate how I can't be Finaldeath. Grr.
I'm on as AwesomeStrong.
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Finaldeath
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Re: Battlefield: Bad Company 2
«
Reply #815 on:
June 06, 2010, 10:31:49 PM »
the fix for needing admin mode is coming in next patch
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Finaldeath
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Re: Battlefield: Bad Company 2
«
Reply #816 on:
June 07, 2010, 10:37:14 PM »
Huzzah! sounds like a good patch. Any ETA, or is it just "soon"?
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Finaldeath
discordance
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Re: Battlefield: Bad Company 2
«
Reply #817 on:
June 07, 2010, 11:39:51 PM »
may 23rd
.
No ideas its well overdue. Map pack 3 is out on consoles on the 9th. Blog says this about PC:
PC will get the maps available for all players after the release of the next update without the need for a VIP code.
So **** knows.
The consoles are getting yet another update this week as well, inlcluding an optional one on the xbox which is weird. But anyway cherrypicking here a lot of the changes are old ones or in the above changelist or boring but two new ones of interest that may make it into the pc patch.
Increased Tickets in Conquest mode and significantly increased Ticket Bleed when holding a majority or more of flags.
Increased the power of the UH-60 miniguns at long range.
Armored Vehicles are now more effective at running over soldiers.
Also the 40mm shotty gives you a platinum at 500 kills now, I wonder if they figured out yet bronze, silver, and gold are all awarded wrong too the whole things setup to require weapon kills 25/50/100/1000 instead of gadget/pistol kills 10/25/50/500
«
Last Edit: June 07, 2010, 11:43:39 PM by discordance
»
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Brahms
I can't start laughing
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I'm Johannes Brahms and I died in 1897
Re: Battlefield: Bad Company 2
«
Reply #818 on:
June 07, 2010, 11:44:19 PM »
the UH60 the blackhawk? Would appreciate an upgrade on those pea shooters.
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discordance
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Re: Battlefield: Bad Company 2
«
Reply #819 on:
June 07, 2010, 11:45:07 PM »
yah blackhawk
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CruelCow
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Move along. Nobody suspicious is here.
Re: Battlefield: Bad Company 2
«
Reply #820 on:
June 08, 2010, 10:08:43 AM »
blackhawk = buildings kiler, try it
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Hzza
Guest
Re: Battlefield: Bad Company 2
«
Reply #821 on:
June 08, 2010, 10:10:29 AM »
Quote from: CruelCow on June 08, 2010, 10:08:43 AM
blackhawk = buildings kiler, try it
Only if you pack it with C4 and fly the fucker into it!
edit - Actually, my latest use for choppers is to sit in the back calling in mortar strikes and lobbing motion mines at people.
«
Last Edit: June 08, 2010, 10:13:36 AM by Hzza
»
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Junta
Guest
Re: Battlefield: Bad Company 2
«
Reply #822 on:
June 08, 2010, 10:52:52 AM »
I need to get back into this game *sigh*..... bloody exams
Logged
Hzza
Guest
Re: Battlefield: Bad Company 2
«
Reply #823 on:
June 08, 2010, 10:54:23 AM »
Quote from: Junta on June 08, 2010, 10:52:52 AM
I need to get back into this game *sigh*..... bloody exams
Yes, you do
.
I need to add you to my growing list of stab victims
.
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Brahms
I can't start laughing
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Re: Battlefield: Bad Company 2
«
Reply #824 on:
June 08, 2010, 12:50:53 PM »
The fact that it destroys buildings, but struggles to kill infantry is one of the reasons I hate it, cruel.
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